scummvm/engines/dm/dungeonman.h

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#ifndef DUNGEONMAN_H
#define DUNGEONMAN_H
#include "dm.h"
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#include "dungeonman.h"
#include "gfx.h"
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namespace DM {
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enum ArmourAttribute {
kArmourAttributeIsAShield = 0x0080, // @ MASK0x0080_IS_A_SHIELD
kArmourAttributeSharpDefense = 0x0007, // @ MASK0x0007_SHARP_DEFENSE
};
class ArmourInfo {
public:
uint16 _weight;
uint16 _defense;
private:
uint16 _attributes;
public:
ArmourInfo(uint16 weight, uint16 defense)
:_weight(weight), _defense(defense) {}
uint16 getAttribute(ArmourAttribute attribute) { return _attributes & attribute; }
void setAttribute(ArmourAttribute attribute) { _attributes |= attribute; }
}; // @ ARMOUR_INFO
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enum WeaponClass {
/* Class 0: SWING weapons */
kWeaponClassSwingWeapon = 0, // @ C000_CLASS_SWING_WEAPON
/* Class 1 to 15: THROW weapons */
kWeaponClassDaggerAndAxes = 2, // @ C002_CLASS_DAGGER_AND_AXES
kWeaponClassBowAmmunition = 10, // @ C010_CLASS_BOW_AMMUNITION
kWeaponClassSlingAmmunition = 11, // @ C011_CLASS_SLING_AMMUNITION
kWeaponClassPoisinDart = 12, // @ C012_CLASS_POISON_DART
/* Class 16 to 111: SHOOT weapons */
kWeaponClassFirstBow = 16, // @ C016_CLASS_FIRST_BOW
kWeaponClassLastBow = 31, // @ C031_CLASS_LAST_BOW
kWeaponClassFirstSling = 32, // @ C032_CLASS_FIRST_SLING
kWeaponClassLastSling = 47, // @ C047_CLASS_LAST_SLING
/* Class 112 to 255: Magic and special weapons */
kWeaponClassFirstMagicWeapon = 112 // @ C112_CLASS_FIRST_MAGIC_WEAPON
};
class WeaponInfo {
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public:
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uint16 _weight;
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WeaponClass _class;
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uint16 _strength;
uint16 _kineticEnergy;
private:
uint16 _attributes; /* Bits 15-13 Unreferenced */
public:
WeaponInfo(uint16 weight, WeaponClass wClass, uint16 strength, uint16 kineticEnergy, uint16 attributes)
: _weight(weight), _class(wClass), _strength(strength), _kineticEnergy(kineticEnergy), _attributes(attributes) {}
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uint16 getShootAttack() {return _attributes & 0xFF;} // @ M65_SHOOT_ATTACK
uint16 getProjectileAspectOrdinal() {return (_attributes >> 8) & 0x1F;} // @ M66_PROJECTILE_ASPECT_ORDINAL
}; // @ WEAPON_INFO
int16 ordinalToIndex(int16 val); // @ M01_ORDINAL_TO_INDEX
int16 indexToOrdinal(int16 val); // @ M00_INDEX_TO_ORDINAL
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enum TextType {
/* Used for text on walls */
kTextTypeInscription = 0, // @ C0_TEXT_TYPE_INSCRIPTION
/* Used for messages displayed when the party walks on a square */
kTextTypeMessage = 1, // @ C1_TEXT_TYPE_MESSAGE
/* Used for text on scrolls and champion information */
kTextTypeScroll = 2 // @ C2_TEXT_TYPE_SCROLL
};
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enum SquareAspectIndice {
kElemAspect = 0,
kFirstGroupOrObjectAspect = 1,
kRightWallOrnOrdAspect = 2,
kFrontWallOrnOrdAspect = 3,
kLeftWallOrnOrdAspect = 4,
kPitInvisibleAspect = 2,
kTeleporterVisibleAspect = 2,
kStairsUpAspect = 2,
kDoorStateAspect = 2,
kDoorThingIndexAspect = 3,
kFloorOrnOrdAspect = 4,
kFootprintsAspect = 0x8000 // @ MASK0x8000_FOOTPRINTS
};
struct CreatureInfo {
byte creatureAspectIndex;
byte attackSoundOrdinal;
uint16 attributes; /* Bits 15-14 Unreferenced */
uint16 graphicInfo; /* Bits 11 and 6 Unreferenced */
byte movementTicks; /* Value 255 means the creature cannot move */
