2015-03-19 23:31:28 -04:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sherlock/objects.h"
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2015-03-21 11:24:35 -04:00
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#include "sherlock/sherlock.h"
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#include "sherlock/people.h"
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#include "sherlock/scene.h"
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2015-03-21 13:01:45 -04:00
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#include "common/util.h"
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2015-03-19 23:31:28 -04:00
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namespace Sherlock {
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2015-03-21 13:01:45 -04:00
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#define UPPER_LIMIT 0
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#define LOWER_LIMIT CONTROLS_Y
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#define LEFT_LIMIT 0
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#define RIGHT_LIMIT SHERLOCK_SCREEN_WIDTH
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2015-03-21 11:24:35 -04:00
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SherlockEngine *Sprite::_vm;
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2015-03-19 23:31:28 -04:00
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/**
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* Reset the data for the sprite
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*/
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void Sprite::clear() {
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_name = "";
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_description = "";
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_examine.clear();
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_pickUp = "";
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_sequences = nullptr;
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_images = nullptr;
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_imageFrame = nullptr;
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_walkCount = 0;
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_allow = 0;
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_frameNumber = _sequenceNumber = 0;
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_position.x = _position.y = 0;
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2015-03-21 11:24:35 -04:00
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_delta.x = _delta.y = 0;
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2015-03-19 23:31:28 -04:00
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_oldPosition.x = _oldPosition.y = 0;
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_oldSize.x = _oldSize.y = 0;
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_goto.x = _goto.y = 0;
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_type = INVALID;
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_pickUp.clear();
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_noShapeSize.x = _noShapeSize.y = 0;
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_status = 0;
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_misc = 0;
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_numFrames = 0;
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}
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2015-03-21 13:01:45 -04:00
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/**
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* Updates the image frame poiner for the sprite
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*/
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2015-03-20 22:01:52 -04:00
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void Sprite::setImageFrame() {
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2015-03-21 13:01:45 -04:00
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int imageNumber = (*_sequences)[_sequenceNumber][_frameNumber] +
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(*_sequences)[_sequenceNumber][0] - 2;
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2015-03-20 22:01:52 -04:00
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_imageFrame = &(*_images)[imageNumber];
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}
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2015-03-21 13:01:45 -04:00
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/**
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* This adjusts the sprites position, as well as it's animation sequence:
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*/
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2015-03-21 11:24:35 -04:00
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void Sprite::adjustSprite() {
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2015-03-21 13:01:45 -04:00
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People &people = *_vm->_people;
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Scene &scene = *_vm->_scene;
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if (_type == INVALID || (_type == CHARACTER && _vm->_animating))
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return;
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if (!_vm->_talkCounter && _type == CHARACTER && _walkCount) {
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// Handle active movement for the sprite
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_position += _delta;
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--_walkCount;
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if (!_walkCount) {
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// If there any points left for the character to walk to along the
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// route to a destination, then move to the next point
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if (!people._walkTo.empty()) {
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people._walkDest = people._walkTo.pop();
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people.setWalking();
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} else {
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people.gotoStand(*this);
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}
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}
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}
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if (_type == CHARACTER && !_vm->_onChessboard) {
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if ((_position.y / 100) > LOWER_LIMIT) {
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_position.y = LOWER_LIMIT * 100;
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people.gotoStand(*this);
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}
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if ((_position.y / 100) < UPPER_LIMIT) {
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_position.y = UPPER_LIMIT * 100;
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people.gotoStand(*this);
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}
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if ((_position.x / 100) < LEFT_LIMIT) {
