scummvm/engines/twine/menu/menuoptions.cpp

444 lines
13 KiB
C++
Raw Normal View History

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "twine/menu/menuoptions.h"
2020-11-01 19:22:34 +01:00
#include "common/error.h"
#include "common/keyboard.h"
2020-11-01 19:22:34 +01:00
#include "common/str-array.h"
#include "common/system.h"
#include "common/util.h"
#include "savestate.h"
#include "twine/audio/music.h"
#include "twine/audio/sound.h"
#include "twine/flamovies.h"
#include "twine/scene/gamestate.h"
2020-10-23 13:44:38 +02:00
#include "twine/input.h"
#include "twine/menu/interface.h"
#include "twine/menu/menu.h"
#include "twine/renderer/screens.h"
#include "twine/resources/resources.h"
#include "twine/scene/scene.h"
#include "twine/text.h"
#include "twine/twine.h"
namespace TwinE {
2020-10-14 14:20:38 +02:00
static const char allowedCharIndex[] = " ABCDEFGHIJKLM.NOPQRSTUVWXYZ-abcdefghijklm?nopqrstuvwxyz!0123456789\040\b\r\0";
2020-10-14 14:20:38 +02:00
void MenuOptions::newGame() {
_engine->_music->stopMusic();
_engine->_sound->stopSamples();
2020-10-14 14:20:38 +02:00
int32 tmpFlagDisplayText = _engine->cfgfile.FlagDisplayText;
_engine->cfgfile.FlagDisplayText = true;
2020-10-14 14:20:38 +02:00
// intro screen 1 - twinsun
_engine->_screens->loadImage(RESSHQR_INTROSCREEN1IMG, RESSHQR_INTROSCREEN1PAL);
2020-10-14 14:20:38 +02:00
_engine->_text->drawTextBoxBackground = false;
_engine->_text->renderTextTriangle = true;
2020-10-14 14:20:38 +02:00
2020-11-01 22:35:29 +01:00
_engine->_text->initTextBank(TextBankId::Inventory_Intro_and_Holomap);
_engine->_text->textClipFull();
_engine->_text->setFontCrossColor(15);
2020-10-14 14:20:38 +02:00
bool aborted = _engine->_text->drawTextFullscreen(150);
2020-10-14 14:20:38 +02:00
2020-10-24 12:32:00 +02:00
// intro screen 2
if (!aborted) {
_engine->_screens->loadImage(RESSHQR_INTROSCREEN2IMG, RESSHQR_INTROSCREEN2PAL);
aborted |= _engine->_text->drawTextFullscreen(151);
if (!aborted) {
_engine->_screens->loadImage(RESSHQR_INTROSCREEN3IMG, RESSHQR_INTROSCREEN3PAL);
aborted |= _engine->_text->drawTextFullscreen(152);
}
}
_engine->cfgfile.FlagDisplayText = tmpFlagDisplayText;
2020-10-14 14:20:38 +02:00
_engine->_screens->fadeToBlack(_engine->_screens->paletteRGBACustom);
_engine->_screens->clearScreen();
_engine->flip();
2020-10-14 14:20:38 +02:00
if (!aborted) {
// _engine->_music->playMidiMusic(1);
_engine->_flaMovies->playFlaMovie(FLA_INTROD);
}
2020-10-14 14:20:38 +02:00
_engine->_text->textClipSmall();
_engine->_screens->clearScreen();
_engine->flip();
2020-10-14 14:20:38 +02:00
_engine->_text->drawTextBoxBackground = true;
_engine->_text->renderTextTriangle = false;
2020-10-14 14:20:38 +02:00
// set main palette back
_engine->setPalette(_engine->_screens->paletteRGBA);
2020-10-14 14:20:38 +02:00
}
void MenuOptions::showCredits() {
2020-12-22 15:04:28 +01:00
// TODO: the camera settings are wrong - this results in rendering problems with e.g. circles
const int32 tmpShadowMode = _engine->cfgfile.ShadowMode;
_engine->cfgfile.ShadowMode = 0;
_engine->_gameState->initEngineVars();
2020-10-25 22:04:33 +01:00
_engine->_scene->currentSceneIdx = LBA1SceneId::Credits_List_Sequence;
_engine->_scene->needChangeScene = LBA1SceneId::Credits_List_Sequence;
2020-10-14 14:20:38 +02:00
canShowCredits = true;
_engine->gameEngineLoop();
_engine->_scene->stopRunningGame();
canShowCredits = false;
_engine->cfgfile.ShadowMode = tmpShadowMode;
