2022-06-20 13:36:14 +02:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "backends/platform/ios7/ios7_touch_controller.h"
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#include "backends/platform/ios7/ios7_video.h"
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@implementation TouchController {
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UITouch *_firstTouch;
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UITouch *_secondTouch;
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}
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@dynamic view;
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2022-06-22 10:23:32 +02:00
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@dynamic isConnected;
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2022-06-20 13:36:14 +02:00
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- (id)initWithView:(iPhoneView *)view {
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self = [super initWithView:view];
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_firstTouch = NULL;
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_secondTouch = NULL;
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2022-06-22 10:23:32 +02:00
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// Touches should always be present in iOS view
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[self setIsConnected:YES];
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2022-06-20 13:36:14 +02:00
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return self;
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}
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- (UITouch *)secondTouchOtherTouchThan:(UITouch *)touch in:(NSSet *)set {
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NSArray *all = [set allObjects];
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for (UITouch *t in all) {
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if (t != touch) {
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return t;
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}
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}
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return nil;
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}
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- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
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NSSet *allTouches = [event allTouches];
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if (allTouches.count == 1) {
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_firstTouch = [allTouches anyObject];
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2023-01-06 20:17:29 +01:00
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if (iOS7_touchpadModeEnabled()) {
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// In touchpad mode the action should occur on the current pointer position
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[self handleMouseButtonAction:kGameControllerMouseButtonLeft isPressed:YES at:[[self view] pointerPosition]];
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} else if (_firstTouch.type == UITouchTypeDirect) {
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// Only move the pointer to the new position if not in touchpadMode else it's very hard to click on items
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[self handlePointerMoveTo:[_firstTouch locationInView: [self view]]];
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[self handleMouseButtonAction:kGameControllerMouseButtonLeft isPressed:YES at:[_firstTouch locationInView:[self view]]];
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2022-06-20 13:36:14 +02:00
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}
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} else if (allTouches.count == 2) {
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_secondTouch = [self secondTouchOtherTouchThan:_firstTouch in:allTouches];
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2023-01-06 20:17:29 +01:00
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if (_secondTouch) {
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2022-11-27 14:59:23 +01:00
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if (iOS7_touchpadModeEnabled()) {
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// In touchpad mode the action should occur on the current pointer position
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[self handleMouseButtonAction:kGameControllerMouseButtonRight isPressed:YES at:[[self view] pointerPosition]];
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2023-01-06 20:17:29 +01:00
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} else if (_secondTouch.type == UITouchTypeDirect) {
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2022-11-27 14:59:23 +01:00
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[self handleMouseButtonAction:kGameControllerMouseButtonRight isPressed:YES at:[_secondTouch locationInView:[self view]]];
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}
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2022-06-20 13:36:14 +02:00
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}
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}
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}
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- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
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NSSet *allTouches = [event allTouches];
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for (UITouch *touch in allTouches) {
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if (touch == _firstTouch ||
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touch == _secondTouch) {
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2023-01-06 20:17:29 +01:00
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if (iOS7_touchpadModeEnabled() || _firstTouch.type == UITouchTypeIndirect) {
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// Calculate new position for the pointer based on delta of the current and previous location of the touch
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CGPoint pointerLocation = [[self view] pointerPosition];
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CGPoint touchLocation = [touch locationInView:[self view]];
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CGPoint previousTouchLocation = [touch previousLocationInView:[self view]];
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pointerLocation.y += touchLocation.y - previousTouchLocation.y;
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pointerLocation.x += touchLocation.x - previousTouchLocation.x;
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[self handlePointerMoveTo:pointerLocation];
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} else if (_firstTouch.type == UITouchTypeDirect) {
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[self handlePointerMoveTo:[touch locationInView: [self view]]];
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2022-06-20 13:36:14 +02:00
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}
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}
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}
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}
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- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
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NSSet *allTouches = [event allTouches];
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if (allTouches.count == 1) {
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UITouch *touch = [allTouches anyObject];
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2023-01-06 20:17:29 +01:00
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if (iOS7_touchpadModeEnabled()) {
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[self handleMouseButtonAction:kGameControllerMouseButtonLeft isPressed:NO at:[[self view] pointerPosition]];
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} else if (touch.type == UITouchTypeDirect) {
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2022-06-20 13:36:14 +02:00
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[self handleMouseButtonAction:kGameControllerMouseButtonLeft isPressed:NO at:[touch locationInView:[self view]]];
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}
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} else if (allTouches.count == 2) {
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UITouch *touch = [[allTouches allObjects] objectAtIndex:1];
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2023-01-06 20:17:29 +01:00
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if (iOS7_touchpadModeEnabled()) {
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[self handleMouseButtonAction:kGameControllerMouseButtonRight isPressed:NO at:[[self view] pointerPosition]];
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} else if (touch.type == UITouchTypeDirect) {
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2022-06-20 13:36:14 +02:00
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[self handleMouseButtonAction:kGameControllerMouseButtonRight isPressed:NO at:[touch locationInView:[self view]]];
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}
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}
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_firstTouch = nil;
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_secondTouch = nil;
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}
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- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
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_firstTouch = nil;
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_secondTouch = nil;
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}
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@end
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