byte attackTicks; /* Minimum ticks between attacks */
byte defense;
byte baseHealth;
byte attack;
byte poisonAttack;
byte dexterity;
uint16 Ranges; /* Bits 7-4 Unreferenced */
uint16 Properties;
uint16 Resistances; /* Bits 15-12 and 3-0 Unreferenced */
uint16 AnimationTicks; /* Bits 15-12 Unreferenced */
uint16 WoundProbabilities; /* Contains 4 probabilities to wound a champion's Head (Bits 15-12), Legs (Bits 11-8), Torso (Bits 7-4) and Feet (Bits 3-0) */
byte AttackType;
}; // @ CREATURE_INFO
extern CreatureInfo gCreatureInfo[kCreatureTypeCount];
class Door {
Thing nextThing;
uint16 attributes;
public:
Door(uint16 *rawDat) : nextThing(rawDat[0]), attributes(rawDat[1]) {}
Thing getNextThing() { return nextThing; }
bool isMeleeDestructible() { return (attributes >> 8) & 1; }
bool isMagicDestructible() { return (attributes >> 7) & 1; }
bool hasButton() { return (attributes >> 6) & 1; }
bool opensVertically() { return (attributes >> 5) & 1; }
byte getOrnOrdinal() { return (attributes >> 1) & 0xF; }
byte getType() { return attributes & 1; }
}; // @ DOOR
enum TeleporterScope {
kTelepScopeCreatures = 1, // @ MASK0x0001_SCOPE_CREATURES
kTelepScopeObjOrParty = 2 // @ MASK0x0002_SCOPE_OBJECTS_OR_PARTY
};
class Teleporter {
Thing nextThing;
uint16 attributes;
uint16 destMapIndex;
public:
Teleporter(uint16 *rawDat) : nextThing(rawDat[0]), attributes(rawDat[1]), destMapIndex(rawDat[2]) {}
Thing getNextThing() { return nextThing; }
bool makesSound() { return (attributes >> 15) & 1; }
TeleporterScope getScope() { return (TeleporterScope)((attributes >> 13) & 1); }
bool absRotation() { return (attributes >> 12) & 1; }
direction getRotationDir() { return (direction)((attributes >> 10) & 1); }
byte getDestY() { return (attributes >> 5) & 0xF; }
byte getDestX() { return attributes & 0xF; }
uint16 getDestMapIndex() { return destMapIndex >> 8; }
}; // @ TELEPORTER
class TextString {
Thing nextThing;
uint16 textDataRef;
public:
TextString(uint16 *rawDat) : nextThing(rawDat[0]), textDataRef(rawDat[1]) {}
Thing getNextThing() { return nextThing; }
uint16 getWordOffset() { return textDataRef >> 3; }
bool isVisible() { return textDataRef & 1; }
}; // @ TEXTSTRING
enum SensorActionType {
kSensorEffNone = -1, // @ CM1_EFFECT_NONE
kSensorEffSet = 0, // @ C00_EFFECT_SET
kSensorEffClear = 1, // @ C01_EFFECT_CLEAR
kSensorEffToggle = 2, // @ C02_EFFECT_TOGGLE
kSensorEffHold = 3, // @ C03_EFFECT_HOLD
kSensorEffAddExp = 10 // @ C10_EFFECT_ADD_EXPERIENCE
};
enum SensorType {
kSensorDisabled = 0, // @ C000_SENSOR_DISABLED /* Never triggered, may be used for a floor or wall ornament */
kSensorFloorTheronPartyCreatureObj = 1, // @ C001_SENSOR_FLOOR_THERON_PARTY_CREATURE_OBJECT /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */
kSensorFloorTheronPartyCreature = 2, // @ C002_SENSOR_FLOOR_THERON_PARTY_CREATURE /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */
kSensorFloorParty = 3, // @ C003_SENSOR_FLOOR_PARTY /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */
kSensorFloorObj = 4, // @ C004_SENSOR_FLOOR_OBJECT /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */
kSensorFloorPartyOnStairs = 5, // @ C005_SENSOR_FLOOR_PARTY_ON_STAIRS /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */
kSensorFloorGroupGenerator = 6, // @ C006_SENSOR_FLOOR_GROUP_GENERATOR /* Triggered by event F0245_TIMELINE_ProcessEvent5_Square_Corridor */
kSensorFloorCreature = 7, // @ C007_SENSOR_FLOOR_CREATURE /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */
kSensorFloorPartyPossession = 8, // @ C008_SENSOR_FLOOR_PARTY_POSSESSION /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */
kSensorFloorVersionChecker = 9, // @ C009_SENSOR_FLOOR_VERSION_CHECKER /* Triggered by party/thing F0276_SENSOR_ProcessThingAdditionOrRemoval */
