2006-04-02 14:20:45 +00:00
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/* Residual - Virtual machine to run LucasArts' 3D adventure games
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2008-06-13 14:57:47 +00:00
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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2006-04-02 14:20:45 +00:00
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* $URL$
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* $Id$
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*
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*/
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2003-08-15 18:00:22 +00:00
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2009-05-07 19:06:31 +00:00
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#include "common/events.h"
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2008-01-26 11:47:23 +00:00
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#include "engine/engine.h"
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#include "engine/lua.h"
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#include "engine/actor.h"
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#include "engine/smush/smush.h"
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#include "engine/savegame.h"
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2008-08-17 05:36:41 +00:00
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#include "engine/registry.h"
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2008-01-26 11:47:23 +00:00
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#include "engine/imuse/imuse.h"
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2004-04-20 17:49:12 +00:00
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2008-08-17 12:01:26 +00:00
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// Entries in the system.controls table
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const ControlDescriptor controls[] = {
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{ "KEY_ESCAPE", Common::KEYCODE_ESCAPE },
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{ "KEY_1", Common::KEYCODE_1 },
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{ "KEY_2", Common::KEYCODE_2 },
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{ "KEY_3", Common::KEYCODE_3 },
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{ "KEY_4", Common::KEYCODE_4 },
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{ "KEY_5", Common::KEYCODE_5 },
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{ "KEY_6", Common::KEYCODE_6 },
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{ "KEY_7", Common::KEYCODE_7 },
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{ "KEY_8", Common::KEYCODE_8 },
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{ "KEY_9", Common::KEYCODE_9 },
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{ "KEY_0", Common::KEYCODE_0 },
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{ "KEY_MINUS", Common::KEYCODE_MINUS },
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{ "KEY_EQUALS", Common::KEYCODE_EQUALS },
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{ "KEY_BACK", Common::KEYCODE_BACKSPACE },
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{ "KEY_TAB", Common::KEYCODE_TAB },
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{ "KEY_Q", Common::KEYCODE_q },
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{ "KEY_W", Common::KEYCODE_w },
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{ "KEY_E", Common::KEYCODE_e },
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{ "KEY_R", Common::KEYCODE_r },
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{ "KEY_T", Common::KEYCODE_t },
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{ "KEY_Y", Common::KEYCODE_y },
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{ "KEY_U", Common::KEYCODE_u },
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{ "KEY_I", Common::KEYCODE_i },
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{ "KEY_O", Common::KEYCODE_o },
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{ "KEY_P", Common::KEYCODE_p },
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{ "KEY_LBRACKET", Common::KEYCODE_LEFTBRACKET },
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{ "KEY_RBRACKET", Common::KEYCODE_RIGHTBRACKET },
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{ "KEY_RETURN", Common::KEYCODE_RETURN },
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{ "KEY_LCONTROL", Common::KEYCODE_LCTRL },
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{ "KEY_A", Common::KEYCODE_a },
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{ "KEY_S", Common::KEYCODE_s },
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{ "KEY_D", Common::KEYCODE_d },
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{ "KEY_F", Common::KEYCODE_f },
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{ "KEY_G", Common::KEYCODE_g },
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{ "KEY_H", Common::KEYCODE_h },
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{ "KEY_J", Common::KEYCODE_j },
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{ "KEY_K", Common::KEYCODE_k },
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{ "KEY_L", Common::KEYCODE_l },
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{ "KEY_SEMICOLON", Common::KEYCODE_SEMICOLON },
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{ "KEY_APOSTROPHE", Common::KEYCODE_QUOTEDBL },
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{ "KEY_GRAVE", Common::KEYCODE_BACKQUOTE },
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{ "KEY_LSHIFT", Common::KEYCODE_LSHIFT },
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{ "KEY_BACKSLASH", Common::KEYCODE_BACKSLASH },
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{ "KEY_Z", Common::KEYCODE_z },
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{ "KEY_X", Common::KEYCODE_x },
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{ "KEY_C", Common::KEYCODE_c },
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{ "KEY_V", Common::KEYCODE_v },
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{ "KEY_B", Common::KEYCODE_b },
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{ "KEY_N", Common::KEYCODE_n },
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{ "KEY_M", Common::KEYCODE_m },
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{ "KEY_COMMA", Common::KEYCODE_COMMA },
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{ "KEY_PERIOD", Common::KEYCODE_PERIOD },
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{ "KEY_SLASH", Common::KEYCODE_SLASH },
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{ "KEY_RSHIFT", Common::KEYCODE_RSHIFT },
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{ "KEY_MULTIPLY", Common::KEYCODE_ASTERISK },
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{ "KEY_LMENU", Common::KEYCODE_LALT },
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{ "KEY_SPACE", Common::KEYCODE_SPACE },
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{ "KEY_CAPITAL", Common::KEYCODE_CAPSLOCK },
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{ "KEY_F1", Common::KEYCODE_F1 },
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{ "KEY_F2", Common::KEYCODE_F2 },
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{ "KEY_F3", Common::KEYCODE_F3 },
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{ "KEY_F4", Common::KEYCODE_F4 },
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{ "KEY_F5", Common::KEYCODE_F5 },
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{ "KEY_F6", Common::KEYCODE_F6 },
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{ "KEY_F7", Common::KEYCODE_F7 },
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{ "KEY_F8", Common::KEYCODE_F8 },
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{ "KEY_F9", Common::KEYCODE_F9 },
