81 lines
2.2 KiB
C++
81 lines
2.2 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/continue_save_dialog.h"
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#include "titanic/titanic.h"
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namespace Titanic {
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CContinueSaveDialog::CContinueSaveDialog() {
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g_vm->_events->addTarget(this);
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_highlightedSlot = _selectedSlot = -999;
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}
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CContinueSaveDialog::~CContinueSaveDialog() {
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g_vm->_events->removeTarget();
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}
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void CContinueSaveDialog::addSavegame(int slot, const CString &name) {
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_saves.push_back(SaveEntry(slot, name));
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}
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int CContinueSaveDialog::show() {
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// Load images for the dialog
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loadImages();
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// Render the view
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render();
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// Event loop waiting for selection
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while (!g_vm->shouldQuit() && _selectedSlot == -999) {
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g_vm->_events->pollEventsAndWait();
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}
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return _selectedSlot;
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}
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void CContinueSaveDialog::loadImages() {
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_backdrop.load("Bitmap/BACKDROP");
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_evilTwin.load("Bitmap/EVILTWIN");
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}
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void CContinueSaveDialog::render() {
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Graphics::Screen &screen = *g_vm->_screen;
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screen.clear();
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screen.blitFrom(_backdrop, Common::Point(48, 22));
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}
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void CContinueSaveDialog::leftButtonDown(const Point &mousePos) {
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}
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void CContinueSaveDialog::leftButtonUp(const Point &mousePos) {
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}
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void CContinueSaveDialog::keyDown(Common::KeyState keyState) {
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if (keyState.keycode == Common::KEYCODE_ESCAPE)
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_selectedSlot = EXIT_GAME;
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}
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} // End of namespace Titanic
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