scummvm/engines/prince/script.cpp

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#include "prince/script.h"
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#include "common/debug.h"
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#include "common/debug-channels.h"
#include "common/stream.h"
namespace Prince {
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static const uint16 NUM_OPCODES = 144;
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Script::Script(PrinceEngine *vm) :
_code(NULL), _stacktop(0), _vm(vm), _random("GroovieScripts"), _opcodeNF(false) {
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}
Script::~Script() {
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delete[] _code;
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}
bool Script::loadFromStream(Common::SeekableReadStream &stream) {
_codeSize = stream.size();
_code = new byte[_codeSize];
if (!_code)
return false;
stream.read(_code, _codeSize);
// Initialize the script
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_currentInstruction = READ_LE_UINT32(_code + 4);
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return true;
}
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void Script::debugScript(const char *s, ...) {
char buf[STRINGBUFLEN];
va_list va;
va_start(va, s);
vsnprintf(buf, STRINGBUFLEN, s, va);
va_end(va);
Common::String str = Common::String::format("@0x%04X: ", _lastInstruction);
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str += Common::String::format("op %02d: ", _lastOpcode);
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debug("%s %s", str.c_str(), buf);
}
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void Script::step() {
while (!_opcodeNF)
{
_lastInstruction = _currentInstruction;
// Prepare the base debug string
Common::String dstr = Common::String::format("@0x%04X: ", _currentInstruction);
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// Get the current opcode
_lastOpcode = readScript16bits();
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dstr += Common::String::format("op %02d: ", _lastOpcode);
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if (_lastOpcode > NUM_OPCODES)
error("Trying to execute unknown opcode %s", dstr.c_str());
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debug("%s", dstr.c_str());
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// Execute the current opcode
OpcodeFunc op = _opcodes[_lastOpcode];
(this->*op)();
}
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}
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uint8 Script::getCodeByte(uint32 address) {
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if (address >= _codeSize)
error("Trying to read a script byte at address 0x%04X, while the "
"script is just 0x%04X bytes long", address, _codeSize);
return _code[address];
}
uint8 Script::readScript8bits() {
uint8 data = getCodeByte(_currentInstruction);
_currentInstruction++;
return data;
}
uint16 Script::readScript16bits() {
uint8 lower = readScript8bits();
uint8 upper = readScript8bits();
return lower | (upper << 8);
}
uint32 Script::readScript32bits() {
uint16 lower = readScript16bits();
uint16 upper = readScript16bits();
return lower | (upper << 16);
}
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void Script::O_WAITFOREVER() {
debugScript("O_WAITFOREVER");
}
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void Script::O_BLACKPALETTE() {
debugScript("O_BLACKPALETTE");
}
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void Script::O_SETUPPALETTE() {
debugScript("O_SETUPPALETTE");
}
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void Script::O_INITROOM() {
uint16 roomId = readScript16bits();
debugScript("O_INITROOM %d", roomId);
}
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void Script::O_SETSAMPLE() {
uint16 sampleId = readScript16bits();
