135 lines
4.4 KiB
C++
135 lines
4.4 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sci/sci.h"
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#include "sci/resource.h"
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#include "sci/graphics/palette.h"
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#include "sci/graphics/remap.h"
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#include "sci/graphics/screen.h"
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namespace Sci {
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#pragma mark -
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#pragma mark SCI16 remapping (QFG4 demo)
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GfxRemap::GfxRemap(GfxScreen *screen, GfxPalette *palette)
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: _screen(screen), _palette(palette) {
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_remapOn = false;
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resetRemapping();
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}
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GfxRemap::~GfxRemap() {
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}
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byte GfxRemap::remapColor(byte remappedColor, byte screenColor) {
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assert(_remapOn);
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if (_remappingType[remappedColor] == kRemappingByRange)
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return _remappingByRange[screenColor];
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else if (_remappingType[remappedColor] == kRemappingByPercent)
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return _remappingByPercent[screenColor];
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else
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error("remapColor(): Color %d isn't remapped", remappedColor);
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return 0; // should never reach here
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}
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void GfxRemap::resetRemapping() {
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_remapOn = false;
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_remappingPercentToSet = 0;
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for (int i = 0; i < 256; i++) {
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_remappingType[i] = kRemappingNone;
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_remappingByPercent[i] = i;
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_remappingByRange[i] = i;
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}
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}
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void GfxRemap::setRemappingPercent(byte color, byte percent) {
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_remapOn = true;
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// We need to defer the setup of the remapping table every time the screen
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// palette is changed, so that kernelFindColor() can find the correct
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// colors. Set it once here, in case the palette stays the same and update
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// it on each palette change by copySysPaletteToScreen().
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_remappingPercentToSet = percent;
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for (int i = 0; i < 256; i++) {
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byte r = _palette->_sysPalette.colors[i].r * _remappingPercentToSet / 100;
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byte g = _palette->_sysPalette.colors[i].g * _remappingPercentToSet / 100;
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byte b = _palette->_sysPalette.colors[i].b * _remappingPercentToSet / 100;
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_remappingByPercent[i] = _palette->kernelFindColor(r, g, b);
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}
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_remappingType[color] = kRemappingByPercent;
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}
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void GfxRemap::setRemappingRange(byte color, byte from, byte to, byte base) {
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_remapOn = true;
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for (int i = from; i <= to; i++) {
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_remappingByRange[i] = i + base;
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}
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_remappingType[color] = kRemappingByRange;
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}
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void GfxRemap::updateRemapping() {
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// Check if we need to reset remapping by percent with the new colors.
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if (_remappingPercentToSet) {
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for (int i = 0; i < 256; i++) {
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byte r = _palette->_sysPalette.colors[i].r * _remappingPercentToSet / 100;
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byte g = _palette->_sysPalette.colors[i].g * _remappingPercentToSet / 100;
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byte b = _palette->_sysPalette.colors[i].b * _remappingPercentToSet / 100;
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_remappingByPercent[i] = _palette->kernelFindColor(r, g, b);
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}
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}
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}
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#pragma mark -
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#pragma mark SCI32 remapping
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#if 0
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// TODO
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void GfxRemap32::setRemappingPercentGray(byte color, byte percent) {
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_remapOn = true;
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// We need to defer the setup of the remapping table every time the screen
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// palette is changed, so that kernelFindColor() can find the correct
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// colors. Set it once here, in case the palette stays the same and update
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// it on each palette change by copySysPaletteToScreen().
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_remappingPercentToSet = percent;
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// Note: This is not what the original does, but the results are the same visually
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for (int i = 0; i < 256; i++) {
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byte rComponent = (byte)(_sysPalette.colors[i].r * _remappingPercentToSet * 0.30 / 100);
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byte gComponent = (byte)(_sysPalette.colors[i].g * _remappingPercentToSet * 0.59 / 100);
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byte bComponent = (byte)(_sysPalette.colors[i].b * _remappingPercentToSet * 0.11 / 100);
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byte luminosity = rComponent + gComponent + bComponent;
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_remappingByPercent[i] = kernelFindColor(luminosity, luminosity, luminosity);
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}
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_remappingType[color] = kRemappingByPercent;
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}
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#endif
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} // End of namespace Sci
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