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{ "KEY_F10", Common::KEYCODE_F10 },
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{ "KEY_NUMLOCK", Common::KEYCODE_NUMLOCK },
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{ "KEY_SCROLL", Common::KEYCODE_SCROLLOCK },
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{ "KEY_NUMPAD7", Common::KEYCODE_KP7 },
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{ "KEY_NUMPAD8", Common::KEYCODE_KP8 },
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{ "KEY_NUMPAD9", Common::KEYCODE_KP9 },
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{ "KEY_SUBTRACT", Common::KEYCODE_KP_MINUS },
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{ "KEY_NUMPAD4", Common::KEYCODE_KP4 },
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{ "KEY_NUMPAD5", Common::KEYCODE_KP5 },
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{ "KEY_NUMPAD6", Common::KEYCODE_KP6 },
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{ "KEY_ADD", Common::KEYCODE_KP_PLUS },
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{ "KEY_NUMPAD1", Common::KEYCODE_KP1 },
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{ "KEY_NUMPAD2", Common::KEYCODE_KP2 },
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{ "KEY_NUMPAD3", Common::KEYCODE_KP3 },
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{ "KEY_NUMPAD0", Common::KEYCODE_KP0 },
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{ "KEY_DECIMAL", Common::KEYCODE_KP_PERIOD },
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{ "KEY_F11", Common::KEYCODE_F11 },
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{ "KEY_F12", Common::KEYCODE_F12 },
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{ "KEY_F13", Common::KEYCODE_F13 },
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{ "KEY_F14", Common::KEYCODE_F14 },
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{ "KEY_F15", Common::KEYCODE_F15 },
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{ "KEY_NUMPADEQUALS", Common::KEYCODE_KP_EQUALS },
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{ "KEY_AT", Common::KEYCODE_AT },
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{ "KEY_COLON", Common::KEYCODE_COLON },
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{ "KEY_UNDERLINE", Common::KEYCODE_UNDERSCORE },
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{ "KEY_STOP", Common::KEYCODE_BREAK },
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{ "KEY_NUMPADENTER", Common::KEYCODE_KP_ENTER },
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{ "KEY_RCONTROL", Common::KEYCODE_RCTRL },
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{ "KEY_NUMPADCOMMA", Common::KEYCODE_KP_PERIOD },
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{ "KEY_DIVIDE", Common::KEYCODE_KP_DIVIDE },
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{ "KEY_SYSRQ", Common::KEYCODE_SYSREQ },
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{ "KEY_RMENU", Common::KEYCODE_RALT },
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{ "KEY_HOME", Common::KEYCODE_HOME },
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{ "KEY_UP", Common::KEYCODE_UP },
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{ "KEY_PRIOR", Common::KEYCODE_PAGEUP },
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{ "KEY_LEFT", Common::KEYCODE_LEFT },
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{ "KEY_RIGHT", Common::KEYCODE_RIGHT },
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{ "KEY_END", Common::KEYCODE_END },
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{ "KEY_DOWN", Common::KEYCODE_DOWN },
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{ "KEY_NEXT", Common::KEYCODE_PAGEDOWN },
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{ "KEY_INSERT", Common::KEYCODE_INSERT },
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{ "KEY_DELETE", Common::KEYCODE_DELETE },
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{ "KEY_LWIN", Common::KEYCODE_LSUPER },
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{ "KEY_RWIN", Common::KEYCODE_RSUPER },
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{ "KEY_APPS", Common::KEYCODE_MENU },
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{ "KEY_JOY1_B1", KEYCODE_JOY1_B1 },
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{ "KEY_JOY1_B2", KEYCODE_JOY1_B2 },
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{ "KEY_JOY1_B3", KEYCODE_JOY1_B3 },
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{ "KEY_JOY1_B4", KEYCODE_JOY1_B4 },
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{ "KEY_JOY1_B5", KEYCODE_JOY1_B5 },
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{ "KEY_JOY1_B6", KEYCODE_JOY1_B6 },
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{ "KEY_JOY1_B7", KEYCODE_JOY1_B7 },
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{ "KEY_JOY1_B8", KEYCODE_JOY1_B8 },
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{ "KEY_JOY1_B9", KEYCODE_JOY1_B9 },
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{ "KEY_JOY1_B10", KEYCODE_JOY1_B10 },
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{ "KEY_JOY1_HLEFT", KEYCODE_JOY1_HLEFT },
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{ "KEY_JOY1_HUP", KEYCODE_JOY1_HUP },
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{ "KEY_JOY1_HRIGHT", KEYCODE_JOY1_HRIGHT },
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{ "KEY_JOY1_HDOWN", KEYCODE_JOY1_HDOWN },
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{ "KEY_JOY2_B1", KEYCODE_JOY2_B1 },
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{ "KEY_JOY2_B2", KEYCODE_JOY2_B2 },
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{ "KEY_JOY2_B3", KEYCODE_JOY2_B3 },
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{ "KEY_JOY2_B4", KEYCODE_JOY2_B4 },
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{ "KEY_JOY2_B5", KEYCODE_JOY2_B5 },
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{ "KEY_JOY2_B6", KEYCODE_JOY2_B6 },
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{ "KEY_JOY2_B7", KEYCODE_JOY2_B7 },
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{ "KEY_JOY2_B8", KEYCODE_JOY2_B8 },
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{ "KEY_JOY2_B9", KEYCODE_JOY2_B9 },
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{ "KEY_JOY2_B10", KEYCODE_JOY2_B10 },
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{ "KEY_JOY2_HLEFT", KEYCODE_JOY1_HLEFT },
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{ "KEY_JOY2_HUP", KEYCODE_JOY2_HUP },
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{ "KEY_JOY2_HRIGHT", KEYCODE_JOY2_HRIGHT },
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{ "KEY_JOY2_HDOWN", KEYCODE_JOY2_HDOWN },
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{ "KEY_MOUSE_B1", KEYCODE_MOUSE_B1 },
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{ "KEY_MOUSE_B2", KEYCODE_MOUSE_B2 },
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{ "KEY_MOUSE_B3", KEYCODE_MOUSE_B3 },
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{ "KEY_MOUSE_B4", KEYCODE_MOUSE_B4 },
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{ "AXIS_JOY1_X", KEYCODE_AXIS_JOY1_X },
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{ "AXIS_JOY1_Y", KEYCODE_AXIS_JOY1_Y },
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{ "AXIS_JOY1_Z", KEYCODE_AXIS_JOY1_Z },
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{ "AXIS_JOY1_R", KEYCODE_AXIS_JOY1_R },
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{ "AXIS_JOY1_U", KEYCODE_AXIS_JOY1_U },
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{ "AXIS_JOY1_V", KEYCODE_AXIS_JOY1_V },
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{ "AXIS_JOY2_X", KEYCODE_AXIS_JOY2_X },
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{ "AXIS_JOY2_Y", KEYCODE_AXIS_JOY2_Y },
