scummvm/tinygl/memory.cpp

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/*
* Memory allocator for TinyGL
*/
#include "zgl.h"
/* modify these functions so that they suit your needs */
void gl_free(void *p)
{
free(p);
}
void *gl_malloc(int size)
{
return malloc(size);
}
void *gl_zalloc(int size)
{
return calloc(1, size);
}