int32 sampleNameOffset = readScript32bits();
const char * sampleName = (const char *)_code + _currentInstruction + sampleNameOffset - 4;
debugScript("O_SETSAMPLE %d %s", sampleId, sampleName);
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}
void Script::O_FREESAMPLE() {
uint16 sample = readScript16bits();
debugScript("O_FREESAMPLE %d", sample);
}
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void Script::O_PLAYSAMPLE() {
uint16 sampleId = readScript16bits();
uint16 loopType = readScript16bits();
debugScript("O_PLAYSAMPLE sampleId %d loopType %d", sampleId, loopType);
}
void Script::O_PUTOBJECT() {
uint16 roomId = readScript16bits();
uint16 slot = readScript16bits();
uint16 objectId = readScript16bits();
debugScript("O_PUTOBJECT roomId %d, slot %d, objectId %d", roomId, slot, objectId);
}
void Script::O_REMOBJECT() {
uint16 roomId = readScript16bits();
uint16 objectId = readScript16bits();
debugScript("O_REMOBJECT roomId %d objectId %d", roomId, objectId);
}
void Script::O_SHOWANIM() {
uint16 slot = readScript16bits();
uint16 animId = readScript16bits();
debugScript("O_SHOWANIM slot %d, animId %d", slot, animId);
}
void Script::O_CHECKANIMEND() {
uint16 slot = readScript16bits();
uint16 frameId = readScript16bits();
debugScript("O_CHECKANIMEND slot %d, frameId %d", slot, frameId);
}
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void Script::O_FREEANIM() {
uint16 slot = readScript16bits();
debugScript("O_FREEANIM slot %d", slot);
}
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void Script::O_CHECKANIMFRAME() {
uint16 slot = readScript16bits();
uint16 frameId = readScript16bits();
debugScript("O_CHECKANIMFRAME slot %d, frameId %d", slot, frameId);
}
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void Script::O_PUTBACKANIM() {
uint16 roomId = readScript16bits();
uint16 slot = readScript16bits();
uint32 animId = readScript32bits();
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debugScript("O_PUTBACKANIM roomId %d, slot %d, animId %d", roomId, slot, animId);
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}
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void Script::O_REMBACKANIM() {
uint16 roomId = readScript16bits();
uint16 slot = readScript16bits();
debugScript("O_REMBACKANIM roomId %d, slot %d", roomId, slot);
}
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void Script::O_CHECKBACKANIMFRAME() {}
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void Script::O_FREEALLSAMPLES() {}
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void Script::O_SETMUSIC() {}
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void Script::O_STOPMUSIC() {}
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void Script::O__WAIT() {}
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void Script::O_UPDATEOFF() {}
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void Script::O_UPDATEON() {}
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void Script::O_UPDATE () {}
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void Script::O_CLS() {}
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void Script::O__CALL() {
int32 address = readScript32bits();
_stack[_stacktop] = _currentInstruction;
_stacktop++;
_currentInstruction += address - 4;
debugScript("O__CALL 0x%04X", _currentInstruction);
}
void Script::O_RETURN() {
// Get the return address
if (_stacktop > 0) {
_stacktop--;
_currentInstruction = _stack[_stacktop];
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debugScript("O_RETURN 0x%04X", _currentInstruction);
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} else {
error("Return: Stack is empty");
}
}
void Script::O_GO() {
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int32 opPC = readScript32bits();
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debugScript("O_GO 0x%04X", opPC);
_currentInstruction += opPC - 4;