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{ "AXIS_JOY2_Z", KEYCODE_AXIS_JOY2_Z },
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{ "AXIS_JOY2_R", KEYCODE_AXIS_JOY2_R },
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{ "AXIS_JOY2_U", KEYCODE_AXIS_JOY2_U },
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{ "AXIS_JOY2_V", KEYCODE_AXIS_JOY2_V },
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{ "AXIS_MOUSE_X", KEYCODE_AXIS_MOUSE_X },
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{ "AXIS_MOUSE_Y", KEYCODE_AXIS_MOUSE_Y },
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{ "AXIS_MOUSE_Z", KEYCODE_AXIS_MOUSE_Z },
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{ NULL, 0 }
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};
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2003-08-15 18:00:22 +00:00
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2005-12-26 19:26:46 +00:00
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// CHAR_KEY tests to see whether a keycode is for
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// a "character" handler or a "button" handler
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2007-09-23 21:58:12 +00:00
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#define CHAR_KEY(k) ((k >= 'a' && k <= 'z') || (k >= 'A' && k <= 'Z') || (k >= '0' && k <= '9') || k == ' ')
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2005-12-26 19:26:46 +00:00
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2004-12-31 21:35:04 +00:00
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Engine *g_engine = NULL;
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2003-08-15 18:00:22 +00:00
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2004-12-30 22:38:53 +00:00
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extern Imuse *g_imuse;
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2005-01-03 16:27:57 +00:00
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int g_imuseState = -1;
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2005-08-27 16:08:44 +00:00
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int g_flags = 0;
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2004-12-30 22:38:53 +00:00
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2009-04-05 14:48:54 +00:00
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extern Common::StringList::const_iterator g_filesiter;
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2005-04-08 17:32:02 +00:00
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2005-01-10 09:53:02 +00:00
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// hack for access current upated actor to allow access position of actor to sound costume component
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Actor *g_currentUpdatedActor = NULL;
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2003-08-15 18:00:22 +00:00
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Engine::Engine() :
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2004-12-09 23:55:43 +00:00
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_currScene(NULL), _selectedActor(NULL) {
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2006-02-05 20:40:16 +00:00
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2008-08-17 12:01:26 +00:00
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_controlsEnabled = new bool[KEYCODE_EXTRA_LAST];
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_controlsState = new bool[KEYCODE_EXTRA_LAST];
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for (int i = 0; i < KEYCODE_EXTRA_LAST; i++) {
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2004-12-09 23:55:43 +00:00
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_controlsEnabled[i] = false;
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2008-08-17 12:01:26 +00:00
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_controlsState[i] = false;
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}
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2005-03-20 16:48:26 +00:00
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_speechMode = 3; // VOICE + TEXT
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2008-08-01 18:27:11 +00:00
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_textSpeed = 7;
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2005-08-13 13:35:43 +00:00
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_mode = _previousMode = ENGINE_MODE_IDLE;
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2005-08-13 16:25:51 +00:00
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_flipEnable = true;
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2008-08-17 05:36:41 +00:00
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int speed = atol(g_registry->get("engine_speed", "30"));
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if (speed == 0)
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_speedLimitMs = 0;
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else if (speed < 0 || speed > 100)
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_speedLimitMs = 33;
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else
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_speedLimitMs = 1000 / speed;
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char buf[20];
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2008-08-17 07:50:38 +00:00
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sprintf(buf, "%d", 1000 / _speedLimitMs);
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2008-08-17 05:36:41 +00:00
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g_registry->set("engine_speed", buf);
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2005-08-13 16:25:51 +00:00
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_refreshDrawNeeded = true;
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2009-04-05 14:48:54 +00:00
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g_filesiter = NULL;
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2005-12-26 02:36:00 +00:00
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_savedState = NULL;
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2008-07-20 09:55:29 +00:00
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_fps[0] = 0;
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2005-03-20 16:48:26 +00:00
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2009-05-10 12:17:41 +00:00
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printLineDefaults.x = 0;
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printLineDefaults.y = 100;
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printLineDefaults.width = 0;
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printLineDefaults.height = 0;
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printLineDefaults.font = NULL;
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printLineDefaults.justify = 2;
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2005-03-20 16:48:26 +00:00
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sayLineDefaults.x = 0;
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sayLineDefaults.y = 100;
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sayLineDefaults.width = 0;
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sayLineDefaults.height = 0;
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sayLineDefaults.font = NULL;
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sayLineDefaults.justify = 1;
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2009-05-10 12:17:41 +00:00
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blastTextDefaults.x = 0;
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blastTextDefaults.y = 200;
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blastTextDefaults.width = 0;
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blastTextDefaults.height = 0;
