scummvm/engines/mads/debugger.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
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#include "common/file.h"
#include "mads/mads.h"
#include "mads/debugger.h"
namespace MADS {
Debugger::Debugger(MADSEngine *vm) : GUI::Debugger(), _vm(vm) {
_showMousePos = false;
DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit));
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DCmd_Register("scene", WRAP_METHOD(Debugger, Cmd_Mouse));
DCmd_Register("scene", WRAP_METHOD(Debugger, Cmd_LoadScene));
DCmd_Register("show_hotspots", WRAP_METHOD(Debugger, Cmd_ShowHotSpots));
DCmd_Register("list_hotspots", WRAP_METHOD(Debugger, Cmd_ListHotSpots));
DCmd_Register("play_sound", WRAP_METHOD(Debugger, Cmd_PlaySound));
DCmd_Register("play_audio", WRAP_METHOD(Debugger, Cmd_PlayAudio));
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DCmd_Register("show_codes", WRAP_METHOD(Debugger, Cmd_ShowCodes));
DCmd_Register("dump_file", WRAP_METHOD(Debugger, Cmd_DumpFile));
DCmd_Register("show_quote", WRAP_METHOD(Debugger, Cmd_ShowQuote));
DCmd_Register("item", WRAP_METHOD(Debugger, Cmd_Item));
}
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static int strToInt(const char *s) {
if (!*s)
// No string at all
return 0;
else if (toupper(s[strlen(s) - 1]) != 'H')
// Standard decimal string
return atoi(s);
// Hexadecimal string
uint tmp = 0;
int read = sscanf(s, "%xh", &tmp);
if (read < 1)
error("strToInt failed on string \"%s\"", s);
return (int)tmp;
}
bool Debugger::Cmd_Mouse(int argc, const char **argv) {
if (argc < 2) {
DebugPrintf("Format: mouse [ on | off ]\n");
} else {
_showMousePos = strcmp(argv[1], "on") == 0;
}
return true;
}
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bool Debugger::Cmd_LoadScene(int argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Current scene is: %d\n", _vm->_game->_scene._currentSceneId);
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DebugPrintf("Usage: %s <scene number>\n", argv[0]);
return true;
} else {
_vm->_game->_scene._nextSceneId = strToInt(argv[1]);
return false;
}
}
bool Debugger::Cmd_ShowHotSpots(int argc, const char **argv) {
Scene &scene = _vm->_game->_scene;
// hotspots
byte hotspotCol = _vm->getRandomNumber(255);
for (uint i = 0; i < scene._hotspots.size(); i++) {
scene._backgroundSurface.frameRect(scene._hotspots[i]._bounds, hotspotCol);
}
// Dynamic hotspots (red)
hotspotCol = _vm->getRandomNumber(255);
for (uint i = 0; i < scene._dynamicHotspots.size(); i++) {
scene._backgroundSurface.frameRect(scene._dynamicHotspots[i]._bounds, hotspotCol);
}
scene._spriteSlots.fullRefresh();
return false;
}
bool Debugger::Cmd_ListHotSpots(int argc, const char **argv) {
Hotspots &hotspots = _vm->_game->_scene._hotspots;
DebugPrintf("%d hotspots present\n", hotspots.size());
for (uint index = 0; index < hotspots.size(); ++index) {
DebugPrintf("(%d): %p x1 = %d; y1 = %d; x2 = %d; y2 = %d\n",
index, (void *)&hotspots[index],
hotspots[index]._bounds.left, hotspots[index]._bounds.top,
hotspots[index]._bounds.right, hotspots[index]._bounds.bottom);
}
return true;
}
bool Debugger::Cmd_PlaySound(int argc, const char **argv) {
if (argc < 2) {
DebugPrintf("Usage: %s <sound file>\n", argv[0]);
} else {
int commandId = strToInt(argv[1]);
int param = (argc >= 3) ? strToInt(argv[2]) : 0;
_vm->_sound->command(commandId, param);
}
return false;
}
bool Debugger::Cmd_PlayAudio(int argc, const char **argv) {
if (argc < 2) {
DebugPrintf("Usage: %s <sound index> <sound group>\n", argv[0]);
DebugPrintf("If the sound group isn't defined, the default one will be used\n");
} else {
int index = strToInt(argv[1]);
Common::String soundGroup = (argc >= 3) ? argv[2] : "";
if (argc >= 3)
_vm->_audio->setSoundGroup(argv[2]);
else
_vm->_audio->setDefaultSoundGroup();
_vm->_audio->playSound(index);
}
return true;
}
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bool Debugger::Cmd_ShowCodes(int argc, const char **argv) {
Scene &scene = _vm->_game->_scene;
// Copy the depth/walk surface to the background and flag for screen refresh
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scene._depthSurface.copyTo(&scene._backgroundSurface);
scene._spriteSlots.fullRefresh();
// Draw the locations of scene nodes onto the background
int color = _vm->getRandomNumber(255);
for (int i = 0; i < (int)scene._sceneInfo->_nodes.size(); ++i) {
Common::Point &pt = scene._sceneInfo->_nodes[i]._walkPos;
scene._backgroundSurface.hLine(pt.x - 2, pt.y, pt.x + 2, color);
scene._backgroundSurface.vLine(pt.x, pt.y - 2, pt.y + 2, color);
}
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return false;
}
bool Debugger::Cmd_DumpFile(int argc, const char **argv) {
if (argc != 2) {
DebugPrintf("Usage: %s <resource>\n", argv[0]);
} else {
Common::DumpFile outFile;
Common::File inFile;
if (!inFile.open(argv[1])) {
DebugPrintf("Specified resource does not exist\n");
} else {
outFile.open(argv[1]);
byte *data = new byte[inFile.size()];
inFile.read(data, inFile.size());
outFile.write(data, inFile.size());
delete[] data;
inFile.close();
outFile.close();
DebugPrintf("File written successfully.\n");
}
}
return true;
}
bool Debugger::Cmd_ShowQuote(int argc, const char **argv) {
if (argc != 2)
DebugPrintf("Usage: %s <quote number>\n", argv[0]);
else
DebugPrintf("%s", _vm->_game->getQuote(strToInt(argv[1])).c_str());
return true;
}
bool Debugger::Cmd_Item(int argc, const char **argv) {
InventoryObjects &objects = _vm->_game->_objects;
if (argc != 2) {
DebugPrintf("Usage: %s <item number>\n", argv[0]);
return true;
} else {
int objectId = strToInt(argv[1]);
if (!objects.isInInventory(objectId))
objects.addToInventory(objectId);
DebugPrintf("Item added.\n");
return false;
}
}
} // End of namespace MADS