2013-07-22 18:46:03 +03:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objects.h"
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#include "fullpipe/input.h"
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2013-07-28 16:50:43 +03:00
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#include "fullpipe/gfx.h"
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2013-08-24 22:12:00 +03:00
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#include "fullpipe/scene.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/constants.h"
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2013-07-22 18:46:03 +03:00
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namespace Fullpipe {
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CInputController::CInputController() {
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g_fullpipe->_inputController = this;
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_flag = 0;
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_cursorHandle = 0;
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_hCursor = 0;
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_field_14 = 0;
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_cursorId = 0;
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_cursorIndex = -1;
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2013-07-28 16:50:43 +03:00
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_inputFlags = 1;
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2013-07-22 18:46:03 +03:00
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_cursorBounds.left = 0;
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_cursorBounds.top = 0;
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_cursorBounds.right = 0;
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_cursorBounds.bottom = 0;
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_cursorItemPicture = 0;
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}
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2013-08-25 00:18:07 +03:00
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CInputController::~CInputController() {
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removeMessageHandler(126, -1);
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g_fullpipe->_inputController = 0;
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}
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2013-07-22 18:46:03 +03:00
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void CInputController::setInputDisabled(bool state) {
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_flag = state;
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g_fullpipe->_inputDisabled = state;
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}
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void setInputDisabled(bool state) {
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g_fullpipe->_inputController->setInputDisabled(state);
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}
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2013-07-28 16:50:43 +03:00
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void CInputController::addCursor(CursorInfo *cursor) {
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CursorInfo *newc = new CursorInfo(cursor);
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Common::Point p;
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cursor->picture->getDimensions(&p);
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newc->width = p.x;
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newc->height = p.y;
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newc->picture->_x = -1;
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newc->picture->_y = -1;
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_cursorsArray.push_back(newc);
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}
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void CInputController::setCursorMode(bool enabled) {
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if (enabled)
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_inputFlags |= 1;
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else
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_inputFlags &= ~1;
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}
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2013-07-31 20:06:13 +03:00
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void CInputController::drawCursor(int x, int y) {
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2013-08-24 22:36:40 +03:00
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if (_cursorIndex == -1)
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return;
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_cursorBounds.left = g_fullpipe->_sceneRect.left + x - _cursorsArray[_cursorIndex]->hotspotX;
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_cursorBounds.top = g_fullpipe->_sceneRect.top + y - _cursorsArray[_cursorIndex]->hotspotY;
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_cursorBounds.right = _cursorBounds.left + _cursorsArray[_cursorIndex]->width;
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_cursorBounds.bottom = _cursorBounds.top + _cursorsArray[_cursorIndex]->height;
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_cursorsArray[_cursorIndex]->picture->draw(_cursorBounds.left, _cursorBounds.top, 0, 0);
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if (_cursorItemPicture)
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2013-08-31 00:04:40 +03:00
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_cursorItemPicture->draw(_cursorBounds.left + _cursorsArray[_cursorIndex]->itemPictureOffsX,
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_cursorBounds.top + _cursorsArray[_cursorIndex]->itemPictureOffsY, 0, 0);
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2013-07-31 20:06:13 +03:00
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}
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2013-08-24 22:23:31 +03:00
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void CInputController::setCursor(int cursorId) {
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if (_cursorIndex == -1 || _cursorsArray[_cursorIndex]->pictureId != cursorId) {
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_cursorIndex = -1;
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for (uint i = 0; i < _cursorsArray.size(); i++) {
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if (_cursorsArray[i]->pictureId == cursorId) {
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_cursorIndex = i;
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break;
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}
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}
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}
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2013-08-11 17:18:42 +03:00
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}
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2013-07-28 16:50:43 +03:00
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CursorInfo::CursorInfo() {
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pictureId = 0;
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picture = 0;
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hotspotX = 0;
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hotspotY = 0;
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itemPictureOffsX = 0;
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itemPictureOffsY = 0;
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width = 0;
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height = 0;
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}
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CursorInfo::CursorInfo(CursorInfo *src) {
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pictureId = src->pictureId;
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picture = src->picture;
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hotspotX = src->hotspotX;
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hotspotY = src->hotspotY;
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itemPictureOffsX = src->itemPictureOffsX;
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itemPictureOffsY = src->itemPictureOffsY;
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width = src->width;
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height = src->height;
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}
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2013-08-11 17:18:42 +03:00
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void FullpipeEngine::setCursor(int id) {
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if (_inputController)
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_inputController->setCursor(id);
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}
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void FullpipeEngine::defHandleKeyDown(int key) {
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warning("STUB: FullpipeEngine::defHandleKeyDown(%d)", key);
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}
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2013-08-24 21:07:16 +03:00
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void FullpipeEngine::updateCursorsCommon() {
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2013-08-24 22:12:00 +03:00
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GameObject *ani = _currentScene->getStaticANIObjectAtPos(_mouseVirtX, _mouseVirtY);
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GameObject *pic = _currentScene->getPictureObjectAtPos(_mouseVirtX, _mouseVirtY);
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2013-08-31 09:47:51 +03:00
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if (!ani || (pic && pic->_priority < ani->_priority))
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2013-08-24 22:12:00 +03:00
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ani = pic;
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int selId = getGameLoaderInventory()->getSelectedItemId();
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_objectAtCursor = ani;
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if (ani) {
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_objectIdAtCursor = ani->_id;
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if (!selId && ani->_id >= _minCursorId && ani->_id <= _maxCursorId) {
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selId = _objectIdCursors[ani->_id - _minCursorId];
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if (selId) {
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_cursorId = selId;
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return;
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}
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}
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if (_aniMan->canInteractAny(ani, selId)) {
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_cursorId = selId > 0 ? PIC_CSR_ITN_INV : PIC_CSR_ITN;
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return;
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}
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if (selId) {
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_cursorId = PIC_CSR_DEFAULT_INV;
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return;
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}
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if (_objectIdAtCursor == ANI_LIFTBUTTON && lift_getButtonIdP(((StaticANIObject *)ani)->_statics->_staticsId)) {
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_cursorId = PIC_CSR_LIFT;
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return;
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}
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if (_sceneRect.right - _mouseVirtX < 47 && _sceneRect.right < _sceneWidth - 1) {
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_cursorId = PIC_CSR_GOFAR_R;
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return;
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}
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if (_mouseVirtX - _sceneRect.left < 47 && _sceneRect.left > 0) {
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_cursorId = PIC_CSR_GOFAR_L;
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return;
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}
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_cursorId = PIC_CSR_DEFAULT;
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return;
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} else {
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_objectIdAtCursor = 0;
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if (selId) {
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_cursorId = PIC_CSR_DEFAULT_INV;
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return;
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}
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if (_sceneRect.right - _mouseVirtX < 47 && _sceneRect.right < _sceneWidth - 1) {
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_cursorId = PIC_CSR_GOFAR_R;
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return;
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}
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if (_mouseVirtX - _sceneRect.left < 47 && _sceneRect.left > 0 ) {
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_cursorId = PIC_CSR_GOFAR_L;
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return;
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}
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}
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_cursorId = PIC_CSR_DEFAULT_INV;
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2013-08-24 21:07:16 +03:00
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}
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2013-07-22 18:46:03 +03:00
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} // End of namespace Fullpipe
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