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2009-05-10 12:34:27 +00:00
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blastTextDefaults.fgColor._vals[2] = 80;
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2009-05-10 12:17:41 +00:00
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blastTextDefaults.font = NULL;
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blastTextDefaults.justify = 2;
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2003-08-15 18:00:22 +00:00
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}
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2006-05-13 15:34:18 +00:00
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Engine::~Engine() {
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2006-02-05 20:40:16 +00:00
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delete[] _controlsEnabled;
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2008-08-17 12:01:26 +00:00
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delete[] _controlsState;
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2006-05-13 15:34:18 +00:00
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|
|
|
|
for (SceneListType::const_iterator i = _scenes.begin(); i != _scenes.end(); i++)
|
2006-02-26 17:55:54 +00:00
|
|
|
delete (*i);
|
2006-05-13 15:34:18 +00:00
|
|
|
|
|
|
|
for (ActorListType::const_iterator i = _actors.begin(); i != _actors.end(); i++)
|
2006-02-26 17:55:54 +00:00
|
|
|
delete (*i);
|
2008-08-12 20:12:12 +00:00
|
|
|
|
|
|
|
killPrimitiveObjects();
|
|
|
|
killTextObjects();
|
2006-02-05 20:40:16 +00:00
|
|
|
}
|
|
|
|
|
2006-02-26 17:55:54 +00:00
|
|
|
void Engine::handleButton(int operation, int key, int /*keyModifier*/, uint16 ascii) {
|
2005-12-26 19:26:46 +00:00
|
|
|
lua_Object handler, system_table, userPaintHandler;
|
2009-05-09 17:47:28 +00:00
|
|
|
|
2005-07-17 23:40:22 +00:00
|
|
|
// If we're not supposed to handle the key then don't
|
|
|
|
if (!_controlsEnabled[key])
|
|
|
|
return;
|
2005-04-05 13:50:54 +00:00
|
|
|
|
2008-08-17 12:01:26 +00:00
|
|
|
if (operation == Common::EVENT_KEYDOWN)
|
|
|
|
_controlsState[key] = true;
|
|
|
|
else if (operation == Common::EVENT_KEYUP)
|
|
|
|
_controlsState[key] = false;
|
|
|
|
|
2005-04-05 13:50:54 +00:00
|
|
|
lua_beginblock();
|
2005-12-26 19:26:46 +00:00
|
|
|
system_table = lua_getglobal("system");
|
|
|
|
userPaintHandler = getTableValue(system_table, "userPaintHandler");
|
2006-02-05 20:40:16 +00:00
|
|
|
if (userPaintHandler != LUA_NOOBJECT && CHAR_KEY(ascii)) {
|
2005-12-26 19:26:46 +00:00
|
|
|
handler = getTableFunction(userPaintHandler, "characterHandler");
|
2006-02-05 20:40:16 +00:00
|
|
|
// Ignore EVENT_KEYUP so there are not duplicate keystrokes, but
|
2005-12-26 19:26:46 +00:00
|
|
|
// don't pass on to the normal buttonHandler since it doesn't
|
|
|
|
// recognize character codes
|
2008-08-17 12:01:26 +00:00
|
|
|
if (handler != LUA_NOOBJECT && operation == Common::EVENT_KEYDOWN) {
|
2005-12-26 19:26:46 +00:00
|
|
|
char keychar[2];
|
2009-05-09 17:47:28 +00:00
|
|
|
|
2005-12-26 19:26:46 +00:00
|
|
|
lua_beginblock();
|
|
|
|
lua_pushobject(userPaintHandler);
|
2006-02-05 20:40:16 +00:00
|
|
|
keychar[0] = ascii;
|
2005-12-26 19:26:46 +00:00
|
|
|
keychar[1] = '\0';
|
|
|
|
lua_pushstring(keychar);
|
2005-04-05 13:50:54 +00:00
|
|
|
lua_pushnil();
|
2005-12-26 19:26:46 +00:00
|
|
|
lua_callfunction(handler);
|
|
|
|
lua_endblock();
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
// Only allow the "Q" safe-exit when in-game, otherwise
|
|
|
|
// it interferes with menu operation
|
2006-02-05 20:40:16 +00:00
|
|
|
if (ascii == 'q') {
|
2005-12-26 19:26:46 +00:00
|
|
|
lua_beginblock();
|
|
|
|
lua_Object handler = getEventHandler("exitHandler");
|
|
|
|
if (handler != LUA_NOOBJECT)
|
|
|
|
lua_callfunction(handler);
|
|
|
|
lua_endblock();
|
|
|
|
} else {
|
|
|
|
handler = getEventHandler("buttonHandler");
|
|
|
|
if (handler != LUA_NOOBJECT) {
|
|
|
|
lua_pushnumber(key);
|
2008-08-17 12:01:26 +00:00
|
|
|
if (operation == Common::EVENT_KEYDOWN)
|
2005-12-26 19:26:46 +00:00
|
|
|
lua_pushnumber(1);
|
|
|
|
else
|
|
|
|
lua_pushnil();
|
|
|
|
lua_pushnil();
|
|
|
|
lua_callfunction(handler);
|
|
|
|
}
|
|
|
|
}
|
2005-04-05 13:50:54 +00:00
|
|
|
}
|
|
|
|
lua_endblock();
|
|
|
|
}
|
|
|
|
|
2005-08-13 13:35:43 +00:00
|
|
|
void Engine::handleDebugLoadResource() {
|
2008-07-13 10:53:39 +00:00
|
|
|
void *resource = NULL;
|
2005-08-13 13:35:43 +00:00
|
|
|
int c, i = 0;
|
|
|
|
char buf[512];
|
|
|
|
|
|
|
|
// Tool for debugging the loading of a particular resource without
|
|
|
|
// having to actually make it all the way to it in the game
|
|
|
|
fprintf(stderr, "Enter resource to load (extension specifies type): ");
|
|
|
|
while (i < 512 && (c = fgetc(stdin)) != EOF && c != '\n')
|
|
|
|
buf[i++] = c;
|
|
|
|
|
|
|
|
buf[i] = '\0';
|
|
|
|
if (strncmp(buf, "exp:", 4) == 0)
|
|
|
|
// Export a resource in order to view it directly
|
|
|
|
resource = (void *)g_resourceloader->exportResource(&buf[4]);
|
|
|
|
else if (strstr(buf, ".key"))
|
|
|
|
resource = (void *)g_resourceloader->loadKeyframe(buf);
|
|
|
|
else if (strstr(buf, ".zbm") || strstr(buf, ".bm"))
|
|
|
|
resource = (void *)g_resourceloader->loadBitmap(buf);
|
|
|
|
else if (strstr(buf, ".cmp"))
|
|
|
|
resource = (void *)g_resourceloader->loadColormap(buf);
|
|
|
|
else if (strstr(buf, ".cos"))
|
|
|
|
resource = (void *)g_resourceloader->loadCostume(buf, NULL);
|
|
|
|
else if (strstr(buf, ".lip"))
|
2009-04-21 18:04:24 +00:00
|
|
|
resource = (void *)g_resourceloader->loadLipSync(buf);
|
2005-08-13 13:35:43 +00:00
|
|
|
else if (strstr(buf, ".snm"))
|
|
|
|
resource = (void *)g_smush->play(buf, 0, 0);
|
|
|
|
else if (strstr(buf, ".wav") || strstr(buf, ".imu")) {
|
|
|
|
g_imuse->startSfx(buf);
|
|
|
|
resource = (void *)1;
|
|
|
|
} else if (strstr(buf, ".mat")) {
|
|
|
|
CMap *cmap = g_resourceloader->loadColormap("item.cmp");
|
|
|
|
warning("Default colormap applied to resources loaded in this fashion!");
|
|
|
|
resource = (void *)g_resourceloader->loadMaterial(buf, *cmap);
|
|
|
|
} else {
|
|
|
|
warning("Resource type not understood!");
|
|
|
|
}
|
2008-07-30 07:04:32 +00:00
|
|
|
if (!resource)
|
2005-08-13 13:35:43 +00:00
|
|
|
warning("Requested resouce (%s) not found!");
|
|
|
|
}
|
2005-08-28 23:25:14 +00:00
|
|
|
|
2005-08-14 13:26:37 +00:00
|
|
|
void Engine::drawPrimitives() {
|
|
|
|
// Draw Primitives
|
|
|
|
for (PrimitiveListType::iterator i = _primitiveObjects.begin(); i != _primitiveObjects.end(); i++) {
|
|
|
|
(*i)->draw();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw text
|
|
|
|
for (TextListType::iterator i = _textObjects.begin(); i != _textObjects.end(); i++) {
|
|
|
|
(*i)->draw();
|
|
|
|
}
|
|
|
|
}
|
2005-08-13 13:35:43 +00:00
|
|
|
|
|
|
|
void Engine::luaUpdate() {
|
|
|
|
// Update timing information
|
2009-05-07 19:06:31 +00:00
|
|
|
unsigned newStart = g_system->getMillis();
|
2006-01-21 17:22:39 +00:00
|
|
|
if (newStart < _frameStart) {
|
|
|
|
_frameStart = newStart;
|
|
|
|
return;
|
|
|
|
}
|
2005-08-13 13:35:43 +00:00
|
|
|
_frameTime = newStart - _frameStart;
|
|
|
|
_frameStart = newStart;
|
|
|
|
|
|
|
|
_frameTimeCollection += _frameTime;
|
|
|
|
if (_frameTimeCollection > 10000) {
|
|
|
|
_frameTimeCollection = 0;
|
|
|
|
lua_collectgarbage(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
lua_beginblock();
|
|
|
|
setFrameTime(_frameTime);
|
|
|
|
lua_endblock();
|
|
|
|
|
|
|
|
lua_beginblock();
|
|
|
|
setMovieTime(_movieTime);
|
|
|
|
lua_endblock();
|
|
|
|
|
|
|
|
// Run asynchronous tasks
|
|
|
|
lua_runtasks();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Engine::updateDisplayScene() {
|
2005-08-28 23:25:14 +00:00
|
|
|
_doFlip = true;
|
2005-08-13 13:35:43 +00:00
|
|
|
|
|
|
|
if (_mode == ENGINE_MODE_SMUSH) {
|
|
|
|
if (g_smush->isPlaying()) {
|
2005-08-13 16:25:51 +00:00
|
|
|
//_mode = ENGINE_MODE_NORMAL; ???
