scummvm/engines/avalanche/graph.cpp

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2013-07-11 17:36:59 +02:00
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/* Replacement class for the Graph unit from Pascal. */
#include "avalanche/avalanche.h"
#include "avalanche/graph.h"
#include "common/system.h"
#include "engines/util.h"
#include "graphics/palette.h"
namespace Avalanche {
const byte Graph::ega_palette_index[16] = {0, 1, 2, 3, 4, 5, 20, 7, 56, 57, 58, 59, 60, 61, 62, 63};
const byte Graph::ega_palette[64][3] =
{
{0x00,0x00,0x00}, {0x00,0x00,0x2a}, {0x00,0x2a,0x00}, {0x00,0x2a,0x2a}, {0x2a,0x00,0x00}, {0x2a,0x00,0x2a}, {0x2a,0x15,0x00}, {0x2a,0x2a,0x2a},
{0x00,0x00,0x00}, {0x00,0x00,0x2a}, {0x00,0x2a,0x00}, {0x00,0x2a,0x2a}, {0x2a,0x00,0x00}, {0x2a,0x00,0x2a}, {0x2a,0x15,0x00}, {0x2a,0x2a,0x2a},
{0x15,0x15,0x15}, {0x15,0x15,0x3f}, {0x15,0x3f,0x15}, {0x15,0x3f,0x3f}, {0x3f,0x15,0x15}, {0x3f,0x15,0x3f}, {0x3f,0x3f,0x15}, {0x3f,0x3f,0x3f},
{0x15,0x15,0x15}, {0x15,0x15,0x3f}, {0x15,0x3f,0x15}, {0x15,0x3f,0x3f}, {0x3f,0x15,0x15}, {0x3f,0x15,0x3f}, {0x3f,0x3f,0x15}, {0x3f,0x3f,0x3f},
{0x00,0x00,0x00}, {0x00,0x00,0x2a}, {0x00,0x2a,0x00}, {0x00,0x2a,0x2a}, {0x2a,0x00,0x00}, {0x2a,0x00,0x2a}, {0x2a,0x15,0x00}, {0x2a,0x2a,0x2a},
{0x00,0x00,0x00}, {0x00,0x00,0x2a}, {0x00,0x2a,0x00}, {0x00,0x2a,0x2a}, {0x2a,0x00,0x00}, {0x2a,0x00,0x2a}, {0x2a,0x15,0x00}, {0x2a,0x2a,0x2a},
{0x15,0x15,0x15}, {0x15,0x15,0x3f}, {0x15,0x3f,0x15}, {0x15,0x3f,0x3f}, {0x3f,0x15,0x15}, {0x3f,0x15,0x3f}, {0x3f,0x3f,0x15}, {0x3f,0x3f,0x3f},
{0x15,0x15,0x15}, {0x15,0x15,0x3f}, {0x15,0x3f,0x15}, {0x15,0x3f,0x3f}, {0x3f,0x15,0x15}, {0x3f,0x15,0x3f}, {0x3f,0x3f,0x15}, {0x3f,0x3f,0x3f}
};
void Graph::setParent(AvalancheEngine *vm) {
_vm = vm;
}
void Graph::init() {
initGraphics(_screenWidth, _screenHeight, false);
for (byte i = 0; i < 16; i++)
g_system->getPaletteManager()->setPalette(ega_palette[ega_palette_index[i]], i, 1);
_surface.create(_screenWidth, _screenHeight, Graphics::PixelFormat::createFormatCLUT8());
}
Graph::~Graph() {
_surface.free();
}
byte *Graph::getPixel(int16 x, int16 y) {
return (byte *)_surface.getBasePtr(x, y);
}
void Graph::setPixel(byte *pixel, byte color) {
*pixel = color;
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}
void Graph::drawToScreen() {
g_system->copyRectToScreen(_surface.pixels, _surface.pitch , 0, 0, _screenWidth, _screenHeight);
g_system->updateScreen();
}
} // End of namespace Avalanche