}
void Script::O_BACKANIMUPDATEOFF() {}
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void Script::O_BACKANIMUPDATEON() {
uint16 slot = readScript16bits();
debugScript("O_BACKANIMUPDATEON %d", slot);
}
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void Script::O_CHANGECURSOR() {
uint16 cursorId = readScript16bits();
debugScript("O_CHANGECURSOR %x", cursorId);
}
void Script::O_CHANGEANIMTYPE() {}
void Script::O__SETFLAG() {
uint16 flagId = readScript16bits();
uint16 value = readScript16bits();
debugScript("O__SETFLAG 0x%04X %d", flagId, value);
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_flags[flagId-0x8000] = value;
}
void Script::O_COMPARE() {
uint16 flagId = readScript16bits();
uint16 value = readScript16bits();
debugScript("O_COMPARE flagId 0x%04X, value %d", flagId, value);
_result = (_flags[flagId-0x8000] == value);
}
void Script::O_JUMPZ() {
int32 offset = readScript32bits();
debugScript("O_JUMPZ offset 0x%04X", offset);
if (_result == 0)
{
_currentInstruction += offset - 4;
}
}
void Script::O_JUMPNZ() {
int32 offset = readScript32bits();
debugScript("O_JUMPNZ offset 0x%04X", offset);
if (_result)
{
_currentInstruction += offset - 4;
}
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}
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void Script::O_EXIT() {}
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void Script::O_ADDFLAG() {
uint16 flagId = readScript16bits();
uint16 value = readScript16bits();
_flags[flagId-0x8000] += value;
if (_flags[flagId-0x8000])
_result = 1;
else
_result = 0;
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debugScript("O_ADDFLAG flagId %d, value %d", flagId, value);
}
void Script::O_TALKANIM() {
uint16 animSlot = readScript16bits();
uint16 slot = readScript16bits();
debugScript("O_TALKANIM animSlot %d, slot %d", animSlot, slot);
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}
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void Script::O_SUBFLAG() {
uint16 flagId = readScript16bits();
uint16 value = readScript16bits();
_flags[flagId-0x8000] -= value;
if (_flags[flagId-0x8000])
_result = 1;
else
_result = 0;
debugScript("O_SUBFLAG flagId %d, value %d", flagId, value);
}
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void Script::O_SETSTRING() {
int32 offset = readScript32bits();
debugScript("O_SETSTRING 0x%04X", offset);
}
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void Script::O_ANDFLAG() {}
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void Script::O_GETMOBDATA() {}
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void Script::O_ORFLAG() {}
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void Script::O_SETMOBDATA() {}
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void Script::O_XORFLAG() {}
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void Script::O_GETMOBTEXT() {}
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void Script::O_MOVEHERO() {
uint16 heroId = readScript16bits();
uint16 x = readScript16bits();
uint16 y = readScript16bits();
uint16 dir = readScript16bits();
debugScript("O_MOVEHERO heroId %d, x %d, y %d, dir %d", heroId, x, y, dir);
}
void Script::O_WALKHERO() {
uint16 heroId = readScript16bits();
debugScript("O_WALKHERO %d", heroId);
}
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void Script::O_SETHERO() {}
void Script::O_HEROOFF() {
uint16 heroId = readScript16bits();
debugScript("O_HEROOFF %d", heroId);
}
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void Script::O_HEROON() {
uint16 heroId = readScript16bits();
debugScript("O_HEROON %d", heroId);
}
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void Script::O_CLSTEXT() {}
void Script::O_CALLTABLE() {}
void Script::O_CHANGEMOB() {}
void Script::O_ADDINV() {}
void Script::O_REMINV() {}
void Script::O_REPINV() {}
void Script::O_OBSOLETE_GETACTION() {}
void Script::O_ADDWALKAREA() {}