kSensorWallOrnClick = 1, // @ C001_SENSOR_WALL_ORNAMENT_CLICK /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */
kSensorWallOrnClickWithAnyObj = 2, // @ C002_SENSOR_WALL_ORNAMENT_CLICK_WITH_ANY_OBJECT /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */
kSensorWallOrnClickWithSpecObj = 3, // @ C003_SENSOR_WALL_ORNAMENT_CLICK_WITH_SPECIFIC_OBJECT /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */
kSensorWallOrnClickWithSpecObjRemoved = 4, // @ C004_SENSOR_WALL_ORNAMENT_CLICK_WITH_SPECIFIC_OBJECT_REMOVED /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */
kSensorWallAndOrGate = 5, // @ C005_SENSOR_WALL_AND_OR_GATE /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */
kSensorWallCountdown = 6, // @ C006_SENSOR_WALL_COUNTDOWN /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */
kSensorWallSingleProjLauncherNewObj = 7, // @ C007_SENSOR_WALL_SINGLE_PROJECTILE_LAUNCHER_NEW_OBJECT /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */
kSensorWallSingleProjLauncherExplosion = 8, // @ C008_SENSOR_WALL_SINGLE_PROJECTILE_LAUNCHER_EXPLOSION /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */
kSensorWallDoubleProjLauncherNewObj = 9, // @ C009_SENSOR_WALL_DOUBLE_PROJECTILE_LAUNCHER_NEW_OBJECT /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */
kSensorWallDoubleProjLauncherExplosion = 10, // @ C010_SENSOR_WALL_DOUBLE_PROJECTILE_LAUNCHER_EXPLOSION /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */
kSensorWallOrnClickWithSpecObjRemovedRotateSensors = 11, // @ C011_SENSOR_WALL_ORNAMENT_CLICK_WITH_SPECIFIC_OBJECT_REMOVED_ROTATE_SENSORS /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */
kSensorWallObjGeneratorRotateSensors = 12, // @ C012_SENSOR_WALL_OBJECT_GENERATOR_ROTATE_SENSORS /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */
kSensorWallSingleObjStorageRotateSensors = 13, // @ C013_SENSOR_WALL_SINGLE_OBJECT_STORAGE_ROTATE_SENSORS /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */
kSensorWallSingleProjLauncherSquareObj = 14, // @ C014_SENSOR_WALL_SINGLE_PROJECTILE_LAUNCHER_SQUARE_OBJECT /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */
kSensorWallDoubleProjLauncherSquareObj = 15, // @ C015_SENSOR_WALL_DOUBLE_PROJECTILE_LAUNCHER_SQUARE_OBJECT /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */
kSensorWallObjExchanger = 16, // @ C016_SENSOR_WALL_OBJECT_EXCHANGER /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */
kSensorWallOrnClickWithSpecObjRemovedSensor = 17, // @ C017_SENSOR_WALL_ORNAMENT_CLICK_WITH_SPECIFIC_OBJECT_REMOVED_REMOVE_SENSOR /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */
kSensorWallEndGame = 18, // @ C018_SENSOR_WALL_END_GAME /* Triggered by event F0248_TIMELINE_ProcessEvent6_Square_Wall */
kSensorWallChampionPortrait = 127 // @ C127_SENSOR_WALL_CHAMPION_PORTRAIT /* Triggered by player click F0275_SENSOR_IsTriggeredByClickOnWall */
};
class Sensor {
Thing nextThing;
uint16 datAndType;
uint16 attributes;
uint16 action;
public:
Sensor(uint16 *rawDat) : nextThing(rawDat[0]), datAndType(rawDat[1]), attributes(rawDat[2]), action(rawDat[3]) {}
Thing getNextThing() { return nextThing; }
SensorType getType() { return (SensorType)(datAndType & 0x7F); } // @ M39_TYPE
uint16 getData() { return datAndType >> 7; } // @ M40_DATA
uint16 getDataMask1() { return (datAndType >> 7) & 0xF; } // @ M42_MASK1
uint16 getDataMask2() { return (datAndType >> 11) & 0xF; } // @ M43_MASK2
void setData(int16 dat) { datAndType = (datAndType & 0x7F) | (dat << 7); } // @ M41_SET_DATA
void setTypeDisabled() { datAndType &= 0xFF80; } // @ M44_SET_TYPE_DISABLED
uint16 getOrnOrdinal() { return attributes >> 12; }
bool isLocalAction() { return (attributes >> 11) & 1; }
