2012-10-06 16:26:16 +02:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/system.h"
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#include "common/random.h"
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#include "common/error.h"
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#include "common/events.h"
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#include "common/debug-channels.h"
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#include "common/config-manager.h"
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#include "common/textconsole.h"
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#include "nancy/nancy.h"
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2012-10-07 17:25:52 +02:00
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#include "nancy/resource.h"
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2012-10-06 16:26:16 +02:00
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#include "engines/util.h"
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namespace Nancy {
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NancyEngine *NancyEngine::s_Engine = 0;
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NancyEngine::NancyEngine(OSystem *syst, const NancyGameDescription *gd) : Engine(syst), _gameDescription(gd)
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{
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_system = syst;
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2012-10-07 17:25:52 +02:00
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "game");
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2012-10-08 02:52:02 +02:00
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SearchMan.addSubDirectoryMatching(gameDataDir, "datafiles");
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2012-10-07 17:25:52 +02:00
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2012-10-06 16:26:16 +02:00
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DebugMan.addDebugChannel(kDebugSchedule, "Schedule", "Script Schedule debug level");
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DebugMan.addDebugChannel(kDebugEngine, "Engine", "Engine debug level");
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DebugMan.addDebugChannel(kDebugDisplay, "Display", "Display debug level");
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DebugMan.addDebugChannel(kDebugMouse, "Mouse", "Mouse debug level");
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DebugMan.addDebugChannel(kDebugParser, "Parser", "Parser debug level");
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DebugMan.addDebugChannel(kDebugFile, "File", "File IO debug level");
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DebugMan.addDebugChannel(kDebugRoute, "Route", "Route debug level");
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DebugMan.addDebugChannel(kDebugInventory, "Inventory", "Inventory debug level");
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DebugMan.addDebugChannel(kDebugObject, "Object", "Object debug level");
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DebugMan.addDebugChannel(kDebugMusic, "Music", "Music debug level");
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_console = new NancyConsole(this);
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_rnd = 0;
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}
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NancyEngine::~NancyEngine() {
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DebugMan.clearAllDebugChannels();
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delete _console;
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delete _rnd;
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}
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GUI::Debugger *NancyEngine::getDebugger() {
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return _console;
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}
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bool NancyEngine::hasFeature(EngineFeature f) const {
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return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime);
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}
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const char *NancyEngine::getCopyrightString() const {
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return "Copyright 1989-1997 David P Gray, All Rights Reserved.";
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}
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GameType NancyEngine::getGameType() const {
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return _gameType;
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}
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Common::Platform NancyEngine::getPlatform() const {
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return _platform;
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}
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Common::Error NancyEngine::run() {
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s_Engine = this;
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2012-10-07 17:25:52 +02:00
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Graphics::PixelFormat format(2, 5, 5, 5, 0, 10, 5, 0, 0);
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initGraphics(640, 480, true, &format);
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2012-10-06 16:26:16 +02:00
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_console = new NancyConsole(this);
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// _mouse = new MouseHandler(this);
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2012-10-07 17:25:52 +02:00
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_res = new ResourceManager(this);
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_res->initialize();
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2012-10-06 16:26:16 +02:00
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// Setup mixer
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syncSoundSettings();
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2012-10-07 17:25:52 +02:00
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Common::EventManager *ev = g_system->getEventManager();
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bool quit = false;
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while (!shouldQuit() && !quit) {
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Common::Event event;
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if (ev->pollEvent(event)) {
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if (event.type == Common::EVENT_KEYDOWN && (event.kbd.flags & Common::KBD_CTRL)) {
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switch(event.kbd.keycode) {
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case Common::KEYCODE_q:
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quit = true;
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break;
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case Common::KEYCODE_d:
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_console->attach();
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default:
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break;
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}
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}
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}
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_console->onFrame();
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_system->updateScreen();
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_system->delayMillis(16);
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}
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2012-10-06 16:26:16 +02:00
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return Common::kNoError;
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}
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void NancyEngine::initialize() {
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debugC(1, kDebugEngine, "initialize");
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_rnd = new Common::RandomSource("nancy");
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_rnd->setSeed(42); // Kick random number generator
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}
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void NancyEngine::syncSoundSettings() {
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Engine::syncSoundSettings();
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// _sound->syncVolume();
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}
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Common::String NancyEngine::getSavegameFilename(int slot) {
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return _targetName + Common::String::format("-%02d.SAV", slot);
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}
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} // End of namespace Nancy
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