2018-11-07 22:27:05 +11:00
|
|
|
/* ScummVM - Graphic Adventure Engine
|
|
|
|
*
|
|
|
|
* ScummVM is the legal property of its developers, whose names
|
|
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
|
|
* file distributed with this source distribution.
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
#include "scene.h"
|
|
|
|
|
2018-12-03 18:06:01 +11:00
|
|
|
#include "actor.h"
|
2018-11-07 22:27:05 +11:00
|
|
|
#include "background.h"
|
|
|
|
#include "dragonini.h"
|
|
|
|
#include "screen.h"
|
|
|
|
|
|
|
|
namespace Dragons {
|
|
|
|
|
2018-12-03 18:06:01 +11:00
|
|
|
Scene::Scene(Screen *screen, BigfileArchive *bigfileArchive, ActorManager *actorManager, DragonRMS *dragonRMS, DragonINIResource *dragonINIResource)
|
|
|
|
: _screen(screen), _stage(0), _bigfileArchive(bigfileArchive), _actorManager(actorManager), _dragonRMS(dragonRMS), _dragonINIResource(dragonINIResource) {
|
2018-11-07 22:27:05 +11:00
|
|
|
_backgroundLoader = new BackgroundResourceLoader(_bigfileArchive, _dragonRMS);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Scene::loadScene(uint32 sceneId, uint32 cameraPointId) {
|
|
|
|
_stage = _backgroundLoader->load(sceneId);
|
|
|
|
|
|
|
|
_camera = _stage->getPoint2(cameraPointId);
|
|
|
|
|
|
|
|
debug("Flicker: (%X, %X)", _camera.x, _camera.y);
|
|
|
|
|
|
|
|
if (_camera.x > 160) {
|
|
|
|
_camera.x -= 160;
|
|
|
|
} else {
|
|
|
|
_camera.x = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_camera.y > 100) {
|
|
|
|
_camera.y -= 100;
|
|
|
|
} else {
|
|
|
|
_camera.y = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_camera.x + 320 >= _stage->getWidth()) {
|
|
|
|
_camera.x = _stage->getWidth() - 320;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_camera.y + 200 >= _stage->getHeight()) {
|
|
|
|
_camera.y = _stage->getHeight() - 200;
|
|
|
|
}
|
|
|
|
|
|
|
|
debug("Camera: (%d, %d)", _camera.x, _camera.y);
|
|
|
|
|
|
|
|
for(int i=0;i < _dragonINIResource->totalRecords(); i++) {
|
|
|
|
DragonINI *ini = _dragonINIResource->getRecord(i);
|
|
|
|
if (ini->sceneId == sceneId && (ini->field_1a_flags_maybe & 1)) {
|
2018-12-03 18:06:01 +11:00
|
|
|
Actor *actor = _actorManager->loadActor(ini->actorResourceId, ini->frameIndexId_maybe, ini->x, ini->y, 0);
|
|
|
|
Graphics::Surface *s = actor->getCurrentFrame();
|
|
|
|
int x = ini->x - actor->frame_vram_x;
|
|
|
|
int y = ini->y - actor->frame_vram_y;
|
|
|
|
if (x >= 0 && y >= 0 && x + s->w < 320 && y + s->h < 200) {
|
|
|
|
debug("Actor %d %d (%d, %d)", ini->actorResourceId, ini->field_1a_flags_maybe, ini->x, ini->y);
|
|
|
|
_stage->getFgLayer()->copyRectToSurface(*s, x, y, Common::Rect(s->w,s->h));
|
|
|
|
}
|
|
|
|
_stage->getFgLayer()->drawLine(ini->x, ini->y, ini->x + 8, ini->y + 8, 0x7c00);
|
|
|
|
//break;
|
2018-11-07 22:27:05 +11:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void Scene::draw() {
|
|
|
|
Common::Rect rect(_camera.x, _camera.y, 320, 200);
|
|
|
|
_screen->copyRectToSurface(*_stage->getBgLayer(), 0, 0, rect);
|
|
|
|
_screen->copyRectToSurface(*_stage->getMgLayer(), 0, 0, rect);
|
|
|
|
_screen->copyRectToSurface(*_stage->getFgLayer(), 0, 0, rect);
|
|
|
|
}
|
|
|
|
|
|
|
|
} // End of namespace Dragons
|