uint16 getDelay() { return (attributes >> 7) & 0xF; }
bool hasSound() { return (attributes >> 6) & 1; }
bool shouldRevert() { return (attributes >> 5) & 1; }
SensorActionType getActionType() { return (SensorActionType)((attributes >> 3) & 3); }
bool isSingleUse() { return (attributes >> 2) & 1; }
uint16 getRemoteMapY() { return (action >> 11); }
uint16 getRemoteMapX() { return (action >> 6) & 0x1F; }
direction getRemoteDir() { return (direction)((action >> 4) & 3); }
uint16 getLocalAction() { return (action >> 4); }
// some macros missing, i got bored
}; // @ SENSOR
class Group {
Thing nextThing;
Thing possessionID;
byte type;
byte position;
uint16 health[4];
uint16 attributes;
public:
Group(uint16 *rawDat) : nextThing(rawDat[0]), possessionID(rawDat[1]), type(rawDat[2]),
position(rawDat[3]), attributes(rawDat[8]) {
health[0] = rawDat[4];
health[1] = rawDat[5];
health[2] = rawDat[6];
health[3] = rawDat[7];
}
Thing getNextThing() { return nextThing; }
}; // @ GROUP
class Weapon {
Thing nextThing;
uint16 desc;
public:
Weapon(uint16 *rawDat) : nextThing(rawDat[0]), desc(rawDat[1]) {}
Thing getNextThing() { return nextThing; }
}; // @ WEAPON
class Armour {
Thing nextThing;
uint16 attributes;
public:
Armour(uint16 *rawDat) : nextThing(rawDat[0]), attributes(rawDat[1]) {}
Thing getNextThing() { return nextThing; }
}; // @ ARMOUR
class Scroll {
Thing nextThing;
uint16 attributes;
public:
Scroll(uint16 *rawDat) : nextThing(rawDat[0]), attributes(rawDat[1]) {}
void set(Thing next, uint16 attribs) {
nextThing = next;
attributes = attribs;
}
Thing getNextThing() { return nextThing; }
}; // @ SCROLL
class Potion {
Thing nextThing;
uint16 attributes;
public:
Potion(uint16 *rawDat) : nextThing(rawDat[0]), attributes(rawDat[1]) {}
Thing getNextThing() { return nextThing; }
}; // @ POTION
class Container {
Thing nextThing;
Thing nextContainedThing;
uint16 type;
public:
Container(uint16 *rawDat) : nextThing(rawDat[0]), nextContainedThing(rawDat[1]), type(rawDat[2]) {}
Thing getNextThing() { return nextThing; }
}; // @ CONTAINER
class Junk {
Thing nextThing;
uint16 attributes;
public:
Junk(uint16 *rawDat) : nextThing(rawDat[0]), attributes(rawDat[1]) {}
Thing getNextThing() { return nextThing; }
}; // @ JUNK
class Projectile {
Thing nextThing;
Thing object;
byte kineticEnergy;
byte damageEnergy;
uint16 timerIndex;
public:
Projectile(uint16 *rawDat) : nextThing(rawDat[0]), object(rawDat[1]), kineticEnergy(rawDat[2]),
damageEnergy(rawDat[3]), timerIndex(rawDat[4]) {}
Thing getNextThing() { return nextThing; }
}; // @ PROJECTILE
class Explosion {
Thing nextThing;
uint16 attributes;
public:
Explosion(uint16 *rawDat) : nextThing(rawDat[0]), attributes(rawDat[1]) {}
Thing getNextThing() { return nextThing; }
}; // @ EXPLOSION
enum SquareMask {
kWallWestRandOrnAllowed = 0x1,
kWallSouthRandOrnAllowed = 0x2,
kWallEastRandOrnAllowed = 0x4,
kWallNorthRandOrnAllowed = 0x8,
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kCorridorRandOrnAllowed = 0x8,
kPitImaginary = 0x1,
kPitInvisible = 0x4,
kPitOpen = 0x8,
kStairsUp = 0x4,
kStairsNorthSouthOrient = 0x8,
kDoorNorthSouthOrient = 0x8,
kTeleporterVisible = 0x4,
kTeleporterOpen = 0x8,
kFakeWallImaginary = 0x1,
kFakeWallOpen = 0x4,
kFakeWallRandOrnOrFootPAllowed = 0x8,
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kThingListPresent = 0x10,
kDecodeEvenIfInvisible = 0x8000
};
enum SquareType {
kChampionElemType = -2,
kCreatureElemType = -1,
kWallElemType = 0,
kCorridorElemType = 1,
kPitElemType = 2,
kStairsElemType = 3,
kDoorElemType = 4,
kTeleporterElemType = 5,
kFakeWallElemType = 6,
kDoorSideElemType = 16,
kDoorFrontElemType = 17,
kStairsSideElemType = 18,
kStairsFrontElemType = 19
}; // @ C[-2..19]_ELEMENT_...