2020-10-14 14:20:38 +02:00
_engine->_screens->clearScreen();
_engine->flip();
_engine->_input->enableKeyMap(uiKeyMapId);
}
2020-10-14 14:20:38 +02:00
void MenuOptions::showEndSequence() {
_engine->_flaMovies->playFlaMovie(FLA_THEEND);
2020-10-14 14:20:38 +02:00
_engine->_screens->clearScreen();
_engine->flip();
_engine->setPalette(_engine->_screens->paletteRGBA);
2020-10-14 14:20:38 +02:00
}
void MenuOptions::drawSelectableCharacter(int32 x, int32 y) {
const int32 borderTop = 200;
const int32 borderLeft = 25;
const int32 halfButtonHeight = 25;
const int32 halfButtonWidth = 20;
const int32 buttonDistanceX = halfButtonWidth * 2 + 5;
const int32 buttonDistanceY = halfButtonHeight * 2 + 5;
const int32 centerX = x * buttonDistanceX + borderLeft;
const int32 centerY = y * buttonDistanceY + borderTop;
2020-11-25 16:59:54 +01:00
const Common::Rect rect(centerX - halfButtonWidth, centerY - halfButtonHeight, centerX + halfButtonWidth, centerY + halfButtonHeight);
2020-11-25 16:59:54 +01:00
if (_engine->_input->isMouseHovering(rect)) {
setOnScreenKeyboard(x, y);
}
2020-10-14 14:20:38 +02:00
const int idx = x + y * ONSCREENKEYBOARD_WIDTH;
if (_onScreenKeyboardDirty[idx] == 0) {
return;
}
2020-10-14 14:20:38 +02:00
--_onScreenKeyboardDirty[idx];
2020-10-14 14:20:38 +02:00
const char buffer[]{allowedCharIndex[idx], '\0'};
const bool selected = _onScreenKeyboardX == x && _onScreenKeyboardY == y;
if (selected) {
2020-11-25 16:59:54 +01:00
_engine->_interface->drawSplittedBox(rect, 91);
2020-10-14 14:20:38 +02:00
} else {
2020-11-25 21:36:18 +01:00
_engine->_interface->blitBox(rect, _engine->workVideoBuffer, _engine->frontVideoBuffer);
2020-11-25 16:59:54 +01:00
_engine->_interface->drawTransparentBox(rect, 4);
2020-10-14 14:20:38 +02:00
}
2020-11-25 16:59:54 +01:00
_engine->_menu->drawBox(rect);
2020-10-14 14:20:38 +02:00
_engine->_text->setFontColor(15);
const uint8 character = (uint8)allowedCharIndex[idx];
const int32 textX = centerX - _engine->_text->getCharWidth(character) / 2;
const int32 textY = centerY - _engine->_text->getCharHeight(character) / 2;
_engine->_text->drawText(textX, textY, buffer);
2020-10-14 14:20:38 +02:00
2020-11-25 16:59:54 +01:00
_engine->copyBlockPhys(rect);
2020-10-14 14:20:38 +02:00
}
void MenuOptions::setOnScreenKeyboard(int x, int y) {
if (x < 0) {
x = ONSCREENKEYBOARD_WIDTH - 1;
} else if (x >= ONSCREENKEYBOARD_WIDTH) {
x = 0;
}
if (y < 0) {
y = ONSCREENKEYBOARD_HEIGHT - 1;
} else if (y >= ONSCREENKEYBOARD_HEIGHT) {
y = 0;
}
if (_onScreenKeyboardX == x && _onScreenKeyboardY == y) {
return;
}
++_onScreenKeyboardDirty[_onScreenKeyboardX + _onScreenKeyboardY * ONSCREENKEYBOARD_WIDTH];
++_onScreenKeyboardDirty[x + y * ONSCREENKEYBOARD_WIDTH];
_onScreenKeyboardX = x;
_onScreenKeyboardY = y;
_onScreenKeyboardLeaveViaOkButton = true;
}
void MenuOptions::drawSelectableCharacters() {
for (int8 x = 0; x < ONSCREENKEYBOARD_WIDTH; x++) {
for (int8 y = 0; y < ONSCREENKEYBOARD_HEIGHT; y++) {
drawSelectableCharacter(x, y);
2020-10-14 14:20:38 +02:00
}
}
}
2020-10-23 13:38:02 +02:00
void MenuOptions::drawPlayerName(int32 centerx, int32 top, int32 type) {
const int32 left = 10;
2020-10-23 13:38:02 +02:00
if (type == 1) {
2020-10-26 00:18:17 +01:00
_engine->_menu->processPlasmaEffect(left, top, 32);
2020-10-14 14:20:38 +02:00
}
const int right = SCREEN_WIDTH - left;
const int bottom = top + PLASMA_HEIGHT;
2020-11-25 18:20:38 +01:00