void Script::O_REMWALKAREA() {}
void Script::O_RESTOREWALKAREA() {}
void Script::O_WAITFRAME() {}
void Script::O_SETFRAME() {}
void Script::O_RUNACTION() {}
void Script::O_COMPAREHI() {}
void Script::O_COMPARELO() {}
void Script::O_PRELOADSET() {}
void Script::O_FREEPRELOAD() {}
void Script::O_CHECKINV() {}
void Script::O_TALKHERO() {}
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void Script::O_WAITTEXT() {
uint16 slot = readScript16bits();
debugScript("O_WAITTEXT slot %d", slot);
}
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void Script::O_SETHEROANIM() {}
void Script::O_WAITHEROANIM() {}
void Script::O_GETHERODATA() {}
void Script::O_GETMOUSEBUTTON() {}
void Script::O_CHANGEFRAMES() {}
void Script::O_CHANGEBACKFRAMES() {}
void Script::O_GETBACKANIMDATA() {}
void Script::O_GETANIMDATA() {}
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void Script::O_SETBGCODE() {
int32 bgcode = readScript32bits();
debugScript("O_SETBGCODE %d", bgcode);
}
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void Script::O_SETBACKFRAME() {}
void Script::O_GETRND() {}
void Script::O_TALKBACKANIM() {}
void Script::O_LOADPATH() {}
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void Script::O_GETCHAR() {
uint16 flagId = readScript16bits();
debugScript("O_GETCHAR %d", flagId);
}
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void Script::O_SETDFLAG() {}
void Script::O_CALLDFLAG() {}
void Script::O_PRINTAT() {}
void Script::O_ZOOMIN() {}
void Script::O_ZOOMOUT() {}
void Script::O_SETSTRINGOFFSET() {}
void Script::O_GETOBJDATA() {}
void Script::O_SETOBJDATA() {}
void Script::O_SWAPOBJECTS() {}
void Script::O_CHANGEHEROSET() {}
void Script::O_ADDSTRING() {}
void Script::O_SUBSTRING() {}
void Script::O_INITDIALOG() {}
void Script::O_ENABLEDIALOGOPT() {}
void Script::O_DISABLEDIALOGOPT() {}
void Script::O_SHOWDIALOGBOX() {}
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void Script::O_STOPSAMPLE() {
uint16 slot = readScript16bits();
debugScript("O_STOPSAMPLE slot %d", slot);
}
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void Script::O_BACKANIMRANGE() {}
void Script::O_CLEARPATH() {}
void Script::O_SETPATH() {}
void Script::O_GETHEROX() {}
void Script::O_GETHEROY() {}
void Script::O_GETHEROD() {}
void Script::O_PUSHSTRING() {}
void Script::O_POPSTRING() {}
void Script::O_SETFGCODE() {}
void Script::O_STOPHERO() {}
void Script::O_ANIMUPDATEOFF() {}
void Script::O_ANIMUPDATEON() {}
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void Script::O_FREECURSOR() {
debugScript("O_FREECURSOR");
}
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void Script::O_ADDINVQUIET() {}
void Script::O_RUNHERO() {}
void Script::O_SETBACKANIMDATA() {}
void Script::O_VIEWFLC() {}
void Script::O_CHECKFLCFRAME() {}
void Script::O_CHECKFLCEND() {}
void Script::O_FREEFLC() {}
void Script::O_TALKHEROSTOP() {}
void Script::O_HEROCOLOR() {}
void Script::O_GRABMAPA() {}
void Script::O_ENABLENAK() {}
void Script::O_DISABLENAK() {}
void Script::O_GETMOBNAME() {}
void Script::O_SWAPINVENTORY() {}
void Script::O_CLEARINVENTORY() {}
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void Script::O_SKIPTEXT() {
debugScript("O_SKIPTEXT");
}
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void Script::O_SETVOICEH() {}
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void Script::O_SETVOICEA() {}
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void Script::O_SETVOICEB() {}
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void Script::O_SETVOICEC() {}
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void Script::O_VIEWFLCLOOP() {}
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void Script::O_FLCSPEED() {}
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void Script::O_OPENINVENTORY() {
debugScript("O_OPENINVENTORY");
}
void Script::O_KRZYWA() {
debugScript("O_KRZYWA");