|
2005-08-13 13:35:43 +00:00
|
|
|
_movieTime = g_smush->getMovieTime();
|
|
|
|
if (g_smush->isUpdateNeeded()) {
|
|
|
|
g_driver->prepareSmushFrame(g_smush->getWidth(), g_smush->getHeight(), g_smush->getDstPtr());
|
|
|
|
g_smush->clearUpdateNeeded();
|
|
|
|
}
|
|
|
|
int frame = g_smush->getFrame();
|
|
|
|
if (frame > 0) {
|
|
|
|
if (frame != _prevSmushFrame) {
|
|
|
|
_prevSmushFrame = g_smush->getFrame();
|
|
|
|
g_driver->drawSmushFrame(g_smush->getX(), g_smush->getY());
|
|
|
|
if (SHOWFPS_GLOBAL)
|
2005-08-28 23:25:14 +00:00
|
|
|
g_driver->drawEmergString(550, 25, _fps, Color(255, 255, 255));
|
2005-08-13 13:35:43 +00:00
|
|
|
} else
|
2005-08-28 23:25:14 +00:00
|
|
|
_doFlip = false;
|
2008-08-12 14:55:16 +00:00
|
|
|
} else
|
|
|
|
g_driver->releaseSmushFrame();
|
2005-08-13 13:35:43 +00:00
|
|
|
}
|
2005-08-28 23:25:14 +00:00
|
|
|
drawPrimitives();
|
2005-08-13 13:35:43 +00:00
|
|
|
} else if (_mode == ENGINE_MODE_NORMAL) {
|
2008-07-30 07:04:32 +00:00
|
|
|
if (!_currScene)
|
2005-08-13 16:25:51 +00:00
|
|
|
return;
|
|
|
|
|
2008-09-26 11:57:56 +00:00
|
|
|
g_driver->clearScreen();
|
2005-08-13 16:25:51 +00:00
|
|
|
|
2005-08-13 13:35:43 +00:00
|
|
|
_prevSmushFrame = 0;
|
2005-08-13 16:25:51 +00:00
|
|
|
|
|
|
|
_currScene->drawBackground();
|
|
|
|
|
|
|
|
// Draw underlying scene components
|
|
|
|
// Background objects are drawn underneath everything except the background
|
|
|
|
// There are a bunch of these, especially in the tube-switcher room
|
|
|
|
_currScene->drawBitmaps(ObjectState::OBJSTATE_BACKGROUND);
|
|
|
|
// State objects are drawn on top of other things, such as the flag
|
|
|
|
// on Manny's message tube
|
|
|
|
_currScene->drawBitmaps(ObjectState::OBJSTATE_STATE);
|
|
|
|
|
|
|
|
// Play SMUSH Animations
|
|
|
|
// This should occur on top of all underlying scene objects,
|
|
|
|
// a good example is the tube switcher room where some state objects
|
|
|
|
// need to render underneath the animation or you can't see what's going on
|
|
|
|
// This should not occur on top of everything though or Manny gets covered
|
|
|
|
// up when he's next to Glottis's service room
|
|
|
|
if (g_smush->isPlaying()) {
|
|
|
|
_movieTime = g_smush->getMovieTime();
|
|
|
|
if (g_smush->isUpdateNeeded()) {
|
|
|
|
g_driver->prepareSmushFrame(g_smush->getWidth(), g_smush->getHeight(), g_smush->getDstPtr());
|
|
|
|
g_smush->clearUpdateNeeded();
|
|
|
|
}
|
|
|
|
if (g_smush->getFrame() > 0)
|
|
|
|
g_driver->drawSmushFrame(g_smush->getX(), g_smush->getY());
|
2008-08-12 14:55:16 +00:00
|
|
|
else
|
|
|
|
g_driver->releaseSmushFrame();
|
2005-08-13 16:25:51 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Underlay objects are just above the background
|
|
|
|
_currScene->drawBitmaps(ObjectState::OBJSTATE_UNDERLAY);
|
|
|
|
|
|
|
|
_currScene->setupCamera();
|
|
|
|
|
|
|
|
g_driver->set3DMode();
|
|
|
|
|
|
|
|
_currScene->setupLights();
|
|
|
|
|
2008-09-26 11:57:56 +00:00
|
|
|
// Update actor costumes & sets
|
|
|
|
for (ActorListType::iterator i = _actors.begin(); i != _actors.end(); i++) {
|
|
|
|
Actor *a = *i;
|
|
|
|
|
|
|
|
// Update the actor's costumes & chores
|
|
|
|
g_currentUpdatedActor = *i;
|
|
|
|
// Note that the actor need not be visible to update chores, for example:
|
|
|
|
// when Manny has just brought Meche back he is offscreen several times
|
|
|
|
// when he needs to perform certain chores
|
|
|
|
if (a->inSet(_currScene->name()))
|
|
|
|
a->update();
|
|
|
|
}
|
|
|
|
g_currentUpdatedActor = NULL;
|
|
|
|
|
2005-08-13 16:25:51 +00:00
|
|
|
// Draw actors
|
|
|
|
for (ActorListType::iterator i = _actors.begin(); i != _actors.end(); i++) {
|
|
|
|
Actor *a = *i;
|
|
|
|
if (a->inSet(_currScene->name()) && a->visible())
|
|
|
|
a->draw();
|
|
|
|
a->undraw(a->inSet(_currScene->name()) && a->visible());
|
|
|
|
}
|
2008-07-05 08:48:39 +00:00
|
|
|
flagRefreshShadowMask(false);
|
2005-08-13 16:25:51 +00:00
|
|
|
|
|
|
|
// Draw overlying scene components
|
|
|
|
// The overlay objects should be drawn on top of everything else,
|
|
|
|
// including 3D objects such as Manny and the message tube
|
|
|
|
_currScene->drawBitmaps(ObjectState::OBJSTATE_OVERLAY);
|
2005-08-13 20:14:46 +00:00
|
|
|
|
|
|
|
g_driver->storeDisplay();
|
2005-08-28 23:25:14 +00:00
|
|
|
drawPrimitives();
|
2005-08-13 13:35:43 +00:00
|
|
|
} else if (_mode == ENGINE_MODE_DRAW) {
|
2005-08-13 16:25:51 +00:00
|
|
|
if (_refreshDrawNeeded) {
|
|
|
|
lua_beginblock();
|
|
|
|
lua_Object drawHandler = getEventHandler("userPaintHandler");
|
|
|
|
if (drawHandler != LUA_NOOBJECT)
|
|
|
|
lua_callfunction(drawHandler);
|
|
|
|
lua_endblock();
|
2005-08-14 13:26:37 +00:00
|
|
|
|
|
|
|
g_driver->flipBuffer();
|
2005-08-13 16:25:51 +00:00
|
|
|
}
|
|
|
|
_refreshDrawNeeded = false;
