2016-08-26 22:36:31 +02:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* Based on the Reverse Engineering work of Christophe Fontanel,
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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2016-04-26 14:44:01 +02:00
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#ifndef DM_H
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#define DM_H
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#include "common/random.h"
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#include "engines/engine.h"
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#include "gui/debugger.h"
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namespace DM {
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2016-05-21 12:55:37 +02:00
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class Console;
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class DisplayMan;
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class DungeonMan;
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2016-06-15 22:42:08 +02:00
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class EventManager;
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2016-06-17 14:29:05 +02:00
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class MenuMan;
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2016-06-18 11:36:31 +02:00
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class ChampionMan;
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class LoadsaveMan;
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2016-06-19 00:54:28 +02:00
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class ObjectMan;
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2016-06-19 16:17:28 +02:00
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class InventoryMan;
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2016-06-22 20:32:30 +02:00
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class TextMan;
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2016-05-21 12:55:37 +02:00
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2016-05-06 18:13:23 +02:00
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enum direction {
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kDirNorth = 0,
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kDirEast = 1,
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kDirSouth = 2,
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kDirWest = 3
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};
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2016-05-21 21:09:09 +02:00
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// TODO: refactor direction into a class
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2016-08-26 22:18:01 +02:00
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extern int8 _dirIntoStepCountEast[4];
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extern int8 _dirIntoStepCountNorth[4];
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2016-05-21 21:09:09 +02:00
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void turnDirRight(direction &dir);
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void turnDirLeft(direction &dir);
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2016-08-26 22:07:38 +02:00
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direction returnOppositeDir(direction dir);
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2016-05-21 21:09:09 +02:00
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bool isOrientedWestEast(direction dir);
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2016-06-21 17:45:10 +02:00
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2016-05-21 12:55:37 +02:00
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enum ThingType {
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kPartyThingType = -1, // @ CM1_THING_TYPE_PARTY, special value
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kDoorThingType = 0,
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kTeleporterThingType = 1,
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kTextstringType = 2,
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kSensorThingType = 3,
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kGroupThingType = 4,
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kWeaponThingType = 5,
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kArmourThingType = 6,
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kScrollThingType = 7,
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kPotionThingType = 8,
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kContainerThingType = 9,
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kJunkThingType = 10,
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kProjectileThingType = 14,
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kExplosionThingType = 15,
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kThingTypeTotal = 16 // +1 than the last (explosionThingType)
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}; // @ C[00..15]_THING_TYPE_...
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class Thing {
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2016-06-18 17:48:48 +02:00
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uint16 _data;
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2016-05-21 12:55:37 +02:00
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public:
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2016-06-18 17:48:48 +02:00
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static const Thing _thingNone;
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static const Thing _thingEndOfList;
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2016-05-21 12:55:37 +02:00
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2016-06-18 17:48:48 +02:00
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Thing() : _data(0) {}
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2016-06-22 07:47:41 +02:00
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explicit Thing(uint16 d) { set(d); }
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2016-05-21 12:55:37 +02:00
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void set(uint16 d) {
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2016-06-18 17:48:48 +02:00
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_data = d;
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2016-05-21 12:55:37 +02:00
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}
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2016-06-18 17:48:48 +02:00
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byte getCell() const { return _data >> 14; }
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ThingType getType() const { return (ThingType)((_data >> 10) & 0xF); }
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uint16 getIndex() const { return _data & 0x1FF; }
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uint16 toUint16() const { return _data; } // I don't like 'em cast operators
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bool operator==(const Thing &rhs) const { return _data == rhs._data; }
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bool operator!=(const Thing &rhs) const { return _data != rhs._data; }
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2016-05-21 12:55:37 +02:00
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}; // @ THING
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2016-04-26 14:44:01 +02:00
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enum {
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// engine debug channels
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kDMDebugExample = 1 << 0
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};
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class DMEngine : public Engine {
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2016-06-16 23:48:18 +02:00
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void startGame(); // @ F0462_START_StartGame_CPSF
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2016-06-18 19:58:19 +02:00
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void processNewPartyMap(uint16 mapIndex); // @ F0003_MAIN_ProcessNewPartyMap_CPSE
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2016-06-18 20:36:00 +02:00
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void initializeGame(); // @ F0463_START_InitializeGame_CPSADEF
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void gameloop(); // @ F0002_MAIN_GameLoop_CPSDF
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2016-04-26 14:44:01 +02:00
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public:
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2016-06-22 07:47:41 +02:00
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explicit DMEngine(OSystem *syst);
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2016-04-26 14:44:01 +02:00
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~DMEngine();
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2016-06-18 17:18:01 +02:00
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virtual Common::Error run(); // @ main
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2016-04-26 14:44:01 +02:00
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private:
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Console *_console;
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2016-05-07 23:27:16 +02:00
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public:
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2016-05-15 15:53:00 +02:00
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Common::RandomSource *_rnd;
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2016-05-02 20:58:55 +02:00
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DisplayMan *_displayMan;
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2016-05-03 17:55:04 +02:00
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DungeonMan *_dungeonMan;
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2016-06-15 10:41:33 +02:00
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EventManager *_eventMan;
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2016-06-17 14:29:05 +02:00
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MenuMan *_menuMan;
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2016-06-18 11:36:31 +02:00
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ChampionMan *_championMan;
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LoadsaveMan *_loadsaveMan;
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2016-06-19 00:54:28 +02:00
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ObjectMan *_objectMan;
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2016-06-19 16:17:28 +02:00
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InventoryMan *_inventoryMan;
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2016-06-22 20:32:30 +02:00
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TextMan *_textMan;
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2016-06-17 14:29:05 +02:00
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bool _stopWaitingForPlayerInput; // G0321_B_StopWaitingForPlayerInput
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bool _gameTimeTicking; // @ G0301_B_GameTimeTicking
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2016-06-18 11:36:31 +02:00
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bool _restartGameAllowed; // @ G0524_B_RestartGameAllowed
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uint32 _gameId; // @ G0525_l_GameID, probably useless here
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2016-06-18 19:42:05 +02:00
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bool _pressingEye; // @ G0331_B_PressingEye
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bool _stopPressingEye; // @ G0332_B_StopPressingEye
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bool _pressingMouth; // @ G0333_B_PressingMouth
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bool _stopPressingMouth; // @ G0334_B_StopPressingMouth
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bool _highlightBoxInversionRequested; // @ G0340_B_HighlightBoxInversionRequested
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2016-04-26 14:44:01 +02:00
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};
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class Console : public GUI::Debugger {
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public:
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2016-06-22 07:47:41 +02:00
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explicit Console(DMEngine *vm) {}
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2016-04-26 14:44:01 +02:00
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virtual ~Console(void) {}
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};
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} // End of namespace DM
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#endif
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