2019-05-28 07:58:50 +10:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include <common/debug.h>
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#include "bigfile.h"
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#include "actor.h"
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2019-07-14 11:55:46 +10:00
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#include "cursor.h"
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2019-06-19 21:49:58 +10:00
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#include "actorresource.h"
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2019-05-28 07:58:50 +10:00
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#include "talk.h"
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2019-06-17 19:41:54 +10:00
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#include "sound.h"
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2019-05-28 07:58:50 +10:00
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#include "dragons.h"
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2019-06-19 21:49:58 +10:00
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#include "dragonini.h"
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#include "dragonimg.h"
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#include "dragonobd.h"
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#include "scene.h"
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2019-07-05 20:31:52 +10:00
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#include "font.h"
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2019-07-14 11:55:46 +10:00
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#include "scriptopcodes.h"
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2019-05-28 07:58:50 +10:00
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namespace Dragons {
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Talk::Talk(DragonsEngine *vm, BigfileArchive *bigfileArchive): _vm(vm), _bigfileArchive(bigfileArchive) {
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}
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void Talk::init() {
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}
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2019-07-05 20:31:52 +10:00
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void Talk::loadText(uint32 textIndex, uint16 *textBuffer, uint16 bufferLength) {
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2019-05-28 07:58:50 +10:00
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char filename[13] = "drag0000.txt";
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uint32 fileNo = (textIndex >> 0xc) & 0xffff;
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uint32 fileOffset = textIndex & 0xfff;
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sprintf(filename, "drag%04d.txt", fileNo);
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uint32 size;
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byte *data = _bigfileArchive->load(filename, size);
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2019-07-14 11:55:46 +10:00
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debug("DIALOG: %s, %s, %d", filename, data, fileOffset);
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2019-05-28 07:58:50 +10:00
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printWideText(data + 10 + fileOffset);
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2019-07-05 20:31:52 +10:00
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copyTextToBuffer(textBuffer, data + 10 + fileOffset, bufferLength);
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2019-05-28 07:58:50 +10:00
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delete data;
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}
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void Talk::printWideText(byte *text) {
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char buf[2000];
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int i = 0;
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for (; READ_LE_INT16(text) != 0 && i < 1999; i++) {
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buf[i] = *text;
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text += 2;
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}
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buf[i] = 0;
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debug("TEXT: %s", buf);
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}
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void
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2019-07-05 20:31:52 +10:00
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Talk::FUN_8003239c(uint16 *dialog, int16 x, int16 y, int32 param_4, uint16 param_5, Actor *actor, uint16 startSequenceId,
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2019-05-28 07:58:50 +10:00
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uint16 endSequenceId, uint32 textId) {
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//TODO 0x800323a4
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//TODO dragon_text_related(textId);
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_vm->data_800633fc = 1;
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uint32 uVar4 = 0; //TODO FUN_8001d1ac(0,textId,0);
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actor->updateSequence(startSequenceId);
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2019-06-17 19:41:54 +10:00
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_vm->_sound->playSpeech(textId);
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2019-07-05 20:31:52 +10:00
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conversation_related_maybe(dialog, (int)x, (int)y,param_4 & 0xffff, (uint)param_5, textId, uVar4 & 0xffff);
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2019-06-17 19:41:54 +10:00
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2019-05-28 07:58:50 +10:00
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actor->updateSequence(endSequenceId);
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}
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2019-06-17 19:41:54 +10:00
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void
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Talk::conversation_related_maybe(uint16 *dialogText, uint16 x, uint16 y, uint16 param_4, int16 param_5, uint32 textId,
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int16 param_7) {
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2019-06-19 21:49:58 +10:00
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//TODO display dialog text here while we wait for audio stream to complete.