const Common::Rect rect(left, top, right, bottom);
Common::Rect rectBox(rect);
rectBox.grow(-1);
_engine->_menu->drawBox(rect);
_engine->_interface->drawTransparentBox(rectBox, 3);
2020-10-14 14:20:38 +02:00
_engine->_text->drawText(centerx - _engine->_text->getTextSize(playerName) / 2, top + 6, playerName);
2020-11-25 18:20:38 +01:00
_engine->copyBlockPhys(rect);
2020-10-14 14:20:38 +02:00
}
/**
* @brief Toggle a given @c OSystem::Feature and restore the previous state on destruction
*/
class ScopedFeatureState {
private:
OSystem::Feature _feature;
bool _changeTo;
public:
ScopedFeatureState(OSystem::Feature feature, bool enable) : _feature(feature), _changeTo(enable) {
if (g_system->getFeatureState(feature) != enable) {
g_system->setFeatureState(feature, enable);
_changeTo = !g_system->getFeatureState(feature);
}
}
~ScopedFeatureState() {
g_system->setFeatureState(_feature, _changeTo);
}
};
bool MenuOptions::enterPlayerName(int32 textIdx) {
2020-10-23 13:38:02 +02:00
playerName[0] = '\0'; // TODO: read from settings?
2020-11-01 22:35:29 +01:00
_engine->_text->initTextBank(TextBankId::Options_and_menus);
char buffer[256];
_engine->_text->getMenuText(textIdx, buffer, sizeof(buffer));
_engine->_text->setFontColor(15);
const int halfScreenWidth = (SCREEN_WIDTH / 2);
_engine->_text->drawText(halfScreenWidth - (_engine->_text->getTextSize(buffer) / 2), 20, buffer);
_engine->copyBlockPhys(0, 0, SCREEN_WIDTH - 1, 99);
_engine->flip();
Common::fill(&_onScreenKeyboardDirty[0], &_onScreenKeyboardDirty[ARRAYSIZE(_onScreenKeyboardDirty)], 1);
ScopedFeatureState scopedVirtualKeyboard(OSystem::kFeatureVirtualKeyboard, true);
for (;;) {
Common::Event event;
while (g_system->getEventManager()->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_CUSTOM_ENGINE_ACTION_END:
_engine->_input->processCustomEngineEventEnd(event);
break;
case Common::EVENT_CUSTOM_ENGINE_ACTION_START:
_engine->_input->processCustomEngineEventStart(event);
if (_engine->_input->toggleActionIfActive(TwinEActionType::UIEnter)) {
if (_onScreenKeyboardLeaveViaOkButton) {
if (_onScreenKeyboardX == ONSCREENKEYBOARD_WIDTH - 1 && _onScreenKeyboardY == ONSCREENKEYBOARD_HEIGHT - 1) {
2020-11-01 22:13:26 +01:00
if (playerName[0] == '\0') {
continue;
}
return true;
}
const size_t size = strlen(playerName);
if (_onScreenKeyboardX == ONSCREENKEYBOARD_WIDTH - 2 && _onScreenKeyboardY == ONSCREENKEYBOARD_HEIGHT - 1) {
if (size >= 1) {
playerName[size - 1] = '\0';
}
continue;
}
const char chr = allowedCharIndex[_onScreenKeyboardX + _onScreenKeyboardY * ONSCREENKEYBOARD_WIDTH];
playerName[size] = chr;
playerName[size + 1] = '\0';
if (size + 1 >= sizeof(playerName) - 1) {
return true;
}
continue;
}
2020-11-01 22:13:26 +01:00
if (playerName[0] == '\0') {
continue;
}
return true;
}
if (_engine->_input->toggleActionIfActive(TwinEActionType::UIAbort)) {
return false;
}
if (_engine->_input->toggleActionIfActive(TwinEActionType::UILeft)) {
setOnScreenKeyboard(_onScreenKeyboardX - 1, _onScreenKeyboardY);
} else if (_engine->_input->toggleActionIfActive(TwinEActionType::UIRight)) {
setOnScreenKeyboard(_onScreenKeyboardX + 1, _onScreenKeyboardY);
}
if (_engine->_input->toggleActionIfActive(TwinEActionType::UIUp)) {
setOnScreenKeyboard(_onScreenKeyboardX, _onScreenKeyboardY - 1);
} else if (_engine->_input->toggleActionIfActive(TwinEActionType::UIDown)) {
setOnScreenKeyboard(_onScreenKeyboardX, _onScreenKeyboardY + 1);
}
break;