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_position.x = LEFT_LIMIT * 100;
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people.gotoStand(*this);
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}
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} else if (!_vm->_onChessboard) {
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_position.y = CLIP((int)_position.y, UPPER_LIMIT, LOWER_LIMIT);
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_position.x = CLIP((int)_position.x, LEFT_LIMIT, RIGHT_LIMIT);
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}
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if (!_vm->_onChessboard || (_vm->_slowChess = !_vm->_slowChess))
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++_frameNumber;
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if ((*_sequences)[_sequenceNumber][_frameNumber] == 0) {
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switch (_sequenceNumber) {
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case STOP_UP:
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case STOP_DOWN:
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case STOP_LEFT:
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case STOP_RIGHT:
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case STOP_UPRIGHT:
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case STOP_UPLEFT:
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case STOP_DOWNRIGHT:
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case STOP_DOWNLEFT:
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// We're in a stop sequence, so reset back to the last frame, so
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// the character is shown as standing still
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--_frameNumber;
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break;
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default:
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// Move 1 past the first frame - we need to compensate, since we
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// already passed the frame increment
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_frameNumber = 1;
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break;
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}
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}
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// Update the _imageFrame to point to the new frame's image
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setImageFrame();
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// Check to see if character has entered an exit zone
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if (!_walkCount && scene._walkedInScene && scene._goToRoom == -1) {
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Common::Rect charRect(_position.x / 100 - 5, _position.y / 100 - 2,
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_position.x / 100 + 5, _position.y / 100 + 2);
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Exit *exit = scene.checkForExit(charRect);
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if (exit) {
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scene._hsavedPos = exit->_people;
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scene._hsavedFs = exit->_peopleDir;
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if (scene._hsavedFs > 100 && scene._hsavedPos.x < 1)
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scene._hsavedPos.x = 100;
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}
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}
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2015-03-21 09:20:39 -04:00
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}
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2015-03-19 23:31:28 -04:00
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/*----------------------------------------------------------------*/
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void ActionType::synchronize(Common::SeekableReadStream &s) {
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char buffer[12];
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_cAnimNum = s.readByte();
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_cAnimSpeed = s.readByte();
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for (int idx = 0; idx < 4; ++idx) {
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s.read(buffer, 12);
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_names[idx] = Common::String(buffer);
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}
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}
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/*----------------------------------------------------------------*/
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void UseType::synchronize(Common::SeekableReadStream &s) {
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char buffer[12];
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_cAnimNum = s.readByte();
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_cAnimSpeed = s.readByte();
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for (int idx = 0; idx < 4; ++idx) {
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s.read(buffer, 12);
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_names[idx] = Common::String(buffer);
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}
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_useFlag = s.readUint16LE();
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_dFlag[0] = s.readUint16LE();
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_lFlag[0] = s.readUint16LE();
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_lFlag[1] = s.readUint16LE();
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s.read(buffer, 12);
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_target = Common::String(buffer);
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}
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/*----------------------------------------------------------------*/
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2015-03-21 18:18:12 -04:00
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SherlockEngine *Object::_vm;
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bool Object::_countCAnimFrames;
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void Object::setVm(SherlockEngine *vm) {
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_vm = vm;
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_countCAnimFrames = false;
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}
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/**
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* Load the object data from the passed stream
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*/
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2015-03-19 23:31:28 -04:00
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void Object::synchronize(Common::SeekableReadStream &s) {
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char buffer[50];
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s.read(buffer, 12);
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_name = Common::String(buffer);