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2019-07-05 20:31:52 +10:00
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_vm->_fontManager->addText(x, y, dialogText, wideStrLen(dialogText), 0);
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2019-06-17 19:41:54 +10:00
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while (_vm->isFlagSet(ENGINE_FLAG_8000)) {
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_vm->waitForFrames(1);
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}
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2019-07-14 11:55:46 +10:00
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_vm->_fontManager->clearText();
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2019-06-17 19:41:54 +10:00
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}
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2019-06-19 21:49:58 +10:00
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uint32 Talk::displayDialogAroundINI(uint32 iniId, uint16 *dialogText, uint32 textIndex)
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{
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DragonINI *ini = iniId == 0 ? _vm->_dragonINIResource->getFlickerRecord() : _vm->getINI(iniId - 1);
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if ((ini->field_1a_flags_maybe & 1) == 0) {
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IMG *local_v1_184 = _vm->_dragonIMG->getIMG(ini->field_2);
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int x, y;
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if (local_v1_184->field_e == 0) {
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y = (uint)(ushort)local_v1_184->y;
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x = local_v1_184->field_a;
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}
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else {
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x = local_v1_184->field_a;
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y = (uint)(ushort)local_v1_184->y << 3;
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}
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displayDialogAroundPoint
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(dialogText,
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((x - _vm->_scene->_camera.x) * 0x10000) >> 0x13,
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((y - _vm->_scene->_camera.y) * 0x10000) >> 0x13,
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READ_LE_UINT16(_vm->_dragonOBD->getFromOpt(ini->id) + 6)
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,1,textIndex);
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}
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else {
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displayDialogAroundActor
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(ini->actor,
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READ_LE_UINT16(_vm->_dragonOBD->getFromOpt(ini->id) + 6),
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dialogText,textIndex);
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}
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return 1;
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}
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void
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Talk::displayDialogAroundPoint(uint16 *dialogText, uint16 x, uint16 y, uint16 param_4, int16 param_5, uint32 textId) {
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// TODO
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//
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// puVar1 = &DAT_80011a60;
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// puVar2 = local_58;
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// do {
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// puVar8 = puVar2;
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// puVar7 = puVar1;
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// uVar4 = puVar7[1];
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// uVar5 = puVar7[2];
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// uVar6 = puVar7[3];
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// *puVar8 = *puVar7;
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// puVar8[1] = uVar4;
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// puVar8[2] = uVar5;
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// puVar8[3] = uVar6;
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// puVar1 = puVar7 + 4;
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// puVar2 = puVar8 + 4;
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// } while (puVar7 + 4 != (undefined4 *)&DAT_80011a80);
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// uVar4 = puVar7[5];
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// puVar8[4] = _DAT_80011a80;
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// puVar8[5] = uVar4;
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_vm->data_800633fc = 1;
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// sVar3 = FUN_8001d1ac(0,textId,0);
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_vm->_sound->playSpeech(textId);
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// if (dialogText == (uint16_t *)0x0) {
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// dialogText = (uint16_t *)local_58;
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// }
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2019-07-11 07:47:13 +10:00
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conversation_related_maybe(dialogText,x,y,param_4,param_5,textId,0); // sVar3); TODO I think this is audio status
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2019-06-19 21:49:58 +10:00
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}
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void Talk::displayDialogAroundActor(Actor *actor, uint16 param_2, uint16 *dialogText, uint32 textIndex) {
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displayDialogAroundPoint
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(dialogText,(ushort)((int)(((uint)actor->x_pos - _vm->_scene->_camera.x) * 0x10000) >> 0x13),
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(short)((int)((((uint)actor->y_pos - (uint)actor->frame->yOffset) - (uint)_vm->_scene->_camera.y) * 0x10000) >> 0x13) - 3,
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param_2,1,textIndex);
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}
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2019-07-05 20:31:52 +10:00
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void Talk::copyTextToBuffer(uint16 *destBuffer, byte *src, uint32 destBufferLength) {
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for(int i = 0; i < destBufferLength - 1; i++) {
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destBuffer[i] = READ_LE_UINT16(src);
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src += 2;
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if(destBuffer[i] == 0) {
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return;
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}
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}
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destBuffer[destBufferLength - 1] = 0;
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}
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uint32 Talk::wideStrLen(uint16 *text) {
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int i = 0;
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while(text[i] != 0) {
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i++;
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}
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return i;
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}
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2019-07-14 11:55:46 +10:00
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void Talk::addTalkDialogEntry(TalkDialogEntry *talkDialogEntry) {
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_dialogEntries.push_back(talkDialogEntry);
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}
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void callMaybeResetData() {
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//TODO do we need this?