|
2005-08-14 13:26:37 +00:00
|
|
|
return;
|
2005-08-13 13:35:43 +00:00
|
|
|
}
|
2005-08-28 23:25:14 +00:00
|
|
|
}
|
2005-08-13 13:35:43 +00:00
|
|
|
|
2005-08-28 23:25:14 +00:00
|
|
|
void Engine::doFlip() {
|
2006-01-21 17:22:39 +00:00
|
|
|
if (SHOWFPS_GLOBAL && _doFlip)
|
2005-08-28 23:25:14 +00:00
|
|
|
g_driver->drawEmergString(550, 25, _fps, Color(255, 255, 255));
|
2005-08-13 13:35:43 +00:00
|
|
|
|
2005-08-28 23:25:14 +00:00
|
|
|
if (_doFlip && _flipEnable)
|
2005-08-13 13:35:43 +00:00
|
|
|
g_driver->flipBuffer();
|
|
|
|
|
2008-07-20 09:55:29 +00:00
|
|
|
if (SHOWFPS_GLOBAL && _doFlip && _mode != ENGINE_MODE_DRAW) {
|
2005-08-13 13:35:43 +00:00
|
|
|
_frameCounter++;
|
|
|
|
_timeAccum += _frameTime;
|
2008-08-16 17:54:14 +00:00
|
|
|
if (_timeAccum > 500) {
|
2005-08-28 23:25:14 +00:00
|
|
|
sprintf(_fps, "%7.2f", (double)(_frameCounter * 1000) / (double)_timeAccum );
|
2005-08-13 13:35:43 +00:00
|
|
|
_frameCounter = 0;
|
|
|
|
_timeAccum = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2003-08-15 18:00:22 +00:00
|
|
|
void Engine::mainLoop() {
|
2004-12-09 23:55:43 +00:00
|
|
|
_movieTime = 0;
|
|
|
|
_frameTime = 0;
|
2009-05-07 19:06:31 +00:00
|
|
|
_frameStart = g_system->getMillis();
|
2005-08-13 13:35:43 +00:00
|
|
|
_frameCounter = 0;
|
|
|
|
_timeAccum = 0;
|
|
|
|
_frameTimeCollection = 0;
|
|
|
|
_prevSmushFrame = 0;
|
2004-11-01 09:47:19 +00:00
|
|
|
_savegameLoadRequest = false;
|
|
|
|
_savegameSaveRequest = false;
|
|
|
|
_savegameFileName = NULL;
|
2008-07-05 08:48:39 +00:00
|
|
|
_refreshShadowMask = false;
|
2004-11-01 09:47:19 +00:00
|
|
|
|
2004-02-24 21:09:53 +00:00
|
|
|
for (;;) {
|
2009-05-07 19:06:31 +00:00
|
|
|
uint32 startTime = g_system->getMillis();
|
2008-08-16 17:54:14 +00:00
|
|
|
|
2005-08-13 13:35:43 +00:00
|
|
|
if (_savegameLoadRequest) {
|
|
|
|
savegameRestore();
|
|
|
|
}
|
|
|
|
if (_savegameSaveRequest) {
|
|
|
|
savegameSave();
|
|
|
|
}
|
|
|
|
|
|
|
|
g_imuse->flushTracks();
|
|
|
|
g_imuse->refreshScripts();
|
|
|
|
|
2008-08-16 17:54:14 +00:00
|
|
|
if (_mode == ENGINE_MODE_IDLE) {
|
|
|
|
// don't kill CPU
|
2009-05-07 19:06:31 +00:00
|
|
|
g_system->delayMillis(10);
|
2005-08-13 13:35:43 +00:00
|
|
|
continue;
|
2008-08-16 17:54:14 +00:00
|
|
|
}
|
2005-08-13 13:35:43 +00:00
|
|
|
|
2004-02-24 21:09:53 +00:00
|
|
|
// Process events
|
2008-08-17 12:01:26 +00:00
|
|
|
Common::Event event;
|
2009-05-07 19:06:31 +00:00
|
|
|
while (g_system->getEventManager()->pollEvent(event)) {
|
2005-07-17 23:40:22 +00:00
|
|
|
// Handle any button operations
|
2008-08-17 12:01:26 +00:00
|
|
|
if (event.type == Common::EVENT_KEYDOWN || event.type == Common::EVENT_KEYUP)
|
|
|
|
handleButton(event.type, event.kbd.keycode, event.kbd.flags, event.kbd.ascii);
|
2005-07-17 23:40:22 +00:00
|
|
|
// Check for "Hard" quit"
|
2008-08-17 12:01:26 +00:00
|
|
|
if (event.type == Common::EVENT_QUIT)
|
2005-07-17 23:40:22 +00:00
|
|
|
return;
|
2008-08-17 12:01:26 +00:00
|
|
|
if (event.type == Common::EVENT_SCREEN_CHANGED)
|
2005-08-20 18:54:17 +00:00
|
|
|
_refreshDrawNeeded = true;
|
2008-08-17 12:01:26 +00:00
|
|
|
if (event.type == Common::EVENT_KEYDOWN) {
|
|
|
|
if (event.kbd.ascii == 'z' && (event.kbd.flags & Common::KBD_CTRL)) {
|
2005-08-13 13:35:43 +00:00
|
|
|
handleDebugLoadResource();
|
2005-07-17 23:40:22 +00:00
|
|
|
}
|
2004-02-29 18:38:26 +00:00
|
|
|
}
|
2004-02-24 21:09:53 +00:00
|
|
|
}
|
|
|
|
|
2005-08-13 13:35:43 +00:00
|
|
|
luaUpdate();
|
2004-11-01 16:36:41 +00:00
|
|
|
|
2005-08-13 13:35:43 +00:00
|
|
|
if (_mode != ENGINE_MODE_PAUSE) {
|
|
|
|
updateDisplayScene();
|
2005-08-28 23:25:14 +00:00
|
|
|
doFlip();
|
2004-04-15 20:39:09 +00:00
|
|
|
}
|
2004-10-31 09:31:34 +00:00
|
|
|
|
2005-01-03 16:27:57 +00:00
|
|
|
if (g_imuseState != -1) {
|
|
|
|
g_imuse->setMusicState(g_imuseState);
|
|
|
|
g_imuseState = -1;
|
|
|
|
}
|
2008-08-16 17:54:14 +00:00
|
|
|
|
2009-05-07 19:06:31 +00:00
|
|
|
uint32 endTime = g_system->getMillis();
|
2008-08-16 17:54:14 +00:00
|
|
|
if (startTime > endTime)
|
|
|
|
continue;
|
|
|
|
uint32 diffTime = endTime - startTime;
|
2008-08-17 05:36:41 +00:00
|
|
|
if (_speedLimitMs == 0)
|
|
|
|
continue;
|
2008-08-16 17:54:14 +00:00
|
|
|
if (diffTime < _speedLimitMs) {
|
|
|
|
uint32 delayTime = _speedLimitMs - diffTime;
|
2009-05-07 19:06:31 +00:00
|
|
|
g_system->delayMillis(delayTime);
|
2008-08-16 17:54:14 +00:00
|
|
|
}
|
2004-02-24 21:09:53 +00:00
|
|
|
}
|
2003-08-15 18:00:22 +00:00
|
|
|
}
|
|
|
|
|
2008-07-25 22:21:04 +00:00
|
|
|
void Engine::savegameReadStream(void *data, int32 size) {
|
2006-05-13 15:07:35 +00:00
|
|
|
g_engine->_savedState->read(data, size);
|
2006-05-13 10:16:19 +00:00
|
|
|
}
|
|
|
|
|
2008-07-25 22:21:04 +00:00
|
|
|
void Engine::savegameWriteStream(void *data, int32 size) {