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s.read(buffer, 41);
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_description = Common::String(buffer);
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_examine.clear();
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_sequences = nullptr;
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_images = nullptr;
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_imageFrame = nullptr;
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2015-03-20 07:54:39 -04:00
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s.skip(4);
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_sequenceOffset = s.readUint32LE();
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s.seek(8, SEEK_CUR);
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2015-03-19 23:31:28 -04:00
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_walkCount = s.readByte();
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_allow = s.readByte();
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_frameNumber = s.readSint16LE();
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_sequenceNumber = s.readSint16LE();
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_position.x = s.readSint16LE();
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_position.y = s.readSint16LE();
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2015-03-21 18:18:12 -04:00
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_delta.x = s.readSint16LE();
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_delta.y = s.readSint16LE();
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2015-03-19 23:31:28 -04:00
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_type = (SpriteType)s.readUint16LE();
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_oldPosition.x = s.readSint16LE();
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_oldPosition.y = s.readSint16LE();
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_oldSize.x = s.readUint16LE();
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_oldSize.y = s.readUint16LE();
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_goto.x = s.readSint16LE();
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_goto.y = s.readSint16LE();
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_pickup = s.readByte();
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_defaultCommand = s.readByte();
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_lookFlag = s.readUint16LE();
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_pickupFlag = s.readUint16LE();
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_requiredFlag = s.readUint16LE();
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_noShapeSize.x = s.readUint16LE();
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_noShapeSize.y = s.readUint16LE();
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_status = s.readUint16LE();
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_misc = s.readByte();
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_maxFrames = s.readUint16LE();
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_flags = s.readByte();
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_aOpen.synchronize(s);
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2015-03-20 19:44:32 -04:00
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_aType = (AType)s.readByte();
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2015-03-19 23:31:28 -04:00
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_lookFrames = s.readByte();
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_seqCounter = s.readByte();
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2015-03-19 23:31:28 -04:00
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_lookPosition.x = s.readUint16LE();
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_lookPosition.y = s.readByte();
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_lookFacing = s.readByte();
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_lookcAnim = s.readByte();
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_aClose.synchronize(s);
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_seqStack = s.readByte();
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_seqTo = s.readByte();
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2015-03-20 07:54:39 -04:00
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_descOffset = s.readUint16LE();
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2015-03-19 23:31:28 -04:00
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_seqcounter2 = s.readByte();
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_seqSize = s.readUint16LE();
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s.skip(1);
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_aMove.synchronize(s);
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s.skip(8);
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for (int idx = 0; idx < 4; ++idx)
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_use[idx].synchronize(s);
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}
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2015-03-21 18:18:12 -04:00
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/**
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* Toggle the type of an object between hidden and active
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*/
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2015-03-20 19:44:32 -04:00
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void Object::toggleHidden() {
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if (_type != HIDDEN && _type != HIDE_SHAPE && _type != INVALID) {
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if (_seqTo != 0)
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_sequences[_frameNumber] = _seqTo + SEQ_TO_CODE + 128;
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_seqTo = 0;
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if (_images == nullptr || _images->size() == 0)
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// No shape to erase, so flag as hidden
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_type = HIDDEN;
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else
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// Otherwise, flag it to be hidden after it gets erased
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_type = HIDE_SHAPE;
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} else if (_type != INVALID) {
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if (_seqTo != 0)
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_sequences[_frameNumber] = _seqTo + SEQ_TO_CODE + 128;
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_seqTo = 0;
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_seqCounter = _seqcounter2 = 0;
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_seqStack = 0;
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_frameNumber = -1;
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if (_images == nullptr || _images->size() == 0) {
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_type = NO_SHAPE;
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} else {
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_type = ACTIVE_BG_SHAPE;