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}
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bool Talk::talkToActor(ScriptOpCall &scriptOpCall) {
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uint16 numEntries;
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uint16_t sequenceId;
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TalkDialogEntry *selectedDialogText;
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uint iniId;
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ScriptOpCall local_1d20;
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short local_990 [5];
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byte auStack2438 [390];
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short local_800 [1000];
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bool isFlag8Set = _vm->isFlagSet(ENGINE_FLAG_8);
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bool isFlag100Set = _vm->isFlagSet(ENGINE_FLAG_100);
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_vm->clearFlags(ENGINE_FLAG_8);
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Actor *flickerActor = _vm->_dragonINIResource->getFlickerRecord()->actor;
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//TODO clear entries;
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_vm->_scriptOpcodes->loadTalkDialogEntries(scriptOpCall);
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numEntries = _dialogEntries.size();
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if (numEntries == 0) {
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return 0;
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}
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_vm->setFlags(ENGINE_FLAG_100);
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do {
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callMaybeResetData();
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int numActiveDialogEntries = 0;
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for (Common::List<TalkDialogEntry*>::iterator it = _dialogEntries.begin(); it != _dialogEntries.end(); it++) {
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if (!(*it)->flags & 1) {
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numActiveDialogEntries++;
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}
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}
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if (numActiveDialogEntries == 0) {
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//TODO logic from LAB_80029bc0 reset cursor
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exitTalkMenu(isFlag8Set, isFlag100Set);
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return 1;
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}
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selectedDialogText = displayTalkDialogMenu();
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if (selectedDialogText == NULL) {
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callMaybeResetData();
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exitTalkMenu(isFlag8Set, isFlag100Set);
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return 1;
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}
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_vm->clearFlags(ENGINE_FLAG_8);
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strcpy((char *)local_990,selectedDialogText->dialogText);
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// UTF16ToUTF16Z(auStack2438,selectedDialogText->dialogText + 10);
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// load_string_from_dragon_txt(selectedDialogText->textIndex1,(char *)local_800);
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// if (local_990[0] != 0) {
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// flickerActor->setFlag(ACTOR_FLAG_2000);
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// sequenceId = flickerActor->_sequenceID;
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// playSoundFromTxtIndex(selectedDialogText->textIndex);
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// if (flickerActor->_sequenceID2 != -1) {
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// flickerActor->updateSequence(flickerActor->_sequenceID2 + 0x10);
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// }
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// displayDialogAroundINI(0,(uint8_t *)local_990,selectedDialogText->textIndex);
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// flickerActor->updateSequence(sequenceId);
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// flickerActor->clearFlag(ACTOR_FLAG_2000);
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// }
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if ((selectedDialogText->flags & 2) == 0) {
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selectedDialogText->flags = selectedDialogText->flags | 1;
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}
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callMaybeResetData();
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if (local_800[0] != 0) {
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if (selectedDialogText->field_26c == -1) {
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// displayDialogAroundINI
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// ((uint)dragon_ini_index_under_active_cursor,(uint8_t *)local_800,
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// selectedDialogText->textIndex1);
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}
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else {
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iniId = _vm->_cursor->_iniUnderCursor; //dragon_ini_index_under_active_cursor;
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if (selectedDialogText->iniId != 0) {
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iniId = selectedDialogText->iniId;
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}
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Actor *iniActor = _vm->_dragonINIResource->getRecord(iniId - 1)->actor;
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sequenceId = iniActor->_sequenceID;
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// playSoundFromTxtIndex(selectedDialogText->textIndex1);
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// iniActor->updateSequence(selectedDialogText->field_26c);
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// displayDialogAroundINI(iniId,(uint8_t *)local_800,selectedDialogText->textIndex1);
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// iniActor->updateSequence(sequenceId);
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}
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}
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local_1d20._code = selectedDialogText->scriptCodeStartPtr;
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local_1d20._codeEnd = selectedDialogText->scriptCodeEndPtr;
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_vm->_scriptOpcodes->runScript(local_1d20);
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if (_vm->_scriptOpcodes->_data_80071f5c != 0) break;
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local_1d20._code = selectedDialogText->scriptCodeStartPtr;
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local_1d20._codeEnd = selectedDialogText->scriptCodeEndPtr;
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talkToActor(local_1d20);
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} while (_vm->_scriptOpcodes->_data_80071f5c == 0);
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_vm->_scriptOpcodes->_data_80071f5c--;
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// LAB_80029bc0:
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// actors[0].x_pos = cursor_x_var;
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// actors[0].y_pos = cursor_y_var;
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exitTalkMenu(isFlag8Set, isFlag100Set);
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return 1;
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}
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TalkDialogEntry *Talk::displayTalkDialogMenu() {
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return *_dialogEntries.begin();
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}
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void Talk::exitTalkMenu(bool isFlag8Set, bool isFlag100Set) {
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_vm->clearFlags(ENGINE_FLAG_8);
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_vm->clearFlags(ENGINE_FLAG_100);
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if (isFlag8Set) {
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_vm->setFlags(ENGINE_FLAG_8);
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}
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if (isFlag100Set) {
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_vm->setFlags(ENGINE_FLAG_100);
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}
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}
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2019-07-24 22:08:44 +10:00
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uint Talk::somethingTextAndSpeechAndAnimRelated(Actor *actor, int16 sequenceId1, int16 sequenceId2, uint32 textIndex,
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uint16 param_5) {
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short sVar1;
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uint uVar2;
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uint16 dialog[2048];
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dialog[0] = 0;
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_vm->_talk->loadText(textIndex, dialog, 2048);
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if (sequenceId1 != -1) {
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actor->updateSequence(sequenceId1);
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}
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displayDialogAroundActor(actor,param_5, dialog, textIndex);
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if (sequenceId2 != -1) {
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actor->updateSequence(sequenceId2);
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}
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return 1; //TODO this should get return value from displayDialogAroundActor();
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}
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2019-06-19 21:49:58 +10:00
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2019-05-28 07:58:50 +10:00
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} // End of namespace Dragons
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