scummvm/backends/platform/sdl/amigaos/amigaos-main.cpp

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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
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#if defined(__amigaos4__)
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#include "backends/platform/sdl/amigaos/amigaos.h"
#include "backends/plugins/sdl/sdl-provider.h"
#include "base/main.h"
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int main(int argc, char *argv[]) {
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// Set up a stack cookie to avoid crashes due to too few stack set by users
static const char *stack_cookie __attribute__((used)) = "$STACK: 600000";
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// Create our OSystem instance
g_system = new OSystem_AmigaOS();
assert(g_system);
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// Pre initialize the backend
((OSystem_AmigaOS *)g_system)->init();
#ifdef DYNAMIC_MODULES
PluginManager::instance().addPluginProvider(new SDLPluginProvider());
#endif
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// Invoke the actual ScummVM main entry point:
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int res = scummvm_main(argc, argv);
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// Free OSystem
delete (OSystem_AmigaOS *)g_system;
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return res;
}
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#endif