scummvm/engines/lab/graphics.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#ifndef LAB_GRAPHICS_H
#define LAB_GRAPHICS_H
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#include "graphics/palette.h"
#include "lab/anim.h"
#include "lab/processroom.h"
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namespace Lab {
class LabEngine;
struct TextFont {
uint32 _dataLength;
uint16 _height;
byte _widths[256];
uint16 _offsets[256];
byte *_data;
};
enum TransitionType {
kTransitionNone,
kTransitionWipe,
kTransitionScrollWipe,
kTransitionScrollBlack,
kTransitionScrollBounce,
kTransitionTransporter,
kTransitionReadFirstFrame,
kTransitionReadNextFrame
};
class DisplayMan {
private:
LabEngine *_vm;
uint16 fadeNumIn(uint16 num, uint16 res, uint16 counter);
uint16 fadeNumOut(uint16 num, uint16 res, uint16 counter);
byte _curapen;
byte *_curBitmap;
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byte _curvgapal[256 * 3];
byte *_tempScrollData;
public:
DisplayMan(LabEngine *lab);
virtual ~DisplayMan();
void loadPict(const char *filename);
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void readPict(const char *filename, bool playOnce, bool onlyDiffData = false);
void freePict();
byte *readPictToMem(const char *filename, uint16 x, uint16 y);
void doScrollBlack();
void copyPage(uint16 width, uint16 height, uint16 nheight, uint16 startline, byte *mem);
void doScrollWipe(char *filename);
void doScrollBounce();
void doTransWipe(CloseDataPtr *cPtr, char *filename);
void doTransition(TransitionType transitionType, CloseDataPtr *cPtr, char *filename);
void blackScreen();
void whiteScreen();
void blackAllScreen();
void createBox(uint16 y2);
void drawPanel();
bool setUpScreens();
int32 longDrawMessage(const char *str);
void drawMessage(const char *str);
void setAPen(byte pennum);
void rectFill(uint16 x1, uint16 y1, uint16 x2, uint16 y2);
void rectFillScaled(uint16 x1, uint16 y1, uint16 x2, uint16 y2);
/* Window text stuff */
uint32 flowText(void *font, /* the TextAttr pointer */
int16 spacing, /* How much vertical spacing between the lines */
byte pencolor, /* pen number to use for text */
byte backpen, /* the background color */
bool fillback, /* Whether to fill the background */
bool centerh, /* Whether to center the text horizontally */
bool centerv, /* Whether to center the text vertically */
bool output, /* Whether to output any text */
uint16 x1, uint16 y1, /* Cords */
uint16 x2, uint16 y2,
const char *text); /* The text itself */
uint32 flowTextScaled(void *font, /* the TextAttr pointer */
int16 spacing, /* How much vertical spacing between the lines */
byte pencolor, /* pen number to use for text */
byte backpen, /* the background color */
bool fillback, /* Whether to fill the background */
bool centerh, /* Whether to center the text horizontally */
bool centerv, /* Whether to center the text vertically */
bool output, /* Whether to output any text */
uint16 x1, uint16 y1, /* Cords */
uint16 x2, uint16 y2,
const char *text); /* The text itself */
uint32 flowTextToMem(Image *destIm,
void *font, /* the TextAttr pointer */
int16 spacing, /* How much vertical spacing between the lines */
byte pencolor, /* pen number to use for text */
byte backpen, /* the background color */
bool fillback, /* Whether to fill the background */
bool centerh, /* Whether to center the text horizontally */
bool centerv, /* Whether to center the text vertically */
bool output, /* Whether to output any text */
uint16 x1, uint16 y1, /* Cords */
uint16 x2, uint16 y2,
const char *str); /* The text itself */
void drawHLine(uint16 x, uint16 y1, uint16 y2);
void drawVLine(uint16 x1, uint16 y, uint16 x2);
void screenUpdate();
bool createScreen(bool HiRes);
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void setAmigaPal(uint16 *pal, uint16 numColors);
void writeColorRegs(byte *buf, uint16 first, uint16 numreg);
void setPalette(void *cmap, uint16 numcolors);
void overlayRect(uint16 pencolor, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
byte *getCurrentDrawingBuffer();
void scrollDisplayX(int16 dx, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
void scrollDisplayY(int16 dy, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
void fade(bool fadein, uint16 res);
void closeFont(TextFont *tf);
uint16 textLength(TextFont *tf, const char *text, uint16 numchars);
uint16 textHeight(TextFont *tf);
void text(TextFont *tf, uint16 x, uint16 y, uint16 color, const char *text, uint16 numchars);
void getLine(TextFont *tf, char *lineBuffer, const char **mainBuffer, uint16 lineWidth);
bool _longWinInFront;
bool _lastMessageLong;
uint32 _screenBytesPerPage;
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int _screenWidth;
int _screenHeight;
byte *_displayBuffer;
byte *_currentDisplayBuffer;
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bool _doNotDrawMessage;
uint16 *FadePalette;
BitMap _dispBitMap;
};
} // End of namespace Lab
#endif // LAB_GRAPHICS_H