case Common::EVENT_KEYDOWN: {
const size_t size = strlen(playerName);
if (!Common::isPrint(event.kbd.ascii)) {
if (event.kbd.keycode == Common::KEYCODE_BACKSPACE) {
if (size >= 1) {
playerName[size - 1] = '\0';
_onScreenKeyboardLeaveViaOkButton = false;
}
}
continue;
}
if (size >= sizeof(playerName) - 1) {
return true;
}
if (strchr(allowedCharIndex, event.kbd.ascii)) {
playerName[size] = event.kbd.ascii;
playerName[size + 1] = '\0';
_onScreenKeyboardLeaveViaOkButton = false;
}
break;
}
default:
break;
}
}
if (_engine->shouldQuit()) {
break;
}
drawPlayerName(halfScreenWidth, 100, 1);
drawSelectableCharacters();
2020-10-26 00:18:17 +01:00
_engine->_system->delayMillis(1);
2020-10-14 14:20:38 +02:00
}
return false;
2020-10-14 14:20:38 +02:00
}
2020-11-01 19:22:34 +01:00
bool MenuOptions::newGameMenu() {
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
_engine->flip();
2020-11-01 19:22:34 +01:00
if (!enterPlayerName(TextId::kEnterYourName)) {
return false;
2020-10-14 14:20:38 +02:00
}
2020-11-01 19:22:34 +01:00
_engine->_gameState->initEngineVars();
newGame();
return true;
2020-10-14 14:20:38 +02:00
}
int MenuOptions::chooseSave(int textIdx, bool showEmptySlots) {
const SaveStateList &savegames = _engine->getSaveSlots();
if (savegames.empty() && !showEmptySlots) {
return -1;
}
_engine->_text->initTextBank(TextBankId::Options_and_menus);
MenuSettings saveFiles;
saveFiles.addButton(TextId::kReturnMenu);
const int maxButtons = _engine->getMetaEngine().getMaximumSaveSlot() + 1;
for (const SaveStateDescriptor &savegame : savegames) {
saveFiles.addButton(savegame.getDescription().encode().c_str(), savegame.getSaveSlot());
if (saveFiles.getButtonCount() >= maxButtons) {
break;
}
}
if (showEmptySlots) {
while (saveFiles.getButtonCount() < maxButtons) {
2020-11-17 21:09:50 +01:00
// the first button is the back button - to subtract that one again to get the real slot index
saveFiles.addButton("EMPTY", saveFiles.getButtonCount() - 1);
}
}
for (;;) {
const int32 id = _engine->_menu->processMenu(&saveFiles);
switch (id) {
case kQuitEngine:
case TextId::kReturnMenu:
return -1;
default:
2020-11-17 21:09:50 +01:00
const int16 slot = saveFiles.getButtonState(id);
debug("Selected slot %d for saving", slot);
return slot;
}
}
return -1;
}
2020-11-01 19:22:34 +01:00
bool MenuOptions::continueGameMenu() {
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
_engine->flip();
const int slot = chooseSave(TextId::kContinueGame);
if (slot >= 0) {
debug("Load slot %i", slot);
Common::Error state = _engine->loadGameState(slot);
if (state.getCode() != Common::kNoError) {
error("Failed to load slot %i", slot);
return false;
}
return true;
}
return false;
}
bool MenuOptions::deleteSaveMenu() {
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
_engine->flip();
const int slot = chooseSave(TextId::kDeleteSaveGame);
if (slot >= 0) {
_engine->wipeSaveSlot(slot);
return true;
}
return false;
}
bool MenuOptions::saveGameMenu() {
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
_engine->flip();
const int slot = chooseSave(TextId::kCreateSaveGame, true);
if (slot >= 0) {
// TODO: enter description
Common::Error state = _engine->saveGameState(slot, "description", false);
if (state.getCode() != Common::kNoError) {
error("Failed to save slot %i", slot);
return false;
}
return true;
2020-10-14 14:20:38 +02:00
}
2020-11-01 19:22:34 +01:00
return false;
2020-10-14 14:20:38 +02:00
}
} // namespace TwinE