2012-06-28 00:07:29 +02:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GOB_PREGOB_PREGOB_H
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#define GOB_PREGOB_PREGOB_H
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2012-06-30 01:23:21 +02:00
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#include "common/str.h"
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2012-06-28 21:25:54 +02:00
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#include "gob/util.h"
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2012-06-30 00:41:55 +02:00
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#include "gob/pregob/txtfile.h"
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2012-06-28 00:07:29 +02:00
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namespace Gob {
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class GobEngine;
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2012-06-28 17:45:02 +02:00
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class Surface;
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2012-06-28 00:07:29 +02:00
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2012-06-29 19:34:14 +02:00
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class ANIObject;
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2012-06-28 00:07:29 +02:00
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class PreGob {
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public:
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PreGob(GobEngine *vm);
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virtual ~PreGob();
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virtual void run() = 0;
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protected:
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2012-06-28 03:38:27 +02:00
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void initScreen(); ///< Initialize the game screen.
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void fadeOut(); ///< Fade to black.
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void fadeIn(); ///< Fade to the current palette.
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void clearScreen();
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/** Change the palette.
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*
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* @param palette The palette to change to.
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* @param size Size of the palette in colors.
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*/
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void setPalette(const byte *palette, uint16 size); ///< Change the palette
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2012-06-28 17:45:02 +02:00
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void addCursor();
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void removeCursor();
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void setCursor(Surface &sprite, int16 hotspotX, int16 hotspotY);
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void setCursor(Surface &sprite, int16 left, int16 top, int16 right, int16 bottom,
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int16 hotspotX, int16 hotspotY);
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void showCursor();
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void hideCursor();
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bool isCursorVisible() const;
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2012-06-28 21:25:54 +02:00
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void endFrame(bool doInput);
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int16 checkInput(int16 &mouseX, int16 &mouseY, MouseButtons &mouseButtons);
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int16 waitInput (int16 &mouseX, int16 &mouseY, MouseButtons &mouseButtons);
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int16 waitInput();
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bool hasInput();
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2012-06-29 19:34:14 +02:00
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void clearAnim(ANIObject &ani);
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void drawAnim(ANIObject &ani);
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void redrawAnim(ANIObject &ani);
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2012-06-30 01:23:21 +02:00
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Common::String getLocFile(const Common::String &file) const;
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2012-06-30 00:41:55 +02:00
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TXTFile *loadTXT(const Common::String &txtFile, TXTFile::Format format) const;
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2012-06-28 17:45:02 +02:00
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2012-06-28 00:07:29 +02:00
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GobEngine *_vm;
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2012-06-28 03:38:27 +02:00
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private:
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bool _fadedOut; ///< Did we fade out?
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2012-06-28 00:07:29 +02:00
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};
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} // End of namespace Gob
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#endif // GOB_PREGOB_PREGOB_H
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