}
void Script::O_GETKRZYWA() {
debugScript("O_GETKRZYWA");
}
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void Script::O_GETMOB() {}
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void Script::O_INPUTLINE() {
debugScript("O_INPUTLINE");
}
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void Script::O_SETVOICED() {}
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void Script::O_BREAK_POINT() {
debugScript("O_BREAK_POINT");
}
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Script::OpcodeFunc Script::_opcodes[NUM_OPCODES] = {
&Script::O_WAITFOREVER,
&Script::O_BLACKPALETTE,
&Script::O_SETUPPALETTE,
&Script::O_INITROOM,
&Script::O_SETSAMPLE,
&Script::O_FREESAMPLE,
&Script::O_PLAYSAMPLE,
&Script::O_PUTOBJECT,
&Script::O_REMOBJECT,
&Script::O_SHOWANIM,
&Script::O_CHECKANIMEND,
&Script::O_FREEANIM,
&Script::O_CHECKANIMFRAME,
&Script::O_PUTBACKANIM,
&Script::O_REMBACKANIM,
&Script::O_CHECKBACKANIMFRAME,
&Script::O_FREEALLSAMPLES,
&Script::O_SETMUSIC,
&Script::O_STOPMUSIC,
&Script::O__WAIT,
&Script::O_UPDATEOFF,
&Script::O_UPDATEON,
&Script::O_UPDATE ,
&Script::O_CLS,
&Script::O__CALL,
&Script::O_RETURN,
&Script::O_GO,
&Script::O_BACKANIMUPDATEOFF,
&Script::O_BACKANIMUPDATEON,
&Script::O_CHANGECURSOR,
&Script::O_CHANGEANIMTYPE,
&Script::O__SETFLAG,
&Script::O_COMPARE,
&Script::O_JUMPZ,
&Script::O_JUMPNZ,
&Script::O_EXIT,
&Script::O_ADDFLAG,
&Script::O_TALKANIM,
&Script::O_SUBFLAG,
&Script::O_SETSTRING,
&Script::O_ANDFLAG,
&Script::O_GETMOBDATA,
&Script::O_ORFLAG,
&Script::O_SETMOBDATA,
&Script::O_XORFLAG,
&Script::O_GETMOBTEXT,
&Script::O_MOVEHERO,
&Script::O_WALKHERO,
&Script::O_SETHERO,
&Script::O_HEROOFF,
&Script::O_HEROON,
&Script::O_CLSTEXT,
&Script::O_CALLTABLE,
&Script::O_CHANGEMOB,
&Script::O_ADDINV,
&Script::O_REMINV,
&Script::O_REPINV,
&Script::O_OBSOLETE_GETACTION,
&Script::O_ADDWALKAREA,
&Script::O_REMWALKAREA,
&Script::O_RESTOREWALKAREA,
&Script::O_WAITFRAME,
&Script::O_SETFRAME,
&Script::O_RUNACTION,
&Script::O_COMPAREHI,
&Script::O_COMPARELO,
&Script::O_PRELOADSET,
&Script::O_FREEPRELOAD,
&Script::O_CHECKINV,
&Script::O_TALKHERO,
&Script::O_WAITTEXT,
&Script::O_SETHEROANIM,
&Script::O_WAITHEROANIM,
&Script::O_GETHERODATA,
&Script::O_GETMOUSEBUTTON,
&Script::O_CHANGEFRAMES,
&Script::O_CHANGEBACKFRAMES,
&Script::O_GETBACKANIMDATA,
&Script::O_GETANIMDATA,
&Script::O_SETBGCODE,
&Script::O_SETBACKFRAME,
&Script::O_GETRND,
&Script::O_TALKBACKANIM,
&Script::O_LOADPATH,
&Script::O_GETCHAR,
&Script::O_SETDFLAG,
&Script::O_CALLDFLAG,
&Script::O_PRINTAT,
&Script::O_ZOOMIN,
&Script::O_ZOOMOUT,
&Script::O_SETSTRINGOFFSET,
&Script::O_GETOBJDATA,
&Script::O_SETOBJDATA,
&Script::O_SWAPOBJECTS,
&Script::O_CHANGEHEROSET,
&Script::O_ADDSTRING,
&Script::O_SUBSTRING,
&Script::O_INITDIALOG,
&Script::O_ENABLEDIALOGOPT,
&Script::O_DISABLEDIALOGOPT,
&Script::O_SHOWDIALOGBOX,
&Script::O_STOPSAMPLE,
&Script::O_BACKANIMRANGE,
&Script::O_CLEARPATH,
&Script::O_SETPATH,
&Script::O_GETHEROX,
&Script::O_GETHEROY,
&Script::O_GETHEROD,
&Script::O_PUSHSTRING,
&Script::O_POPSTRING,
&Script::O_SETFGCODE,
&Script::O_STOPHERO,
&Script::O_ANIMUPDATEOFF,
&Script::O_ANIMUPDATEON,
&Script::O_FREECURSOR,
&Script::O_ADDINVQUIET,
&Script::O_RUNHERO,
&Script::O_SETBACKANIMDATA,
&Script::O_VIEWFLC,
&Script::O_CHECKFLCFRAME,
&Script::O_CHECKFLCEND,
&Script::O_FREEFLC,
&Script::O_TALKHEROSTOP,
&Script::O_HEROCOLOR,
&Script::O_GRABMAPA,
&Script::O_ENABLENAK,
&Script::O_DISABLENAK,
&Script::O_GETMOBNAME,
&Script::O_SWAPINVENTORY,
&Script::O_CLEARINVENTORY,
&Script::O_SKIPTEXT,
&Script::O_SETVOICEH,
&Script::O_SETVOICEA,
&Script::O_SETVOICEB,
&Script::O_SETVOICEC,
&Script::O_VIEWFLCLOOP,
&Script::O_FLCSPEED,
&Script::O_OPENINVENTORY,
&Script::O_KRZYWA,
&Script::O_GETKRZYWA,
&Script::O_GETMOB,
&Script::O_INPUTLINE,
&Script::O_SETVOICED,
&Script::O_BREAK_POINT,
};
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}