scummvm/engines/fullpipe/input.cpp

215 lines
5.5 KiB
C++
Raw Normal View History

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objects.h"
#include "fullpipe/input.h"
#include "fullpipe/gfx.h"
#include "fullpipe/scene.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/statics.h"
#include "fullpipe/constants.h"
namespace Fullpipe {
CInputController::CInputController() {
g_fullpipe->_inputController = this;
_flag = 0;
_cursorHandle = 0;
_hCursor = 0;
_field_14 = 0;
_cursorId = 0;
_cursorIndex = -1;
_inputFlags = 1;
_cursorBounds.left = 0;
_cursorBounds.top = 0;
_cursorBounds.right = 0;
_cursorBounds.bottom = 0;
_cursorItemPicture = 0;
}
CInputController::~CInputController() {
removeMessageHandler(126, -1);
g_fullpipe->_inputController = 0;
}
void CInputController::setInputDisabled(bool state) {
_flag = state;
g_fullpipe->_inputDisabled = state;
}
void setInputDisabled(bool state) {
g_fullpipe->_inputController->setInputDisabled(state);
}
void CInputController::addCursor(CursorInfo *cursor) {
CursorInfo *newc = new CursorInfo(cursor);
Common::Point p;
cursor->picture->getDimensions(&p);
newc->width = p.x;
newc->height = p.y;
newc->picture->_x = -1;
newc->picture->_y = -1;
_cursorsArray.push_back(newc);
}
void CInputController::setCursorMode(bool enabled) {
if (enabled)
_inputFlags |= 1;
else
_inputFlags &= ~1;
}
void CInputController::drawCursor(int x, int y) {
if (_cursorIndex == -1)
return;
_cursorBounds.left = g_fullpipe->_sceneRect.left + x - _cursorsArray[_cursorIndex]->hotspotX;
_cursorBounds.top = g_fullpipe->_sceneRect.top + y - _cursorsArray[_cursorIndex]->hotspotY;
_cursorBounds.right = _cursorBounds.left + _cursorsArray[_cursorIndex]->width;
_cursorBounds.bottom = _cursorBounds.top + _cursorsArray[_cursorIndex]->height;
_cursorsArray[_cursorIndex]->picture->draw(_cursorBounds.left, _cursorBounds.top, 0, 0);
if (_cursorItemPicture)
_cursorItemPicture->draw(_cursorBounds.left + _cursorsArray[_cursorIndex]->itemPictureOffsX,
_cursorBounds.top + _cursorsArray[_cursorIndex]->itemPictureOffsY, 0, 0);
}
void CInputController::setCursor(int cursorId) {
if (_cursorIndex == -1 || _cursorsArray[_cursorIndex]->pictureId != cursorId) {
_cursorIndex = -1;
for (uint i = 0; i < _cursorsArray.size(); i++) {
if (_cursorsArray[i]->pictureId == cursorId) {
_cursorIndex = i;
break;
}
}
}
}
CursorInfo::CursorInfo() {
pictureId = 0;
picture = 0;
hotspotX = 0;
hotspotY = 0;
itemPictureOffsX = 0;
itemPictureOffsY = 0;
width = 0;
height = 0;
}
CursorInfo::CursorInfo(CursorInfo *src) {
pictureId = src->pictureId;
picture = src->picture;
hotspotX = src->hotspotX;
hotspotY = src->hotspotY;
itemPictureOffsX = src->itemPictureOffsX;
itemPictureOffsY = src->itemPictureOffsY;
width = src->width;
height = src->height;
}
void FullpipeEngine::setCursor(int id) {
if (_inputController)
_inputController->setCursor(id);
}
void FullpipeEngine::defHandleKeyDown(int key) {
warning("STUB: FullpipeEngine::defHandleKeyDown(%d)", key);
}
void FullpipeEngine::updateCursorsCommon() {
GameObject *ani = _currentScene->getStaticANIObjectAtPos(_mouseVirtX, _mouseVirtY);
GameObject *pic = _currentScene->getPictureObjectAtPos(_mouseVirtX, _mouseVirtY);
2013-08-31 09:47:51 +03:00
if (!ani || (pic && pic->_priority < ani->_priority))
ani = pic;
int selId = getGameLoaderInventory()->getSelectedItemId();
_objectAtCursor = ani;
if (ani) {
_objectIdAtCursor = ani->_id;
if (!selId && ani->_id >= _minCursorId && ani->_id <= _maxCursorId) {
selId = _objectIdCursors[ani->_id - _minCursorId];
if (selId) {
_cursorId = selId;
return;
}
}
if (_aniMan->canInteractAny(ani, selId)) {
_cursorId = selId > 0 ? PIC_CSR_ITN_INV : PIC_CSR_ITN;
return;
}
if (selId) {
_cursorId = PIC_CSR_DEFAULT_INV;
return;
}
if (_objectIdAtCursor == ANI_LIFTBUTTON && lift_getButtonIdP(((StaticANIObject *)ani)->_statics->_staticsId)) {
_cursorId = PIC_CSR_LIFT;
return;
}
if (_sceneRect.right - _mouseVirtX < 47 && _sceneRect.right < _sceneWidth - 1) {
_cursorId = PIC_CSR_GOFAR_R;
return;
}
if (_mouseVirtX - _sceneRect.left < 47 && _sceneRect.left > 0) {
_cursorId = PIC_CSR_GOFAR_L;
return;
}
_cursorId = PIC_CSR_DEFAULT;
return;
} else {
_objectIdAtCursor = 0;
if (selId) {
_cursorId = PIC_CSR_DEFAULT_INV;
return;
}
if (_sceneRect.right - _mouseVirtX < 47 && _sceneRect.right < _sceneWidth - 1) {
_cursorId = PIC_CSR_GOFAR_R;
return;
}
if (_mouseVirtX - _sceneRect.left < 47 && _sceneRect.left > 0 ) {
_cursorId = PIC_CSR_GOFAR_L;
return;
}
}
_cursorId = PIC_CSR_DEFAULT_INV;
}
} // End of namespace Fullpipe