scummvm/engines/cryomni3d/metaengine.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/file.h"
#include "common/md5.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "common/translation.h"
#include "cryomni3d/cryomni3d.h"
#ifdef ENABLE_VERSAILLES
#include "cryomni3d/versailles/engine.h"
#endif
#include "cryomni3d/detection/detection.h"
namespace CryOmni3D {
const char *CryOmni3DEngine::getGameId() const {
return _gameDescription->desc.gameId;
}
uint32 CryOmni3DEngine::getFeatures() const {
return _gameDescription->features;
}
Common::Platform CryOmni3DEngine::getPlatform() const {
return _gameDescription->desc.platform;
}
uint8 CryOmni3DEngine::getGameType() const {
return _gameDescription->gameType;
}
Common::Language CryOmni3DEngine::getLanguage() const {
return _gameDescription->desc.language;
}
bool CryOmni3DEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsReturnToLauncher)
|| (f == kSupportsSubtitleOptions);
}
class CryOmni3DMetaEngineConnect : public AdvancedMetaEngineConnect {
public:
const char *getName() const override {
return "cryomni3d";
}
bool hasFeature(MetaEngineFeature f) const override;
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
SaveStateList listSaves(const char *target) const override;
int getMaximumSaveSlot() const override { return 999; }
void removeSaveState(const char *target, int slot) const override;
};
bool CryOmni3DMetaEngineConnect::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves)
|| (f == kSupportsLoadingDuringStartup)
|| (f == kSupportsDeleteSave)
|| (f == kSimpleSavesNames);
}
SaveStateList CryOmni3DMetaEngineConnect::listSaves(const char *target) const {
// Replicate constant here to shorten lines
static const uint kSaveDescriptionLen = CryOmni3DEngine::kSaveDescriptionLen;
SaveStateList saveList;
Common::SaveFileManager *saveMan = g_system->getSavefileManager();
char saveName[kSaveDescriptionLen + 1];
saveName[kSaveDescriptionLen] = '\0';
Common::String pattern = Common::String::format("%s.????", target);
Common::StringArray filenames = saveMan->listSavefiles(pattern);
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
int slotNum;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end();
++file) {
// Obtain the last 4 digits of the filename, since they correspond to the save slot
slotNum = atoi(file->c_str() + file->size() - 4);
if (slotNum >= 1 && slotNum <= 99) {
Common::InSaveFile *in = saveMan->openForLoading(*file);
if (in) {
if (in->read(saveName, kSaveDescriptionLen) == kSaveDescriptionLen) {
saveList.push_back(SaveStateDescriptor(slotNum - 1, saveName));
}
delete in;
}
}
}
return saveList;
}
void CryOmni3DMetaEngineConnect::removeSaveState(const char *target, int slot) const {
Common::String filename = Common::String::format("%s.%04d", target, slot + 1);
g_system->getSavefileManager()->removeSavefile(filename);
}
bool CryOmni3DMetaEngineConnect::createInstance(OSystem *syst, Engine **engine,
const ADGameDescription *desc) const {
const CryOmni3DGameDescription *gd = (const CryOmni3DGameDescription *)desc;
if (gd) {
switch (gd->gameType) {
case GType_VERSAILLES:
#ifdef ENABLE_VERSAILLES
*engine = new Versailles::CryOmni3DEngine_Versailles(syst, gd);
break;
#else
warning("Versailles support not compiled in");
return false;
#endif
default:
error("Unknown Cryo Omni3D Engine");
}
}
return (gd != 0);
}
} // End of namespace CryOmni3D
#if PLUGIN_ENABLED_DYNAMIC(CRYOMNI3D)
REGISTER_PLUGIN_DYNAMIC(CRYOMNI3D, PLUGIN_TYPE_ENGINE, CryOmni3D::CryOmni3DMetaEngineConnect);
#else
REGISTER_PLUGIN_STATIC(CRYOMNI3D, PLUGIN_TYPE_ENGINE, CryOmni3D::CryOmni3DMetaEngineConnect);
#endif