|
2006-05-13 15:07:35 +00:00
|
|
|
g_engine->_savedState->write(data, size);
|
2006-05-13 10:16:19 +00:00
|
|
|
}
|
|
|
|
|
2008-07-25 22:21:04 +00:00
|
|
|
int32 Engine::savegameReadSint32() {
|
|
|
|
return g_engine->_savedState->readLESint32();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Engine::savegameWriteSint32(int32 val) {
|
|
|
|
g_engine->_savedState->writeLESint32(val);
|
|
|
|
}
|
|
|
|
|
|
|
|
uint32 Engine::savegameReadUint32() {
|
|
|
|
return g_engine->_savedState->readLEUint32();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Engine::savegameWriteUint32(uint32 val) {
|
|
|
|
g_engine->_savedState->writeLEUint32(val);
|
|
|
|
}
|
|
|
|
|
2004-11-01 16:36:41 +00:00
|
|
|
void Engine::savegameRestore() {
|
2005-01-14 10:51:20 +00:00
|
|
|
printf("Engine::savegameRestore() started.\n");
|
2004-11-01 16:36:41 +00:00
|
|
|
_savegameLoadRequest = false;
|
|
|
|
char filename[200];
|
2008-07-30 07:04:32 +00:00
|
|
|
if (!_savegameFileName) {
|
2004-11-01 16:36:41 +00:00
|
|
|
strcpy(filename, "grim.sav");
|
|
|
|
} else {
|
|
|
|
strcpy(filename, _savegameFileName);
|
|
|
|
}
|
2005-12-26 02:36:00 +00:00
|
|
|
_savedState = new SaveGame(filename, false);
|
2008-08-02 21:03:23 +00:00
|
|
|
if (!_savedState)
|
|
|
|
return;
|
2004-12-30 22:38:53 +00:00
|
|
|
g_imuse->stopAllSounds();
|
2004-12-30 23:48:04 +00:00
|
|
|
g_imuse->resetState();
|
2004-11-01 16:36:41 +00:00
|
|
|
g_smush->stop();
|
2005-01-14 10:53:29 +00:00
|
|
|
g_imuse->pause(true);
|
|
|
|
g_smush->pause(true);
|
|
|
|
|
2004-11-01 16:36:41 +00:00
|
|
|
// free all resource
|
|
|
|
// lock resources
|
2005-01-12 13:48:29 +00:00
|
|
|
|
2005-12-26 02:36:00 +00:00
|
|
|
//Chore_Restore(_savedState);
|
|
|
|
//Resource_Restore(_savedState);
|
|
|
|
//Text_Restore(_savedState);
|
|
|
|
//Room_Restore(_savedState);
|
|
|
|
//Actor_Restore(_savedState);
|
|
|
|
//Render_Restore(_savedState);
|
|
|
|
//Primitive_Restore(_savedState);
|
|
|
|
//Smush_Restore(_savedState);
|
|
|
|
g_imuse->restoreState(_savedState);
|
2006-05-13 15:07:35 +00:00
|
|
|
_savedState->beginSection('LUAS');
|
2008-07-25 22:21:04 +00:00
|
|
|
lua_Restore(savegameReadStream, savegameReadSint32, savegameReadUint32);
|
2006-05-13 15:07:35 +00:00
|
|
|
_savedState->endSection();
|
2004-11-01 16:36:41 +00:00
|
|
|
// unlock resources
|
2005-12-26 02:36:00 +00:00
|
|
|
delete _savedState;
|
2004-11-01 16:36:41 +00:00
|
|
|
|
2004-12-25 18:23:07 +00:00
|
|
|
//bundle_dofile("patch05.bin");
|
2004-11-01 17:34:48 +00:00
|
|
|
|
2005-01-14 10:53:29 +00:00
|
|
|
g_imuse->pause(false);
|
|
|
|
g_smush->pause(false);
|
|
|
|
printf("Engine::savegameRestore() finished.\n");
|
2004-11-01 16:36:41 +00:00
|
|
|
}
|
|
|
|
|
2006-05-14 07:51:41 +00:00
|
|
|
void Engine::storeSaveGameImage(SaveGame *savedState) {
|
|
|
|
int width = 250, height = 188;
|
|
|
|
Bitmap *screenshot;
|
|
|
|
|
|
|
|
printf("Engine::StoreSaveGameImage() started.\n");
|
|
|
|
|
|
|
|
int mode = g_engine->getMode();
|
|
|
|
g_engine->setMode(ENGINE_MODE_NORMAL);
|
|
|
|
g_engine->updateDisplayScene();
|
|
|
|
screenshot = g_driver->getScreenshot(width, height);
|
|
|
|
g_engine->setMode(mode);
|
|
|
|
savedState->beginSection('SIMG');
|
|
|
|
if (screenshot) {
|
|
|
|
int size = screenshot->width() * screenshot->height() * sizeof(uint16);
|
|
|
|
screenshot->setNumber(0);
|
|
|
|
char *data = screenshot->getData();
|
|
|
|
savedState->write(data, size);
|
|
|
|
} else {
|
|
|
|
error("Unable to store screenshot!");
|
|
|
|
}
|
|
|
|
savedState->endSection();
|
2008-08-12 20:12:12 +00:00
|
|
|
delete screenshot;
|
2006-05-14 07:51:41 +00:00
|
|
|
printf("Engine::StoreSaveGameImage() finished.\n");
|
|
|
|
}
|
|
|
|
|
2004-11-01 16:36:41 +00:00
|
|
|
void Engine::savegameSave() {
|
2005-01-14 10:51:20 +00:00
|
|
|
printf("Engine::savegameSave() started.\n");
|
2004-11-01 16:36:41 +00:00
|
|
|
_savegameSaveRequest = false;
|
|
|
|
char filename[200];
|
2008-07-30 07:04:32 +00:00
|
|
|
if (!_savegameFileName) {
|
2004-11-01 16:36:41 +00:00
|
|
|
strcpy(filename, "grim.sav");
|
|
|
|
} else {
|
|
|
|
strcpy(filename, _savegameFileName);
|
|
|
|
}
|
2005-12-26 02:36:00 +00:00
|
|
|
_savedState = new SaveGame(filename, true);
|
2008-08-02 21:03:23 +00:00
|
|
|
if (!_savedState)
|
|
|
|
return;
|
2004-11-01 16:36:41 +00:00
|
|
|
|
2006-05-14 07:51:41 +00:00
|
|
|
storeSaveGameImage(_savedState);
|
|
|
|
|
2005-01-14 10:51:20 +00:00
|
|
|
g_imuse->pause(true);
|
|
|
|
g_smush->pause(true);
|
|
|
|
|
2005-01-12 23:28:47 +00:00
|
|
|
savegameCallback();
|
|
|
|
|
2005-12-26 02:36:00 +00:00
|
|
|
//Chore_Save(_savedState);
|
|
|
|
//Resource_Save(_savedState);
|
|
|
|
//Text_Save(_savedState);
|
|
|
|
//Room_Save(_savedState);
|
|
|
|
//Actor_Save(_savedState);
|
|
|
|