class Square {
byte data;
public:
Square(byte dat = 0) : data(dat) {}
Square(SquareType type) { setType(type); }
Square &set(byte dat) { this->data = dat; return *this; }
Square &set(SquareMask mask) { data |= mask; return *this; }
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byte get(SquareMask mask) { return data & mask; }
byte getDoorState() { return data & 0x7; } // @ M36_DOOR_STATE
Square &setDoorState(byte state) { data = ((data & ~0x7) | state); } // @ M37_SET_DOOR_STATE
SquareType getType() { return (SquareType)(data >> 5); } // @ M34_SQUARE_TYPE
Square &setType(SquareType type) { data = (data & 0x1F) | type << 5; return *this; }
byte toByte() { return data; } // I don't like 'em casts
};
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struct DungeonFileHeader {
uint16 dungeonId; // @ G0526_ui_DungeonID
// equal to dungeonId
uint16 ornamentRandomSeed;
uint32 rawMapDataSize;
uint8 mapCount;
uint16 textDataWordCount;
direction partyStartDir; // @ InitialPartyLocation
uint16 partyStartPosX, partyStartPosY;
uint16 squareFirstThingCount; // @ SquareFirstThingCount
uint16 thingCounts[16]; // @ ThingCount[16]
}; // @ DUNGEON_HEADER
struct Map {
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uint32 rawDunDataOffset;
uint8 offsetMapX, offsetMapY;
uint8 level; // only used in DMII
uint8 width, height; // !!! THESRE ARE INCLUSIVE BOUNDARIES
// orn short for Ornament
uint8 wallOrnCount; /* May be used in a Sensor on a Wall or closed Fake Wall square */
uint8 randWallOrnCount; /* Used only on some Wall squares and some closed Fake Wall squares */
uint8 floorOrnCount; /* May be used in a Sensor on a Pit, open Fake Wall, Corridor or Teleporter square */
uint8 randFloorOrnCount; /* Used only on some Corridor squares and some open Fake Wall squares */
uint8 doorOrnCount;
uint8 creatureTypeCount;
uint8 difficulty;
FloorSet floorSet;
WallSet wallSet;
uint8 doorSet0, doorSet1;
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}; // @ MAP
struct DungeonData {
// I have no idea the heck is this
uint16 *mapsFirstColumnIndex; // @ G0281_pui_DungeonMapsFirstColumnIndex
uint16 columCount; // @ G0282_ui_DungeonColumnCount
// I have no idea the heck is this
uint16 *columnsCumulativeSquareThingCount; // @ G0280_pui_DungeonColumnsCumulativeSquareThingCount
Thing *squareFirstThings; // @ G0283_pT_SquareFirstThings
uint16 *textData; // @ G0260_pui_DungeonTextData
uint16 **thingsData[16]; // @ G0284_apuc_ThingData
byte ***mapData; // @ G0279_pppuc_DungeonMapData
// TODO: ??? is this doing here
uint16 eventMaximumCount; // @ G0369_ui_EventMaximumCount
}; // @ AGGREGATE
struct CurrMapData {
direction partyDir; // @ G0308_i_PartyDirection
int16 partyPosX; // @ G0306_i_PartyMapX
int16 partyPosY; // @ G0307_i_PartyMapY
uint8 currPartyMapIndex; // @ G0309_i_PartyMapIndex
uint8 index; // @ G0272_i_CurrentMapIndex
byte **data; // @ G0271_ppuc_CurrentMapData
Map *map; // @ G0269_ps_CurrentMap
uint16 width; // @ G0273_i_CurrentMapWidth
uint16 height; // @ G0274_i_CurrentMapHeight
uint16 *colCumulativeSquareFirstThingCount; // @G0270_pui_CurrentMapColumnsCumulativeSquareFirstThingCount
}; // @ AGGREGATE