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int idx = _sequences[0];
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if (idx >= _maxFrames)
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// Turn on: set up first frame
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idx = 0;
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_imageFrame = &(*_images)[idx];
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}
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}
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}
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2015-03-21 18:18:12 -04:00
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/**
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* Check the state of the object
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*/
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void Object::checkObject(Object &o) {
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Scene &scene = *_vm->_scene;
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Sound &sound = *_vm->_sound;
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int checkFrame = _allow ? MAX_FRAME : 32000;
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bool codeFound;
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if (_seqTo) {
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byte *ptr = &_sequences[_frameNumber];
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if (*ptr == _seqTo) {
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// The sequence is completed
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*ptr = _seqTo + SEQ_TO_CODE + 128; // Reset to normal
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_seqTo = 0;
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} else {
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// Continue doing sequence
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if (*ptr > _seqTo)
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*ptr--;
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else
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*ptr++;
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return;
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}
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}
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++_frameNumber;
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do {
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// Check for end of sequence
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codeFound = checkEndOfSequence();
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if (_sequences[_frameNumber] >= 128 && _frameNumber < checkFrame) {
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codeFound = true;
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int v = _sequences[_frameNumber];
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if (v >= 228) {
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// Goto code found
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v -= 228;
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_seqcounter2 = _seqCounter;
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_seqStack = _frameNumber + 1;
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setObjSequence(v, false);
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} else if (v >= SOUND_CODE && (v <= (SOUND_CODE + 29))) {
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|
codeFound = true;
|
|
|
|
++_frameNumber;
|
|
|
|
v -= SOUND_CODE;
|
|
|
|
|
|
|
|
if (sound._soundOn && !_countCAnimFrames) {
|
|
|
|
if (!scene._sounds[v - 1]._name.empty() && sound._digitized)
|
|
|
|
sound.playLoadedSound(v - 1, 0);
|
|
|
|
}
|
|
|
|
} else if (v >= FLIP_CODE && v <= (FLIP_CODE + 2)) {
|
|
|
|
// Flip code
|
|
|
|
codeFound = true;
|
|
|
|
++_frameNumber;
|
|
|
|
v -= FLIP_CODE;
|
|
|
|
|
|
|
|
// Alter the flipped status
|
|
|
|
switch (v) {
|
|
|
|
case 0:
|
|
|
|
// Clear the flag
|
|
|
|
_flags &= ~2;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
// Set the flag
|
|
|
|
_flags |= 2;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
// Toggle the flag
|
|
|
|
_flags ^= 2;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
v -= 128;
|
|
|
|
|
|
|
|
// 68-99 is a squence code
|
|
|
|
if (v > SEQ_TO_CODE) {
|
|
|
|
byte *p = &_sequences[_frameNumber];
|
|
|
|
v -= SEQ_TO_CODE; // # from 1-32
|
|
|
|
_seqTo = v;
|
|
|
|
*p = *(p - 1);
|
|
|
|
|
|
|
|
if (*p > 128)
|
|
|
|
// If the high bit is set, convert to a real frame
|
|
|
|
*p -= (byte)(SEQ_TO_CODE - 128);
|
|
|
|
|
|
|
|
if (*p > _seqTo)
|
|
|
|
*p -= 1;
|
|
|
|
else
|
|
|
|
*p += 1;
|
|
|
|
|
|
|
|
// Will be incremented below to return back to original value
|
|
|
|
--_frameNumber;
|
|
|
|
v = 0;
|
|
|
|
} else if (v == 10) {
|
|
|
|
// Set delta for objects
|
|
|
|
Common::Point pt(_sequences[_frameNumber + 1], _sequences[_frameNumber + 2]);
|
|
|
|
if (pt.x > 128)
|
|
|
|
pt.x = (pt.x - 128) * -1;
|
|
|
|
else
|
|
|
|
pt.x--;
|
|
|
|
|
|
|
|
if (pt.y > 128)
|
|
|
|
pt.y = (pt.y - 128) * -1;
|
|
|
|
else
|
|
|
|
pt.y;
|
|
|
|
|
|
|
|
_delta = pt;
|
|
|
|
_frameNumber += 2;
|
|
|
|
} else if (v < 4) {
|
|
|
|
for (int idx = 0; idx < 4; ++idx) {
|
|
|
|
o.checkNameForCodes(_use[v]._names[idx], nullptr);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_use[v]._useFlag)
|
|
|
|
_vm->setFlags(_use[v]._useFlag);
|
|
|
|
}
|
|
|
|
|
|
|
|
++_frameNumber;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} while (codeFound);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Object::checkEndOfSequence() const {
|
|
|
|
// TODO
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Object::setObjSequence(int seq, bool wait) {
|
|
|
|
// TODO
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Checks for codes
|
|
|
|
* @param name The name to check for codes
|
|
|
|
* @param messages If provided, any messages to be returned
|
|
|
|
* @returns 0 if no codes are found, 1 if codes were found
|
|
|
|
*/
|
|
|
|
int Object::checkNameForCodes(const Common::String &name, Common::StringArray *messages) {
|
|
|
|
|
|
|
|
// TODO
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2015-03-20 07:54:39 -04:00
|
|
|
/*----------------------------------------------------------------*/
|
|
|
|
|
|
|
|
void CAnim::synchronize(Common::SeekableReadStream &s) {
|
|
|
|
char buffer[12];
|
|
|
|
s.read(buffer, 12);
|
|
|
|
_name = Common::String(buffer);
|
|
|
|
|
|
|
|
s.read(_sequences, 30);
|
|
|
|
_position.x = s.readSint16LE();
|
|
|
|
_position.y = s.readSint16LE();
|
|
|
|
_size = s.readUint32LE();
|
|
|
|
_type = (SpriteType)s.readUint16LE();
|
|
|
|
_flags = s.readByte();
|
|
|
|
_goto.x = s.readSint16LE();
|
|
|
|
_goto.y = s.readSint16LE();
|
2015-03-21 18:18:12 -04:00
|
|
|
_gotoDir = s.readSint16LE();
|
2015-03-20 07:54:39 -04:00
|
|
|
_teleportPos.x = s.readSint16LE();
|
|
|
|
_teleportPos.y = s.readSint16LE();
|
2015-03-21 18:18:12 -04:00
|
|
|
_teleportDir = s.readSint16LE();
|
2015-03-20 07:54:39 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
/*----------------------------------------------------------------*/
|
|
|
|
|
|
|
|
InvGraphicType::InvGraphicType() {
|
|
|
|
_images = nullptr;
|
|
|
|
_maxFrames = 0;
|
|
|
|
_filesize = 0;
|
|
|
|
}
|
|
|
|
|
2015-03-19 23:31:28 -04:00
|
|
|
} // End of namespace Sherlock
|