//Render_Save(_savedState);
|
|
|
|
//Primitive_Save(_savedState);
|
|
|
|
//Smush_Save(_savedState);
|
|
|
|
g_imuse->saveState(_savedState);
|
2006-05-13 15:07:35 +00:00
|
|
|
_savedState->beginSection('LUAS');
|
2008-07-25 22:21:04 +00:00
|
|
|
lua_Save(savegameWriteStream, savegameWriteSint32, savegameWriteUint32);
|
2006-05-13 15:07:35 +00:00
|
|
|
_savedState->endSection();
|
2005-12-26 02:36:00 +00:00
|
|
|
|
|
|
|
delete _savedState;
|
2005-01-14 10:51:20 +00:00
|
|
|
|
|
|
|
g_imuse->pause(false);
|
|
|
|
g_smush->pause(false);
|
|
|
|
printf("Engine::savegameSave() finished.\n");
|
2004-11-01 16:36:41 +00:00
|
|
|
}
|
|
|
|
|
2005-01-14 10:53:29 +00:00
|
|
|
void Engine::savegameCallback() {
|
|
|
|
lua_Object funcParam1;
|
|
|
|
lua_Object funcParam2;
|
|
|
|
bool unk1 = false;
|
|
|
|
bool unk2 = false;
|
|
|
|
|
|
|
|
lua_beginblock();
|
|
|
|
lua_pushobject(lua_getglobal("system"));
|
|
|
|
lua_pushstring("saveGameCallback");
|
|
|
|
funcParam2 = lua_gettable();
|
|
|
|
|
|
|
|
if (lua_istable(funcParam2)) {
|
|
|
|
lua_pushobject(funcParam2);
|
|
|
|
lua_pushstring("saveGameCallback");
|
|
|
|
funcParam1 = lua_gettable();
|
|
|
|
if (lua_isfunction(funcParam1)) {
|
|
|
|
unk1 = true;
|
|
|
|
unk2 = true;
|
|
|
|
} else {
|
|
|
|
assert(false);
|
|
|
|
}
|
|
|
|
} else if (lua_isfunction(funcParam2)) {
|
|
|
|
funcParam1 = funcParam2;
|
|
|
|
unk1 = false;
|
|
|
|
unk2 = true;
|
|
|
|
} else if (!lua_isnil(funcParam2)) {
|
|
|
|
assert(false);
|
|
|
|
}
|
|
|
|
if (unk2) {
|
|
|
|
if (unk1) {
|
|
|
|
lua_pushobject(funcParam2);
|
|
|
|
}
|
|
|
|
lua_callfunction(funcParam1);
|
|
|
|
}
|
|
|
|
lua_endblock();
|
|
|
|
}
|
|
|
|
|
2005-07-10 18:57:27 +00:00
|
|
|
Scene *Engine::findScene(const char *name) {
|
|
|
|
// Find scene object
|
|
|
|
for (SceneListType::const_iterator i = scenesBegin(); i != scenesEnd(); i++) {
|
|
|
|
if(!strcmp((char *) (*i)->name(), (char *) name))
|
|
|
|
return *i;
|
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Engine::setSceneLock(const char *name, bool lockStatus) {
|
|
|
|
Scene *scene = findScene(name);
|
2009-05-09 17:47:28 +00:00
|
|
|
|
2008-07-30 07:04:32 +00:00
|
|
|
if (!scene) {
|
2005-07-10 18:57:27 +00:00
|
|
|
if (debugLevel == DEBUG_WARN || debugLevel == DEBUG_ALL)
|
|
|
|
warning("Scene object '%s' not found in list!", name);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// Change the locking status
|
2005-08-10 08:33:45 +00:00
|
|
|
scene->_locked = lockStatus;
|
2005-07-10 18:57:27 +00:00
|
|
|
}
|
|
|
|
|
2003-08-15 18:00:22 +00:00
|
|
|
void Engine::setScene(const char *name) {
|
2005-07-10 18:57:27 +00:00
|
|
|
Scene *scene = findScene(name);
|
2005-07-17 23:40:22 +00:00
|
|
|
Scene *lastScene = _currScene;
|
2009-05-09 17:47:28 +00:00
|
|
|
|
2005-07-10 18:57:27 +00:00
|
|
|
// If the scene already exists then use the existing data
|
2008-07-30 07:04:32 +00:00
|
|
|
if (scene) {
|
2005-07-10 18:57:27 +00:00
|
|
|
setScene(scene);
|
|
|
|
return;
|
|
|
|
}
|
2004-12-31 21:35:04 +00:00
|
|
|
Block *b = g_resourceloader->getFileBlock(name);
|
2008-07-30 07:04:32 +00:00
|
|
|
if (!b)
|
2008-09-28 15:23:15 +00:00
|
|
|
warning("Could not find scene file %s", name);
|
2004-12-09 23:55:43 +00:00
|
|
|
_currScene = new Scene(name, b->data(), b->len());
|
2005-07-10 18:57:27 +00:00
|
|
|
registerScene(_currScene);
|
2005-01-05 18:28:50 +00:00
|
|
|
_currScene->setSoundParameters(20, 127);
|
2005-07-17 23:40:22 +00:00
|
|
|
// should delete the old scene after creating the new one
|
2008-07-30 07:04:32 +00:00
|
|
|
if (lastScene && !lastScene->_locked) {
|
2005-07-17 23:40:22 +00:00
|
|
|
removeScene(lastScene);
|
|
|
|
delete lastScene;
|
|
|
|
}
|
2004-02-24 21:09:53 +00:00
|
|
|
delete b;
|
2003-08-15 18:00:22 +00:00
|
|
|
}
|
2005-07-10 18:57:27 +00:00
|
|
|
|
|
|
|
void Engine::setScene(Scene *scene) {
|
2005-07-17 23:40:22 +00:00
|
|
|
Scene *lastScene = _currScene;
|
2009-05-09 17:47:28 +00:00
|
|
|
|
2005-07-10 18:57:27 +00:00
|
|
|
_currScene = scene;
|
|
|
|
_currScene->setSoundParameters(20, 127);
|
2005-07-17 23:40:22 +00:00
|
|
|
// should delete the old scene after setting the new one
|
2008-07-30 07:04:32 +00:00
|
|
|
if (lastScene && !lastScene->_locked) {
|
2005-07-17 23:40:22 +00:00
|
|
|
removeScene(lastScene);
|
|
|
|
delete lastScene;
|
|
|
|
}
|
2005-07-10 18:57:27 +00:00
|
|
|
}
|
|
|
|
|
2005-04-08 11:47:47 +00:00
|
|
|
void Engine::setTextSpeed(int speed) {
|
|
|
|
if (speed < 1)
|
|
|
|
_textSpeed = 1;
|
|
|
|
if (speed > 10)
|
|
|
|
_textSpeed = 10;
|
|
|
|
_textSpeed = speed;
|
|
|
|
}
|
2008-08-17 12:01:26 +00:00
|
|
|
|
|
|
|
float Engine::getControlAxis(int num) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Engine::getControlState(int num) {
|
|
|
|
return _controlsState[num];
|
|
|
|
}
|