scummvm/engines/cruise/menu.cpp

322 lines
6.3 KiB
C++
Raw Normal View History

/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* cinE Engine is (C) 2004-2005 by CinE Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "cruise/cruise_main.h"
namespace Cruise {
menuStruct* menuTable[8];
2007-04-27 19:54:14 +00:00
menuStruct* createMenu(int X, int Y, const char* menuName)
{
menuStruct* entry;
entry = (menuStruct*)malloc(sizeof(menuStruct));
ASSERT(entry);
entry->x = X - 80;
entry->y = Y;
entry->stringPtr = menuName;
entry->numElements = 0;
entry->ptrNextElement = NULL;
entry->gfx = renderText(160, (uint8*)menuName);
return entry;
}
// TODO: rewrite to remove the goto
2007-04-27 19:59:40 +00:00
void addSelectableMenuEntry(int param0, int param1, menuStruct* pMenu, int param2, int color, const char* menuText)
{
menuElementStruct* di;
menuElementStruct* var_6;
menuElementStruct* pNewElement;
menuElementSubStruct* pSubStruct;
menuElementSubStruct* pSubStructCurrent;
if(pMenu->numElements <= 48)
{
var_6 = pMenu->ptrNextElement;
if(var_6)
{
do
{
di = var_6;
2007-04-27 19:59:40 +00:00
if(param2)
{
if(!strcmp(var_6->string, menuText))
{
pNewElement = var_6;
pSubStruct = (menuElementSubStruct*)allocAndZero(sizeof(menuElementSubStruct));
ASSERT(pSubStruct);
pSubStruct->pNext = NULL;
2007-04-27 19:59:40 +00:00
pSubStruct->var2 = param0;
pSubStruct->var4 = param1;
pSubStructCurrent = pNewElement->ptrSub;
if(!pSubStructCurrent)
{
pNewElement->ptrSub = pSubStruct;
return;
}
if(pSubStructCurrent->pNext)
{
do
{
pSubStructCurrent = pSubStructCurrent->pNext;
}while(pSubStructCurrent->pNext);
}
pSubStructCurrent->pNext = pSubStruct;
return;
}
}
var_6 = var_6->next;
}
while(var_6);
var_6 = di;
}
pNewElement = (menuElementStruct*)allocAndZero(sizeof(menuElementStruct));
ASSERT(pNewElement);
pSubStruct = (menuElementSubStruct*)allocAndZero(sizeof(menuElementSubStruct));
ASSERT(pSubStruct);
pNewElement->string = menuText;
pNewElement->next = NULL;
pNewElement->varC = 0;
pNewElement->color = color;
pNewElement->gfx = renderText(160,(uint8*)menuText);
if(var_6 == NULL)
{
pMenu->ptrNextElement = pNewElement;
}
else
{
var_6->next = pNewElement;
}
pNewElement->ptrSub = pSubStruct;
pSubStruct->pNext = NULL;
2007-04-27 19:59:40 +00:00
pSubStruct->var2 = param0;
pSubStruct->var4 = param1;
pMenu->numElements++;
}
}
void updateMenuMouse(int mouseX, int mouseY, menuStruct* pMenu)
{
if(pMenu)
{
if(pMenu->gfx)
{
int height = pMenu->gfx->height; // rustine
int var_2 = 0;
menuElementStruct* pCurrentEntry = pMenu->ptrNextElement;
while(pCurrentEntry)
{
pCurrentEntry->varC = 0;
if(var_2 == 0)
{
if((mouseX > pCurrentEntry->x) && ((pCurrentEntry->x + 160) >= mouseX))
{
if((mouseY > pCurrentEntry->y) && ((pCurrentEntry->y + height) >= mouseY))
{
var_2 = 1;
pCurrentEntry->varC = 1;
}
}
}
pCurrentEntry = pCurrentEntry->next;
}
}
}
}
int processMenu(menuStruct* pMenu)
{
int16 mouseX;
int16 mouseY;
int16 mouseButton;
int di;
int si;
currentActiveMenu = 0;
mainDraw(1);
flipScreen();
di = 0;
si = 0;
do
{
getMouseStatus(&main10, &mouseX, &mouseButton, &mouseY);
updateMenuMouse(mouseX, mouseY, pMenu);
if(mouseButton)
{
if(di)
{
si = 1;
}
}
else
{
di = 1;
}
mainDraw(1);
flipScreen();
// readKeyboard();
}while(!si);
currentActiveMenu = -1;
mainDraw(1);
flipScreen();
return 0;
}
int playerMenu(int menuX, int menuY)
{
int retourMenu;
//int restartGame = 0;
if(entrerMenuJoueur && affichePasMenuJoueur)
{
if(var0)
{
systemStrings.param = 0;
var24 = 0;
var23 = 0;
freeStuff2();
}
/*
if(currentMenu)
{
freeMenu(currentMenu);
currentMenu = 0;
var37 = 0;
var38 = 0;
main9 = -1;
}
if(inventoryMenu)
{
freeMenu(inventoryMenu);
inventoryMenu = 0;
var37 = 0;
var38 = 0;
main9 = -1;
}*/
/* if(mouseVar2)
{
free3(mouseVar2);
} */
/* mouseVar2 = 0;
mouseVar1 = 0; */
freeDisk();
menuTable[0] = createMenu(menuX, menuY, "Menu Joueur");
ASSERT(menuTable[0]);
addSelectableMenuEntry(0, 3, menuTable[0], 1, -1, "Lecteur de Sauvegarde");
if(userEnabled)
{
addSelectableMenuEntry(0, 4, menuTable[0], 1, -1, "Sauvegarde");
}
addSelectableMenuEntry(0, 5, menuTable[0], 1, -1, "Chargement");
addSelectableMenuEntry(0, 6, menuTable[0], 1, -1, "Recommencer le jeu");
addSelectableMenuEntry(0, 7, menuTable[0], 1, -1, "Chargement");
retourMenu = processMenu(menuTable[0]);
}
return 0;
}
void freeGfx(gfxEntryStruct* pGfx)
{
if(pGfx->imagePtr)
{
free(pGfx->imagePtr);
}
free(pGfx);
}
void freeMenu(menuStruct* pMenu)
{
menuElementStruct* pElement = pMenu->ptrNextElement;
while(pElement)
{
menuElementStruct* next;
menuElementSubStruct* pSub = pElement->ptrSub;
next = pElement->next;
while(pSub)
{
menuElementSubStruct* nextSub;
nextSub = pSub->pNext;
free(pSub);
pSub=nextSub;
}
if(pElement->gfx)
{
freeGfx(pElement->gfx);
}
free(pElement);
pElement = next;
}
freeGfx(pMenu->gfx);
free(pMenu);
}
} // End of namespace Cruise