struct Messages {
bool newGame; // @ G0298_B_NewGame
bool restartGameRequest; // @ G0523_B_RestartGameRequested
}; // @ AGGREGATE
class DungeonMan {
DMEngine *_vm;
DungeonMan(const DungeonMan &other); // no implementation on purpose
void operator=(const DungeonMan &rhs); // no implementation on purpose
Square getSquare(int16 mapX, int16 mapY); // @ F0151_DUNGEON_GetSquare
Square getRelSquare(direction dir, int16 stepsForward, int16 stepsRight, int16 posX, int16 posY); // @ F0152_DUNGEON_GetRelativeSquare
void decompressDungeonFile(); // @ F0455_FLOPPY_DecompressDungeon
int16 getSquareFirstThingIndex(int16 mapX, int16 mapY); // @ F0160_DUNGEON_GetSquareFirstThingIndex
Thing getSquareFirstThing(int16 mapX, int16 mapY); // @ F0161_DUNGEON_GetSquareFirstThing
int16 getRandomOrnOrdinal(bool allowed, int16 count, int16 mapX, int16 mapY, int16 modulo); // @ F0170_DUNGEON_GetRandomOrnamentOrdinal
void setSquareAspectOrnOrdinals(uint16 *aspectArray, bool leftAllowed, bool frontAllowed, bool rightAllowed, direction dir,
int16 mapX, int16 mapY, bool isFakeWall); // @ F0171_DUNGEON_SetSquareAspectRandomWallOrnamentOrdinals
void setCurrentMap(uint16 mapIndex); // @ F0173_DUNGEON_SetCurrentMap
Thing getNextThing(Thing thing); // @ F0159_DUNGEON_GetNextThing(THING P0280_T_Thing)
uint16 *getThingData(Thing thing); // @ unsigned char* F0156_DUNGEON_GetThingData(register THING P0276_T_Thing)
public:
DungeonMan(DMEngine *dmEngine);
~DungeonMan();
// TODO: this does stuff other than load the file!
void loadDungeonFile(); // @ F0434_STARTEND_IsLoadDungeonSuccessful_CPSC
void setCurrentMapAndPartyMap(uint16 mapIndex); // @ F0174_DUNGEON_SetCurrentMapAndPartyMap
bool isWallOrnAnAlcove(int16 wallOrnIndex); // @ F0149_DUNGEON_IsWallOrnamentAnAlcove
void mapCoordsAfterRelMovement(direction dir, int16 stepsForward, int16 stepsRight, int16 &posX, int16 &posY); // @ F0150_DUNGEON_UpdateMapCoordinatesAfterRelativeMovement
SquareType getRelSquareType(direction dir, int16 stepsForward, int16 stepsRight, int16 posX, int16 posY) {
return Square(getRelSquare(dir, stepsForward, stepsRight, posX, posY)).getType();
} // @ F0153_DUNGEON_GetRelativeSquareType
void setSquareAspect(uint16 *aspectArray, direction dir, int16 mapX, int16 mapY); // @ F0172_DUNGEON_SetSquareAspect
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void decodeText(char *destString, Thing thing, TextType type); // F0168_DUNGEON_DecodeText
uint32 _rawDunFileDataSize; // @ probably NONE
byte *_rawDunFileData; // @ ???
DungeonFileHeader _fileHeader; // @ G0278_ps_DungeonHeader
DungeonData _dunData; // @ NONE
CurrMapData _currMap; // @ NONE
Map *_maps; // @ G0277_ps_DungeonMaps
// does not have to be freed
byte *_rawMapData; // @ G0276_puc_DungeonRawMapData
Messages _messages; // @ NONE;
int16 _currMapInscriptionWallOrnIndex; // @ G0265_i_CurrentMapInscriptionWallOrnamentIndex
uint16 _dungeonViewClickableBoxes[6][4]; // G0291_aauc_DungeonViewClickableBoxes
bool _isFacingAlcove; // @ G0286_B_FacingAlcove
bool _isFacingViAltar; // @ G0287_B_FacingViAltar
bool _isFacingFountain; // @ G0288_B_FacingFountain
};
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};
#endif