scummvm/engines/trecision/struct.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "Trecision/struct.h"
namespace Trecision {
void SRoom::loadRoom(Common::File *file) {
file->read(&_baseName, 4);
_flag = file->readByte();
file->readByte(); // Padding
_bkgAnim = file->readUint16LE();
for (int j = 0; j < MAXOBJINROOM; ++j)
_object[j] = file->readUint16LE();
for (int j = 0; j < MAXSOUNDSINROOM; ++j)
_sounds[j] = file->readUint16LE();
for (int j = 0; j < MAXACTIONINROOM; ++j)
_actions[j] = file->readUint16LE();
}
void SRoom::syncGameStream(Common::Serializer &ser) {
ser.syncBytes((byte *)_baseName, 4);
for (int i = 0; i < MAXACTIONINROOM; i++)
ser.syncAsUint16LE(_actions[i]);
ser.syncAsByte(_flag);
ser.syncAsUint16LE(_bkgAnim);
}
} // namespace Trecision