scummvm/engines/bladerunner/script/nr05.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/script.h"
namespace BladeRunner {
void ScriptNR05::InitializeScene() {
if (Game_Flag_Query(547)) {
Scene_Loop_Start_Special(0, 0, 0);
Scene_Loop_Set_Default(1);
Setup_Scene_Information(-777.56f, 0.0f, -166.86f, 0);
} else if (Game_Flag_Query(536)) {
Setup_Scene_Information(-456.0f, 0.0f, -611.0f, 0);
} else {
Setup_Scene_Information(-527.0f, 1.57f, -406.0f, 649);
}
Scene_Exit_Add_2D_Exit(0, 459, 147, 639, 290, 1);
if (Game_Flag_Query(620)) {
Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3);
}
Ambient_Sounds_Add_Looping_Sound(280, 50, 38, 0);
Ambient_Sounds_Add_Sound(252, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(254, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(255, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(256, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(257, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(258, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(259, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(260, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(261, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(262, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(570, 5, 70, 11, 11, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(571, 5, 70, 11, 11, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(572, 5, 70, 11, 11, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(573, 5, 70, 11, 11, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(547)) {
Scene_Loop_Start_Special(0, 0, 0);
Scene_Loop_Set_Default(1);
} else if (Game_Flag_Query(536)) {
Scene_Loop_Start_Special(0, 3, 0);
Scene_Loop_Set_Default(1);
Game_Flag_Reset(536);
} else {
Scene_Loop_Set_Default(1);
}
}
void ScriptNR05::SceneLoaded() {
Obstacle_Object("NM1-1+", true);
Clickable_Object("NM1-1+");
Unclickable_Object("NM1-1+");
}
bool ScriptNR05::MouseClick(int x, int y) {
return false;
}
bool ScriptNR05::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
bool ScriptNR05::ClickedOnActor(int actorId) {
if (actorId == 42) {
if (!Loop_Actor_Walk_To_Actor(0, 42, 120, 1, false)) {
sub_4020B4();
}
return true;
}
if (actorId == 18) {
Actor_Set_Goal_Number(18, 229);
if (!Loop_Actor_Walk_To_Actor(0, 18, 36, 1, false)) {
sub_4022DC();
}
Actor_Set_Goal_Number(18, 221);
return true;
}
return false;
}
bool ScriptNR05::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool ScriptNR05::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(0, -444.0f, 0.0f, -451.0f, 0, 1, false, 0)) {
Player_Loses_Control();
Music_Stop(2);
Player_Set_Combat_Mode(false);
Actor_Face_Heading(0, 1021, false);
Actor_Change_Animation_Mode(0, 53);
Game_Flag_Set(537);
Set_Enter(55, 56);
Scene_Loop_Start_Special(1, 3, 0);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(0, -777.56f, 0.0f, -166.86f, 0, 1, false, 0)) {
Game_Flag_Set(546);
Set_Enter(13, 61);
}
return true;
}
return false;
}
bool ScriptNR05::ClickedOn2DRegion(int region) {
return false;
}
void ScriptNR05::SceneFrameAdvanced(int frame) {
if (!Music_Is_Playing()) {
sub_402B9C();
}
if (frame == 78) {
Sound_Play(345, 83, 70, 70, 50);
}
if (frame == 86) {
Sound_Play(353, 62, 70, 70, 50);
}
sub_402A48(48);
sub_402A48(0);
if (Actor_Query_Goal_Number(18) == 224) {
Actor_Set_Goal_Number(18, 225);
if (Player_Query_Current_Scene() == 58) {
Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3);
}
}
if (frame > 77 && frame <= 134) {
sub_401F74(frame - 13);
if (frame == 134 && !Game_Flag_Query(537)) {
Actor_Set_Goal_Number(0, 200);
}
//return true;
return;
} else {
//return false;
return;
}
}
void ScriptNR05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void ScriptNR05::PlayerWalkedIn() {
if (Game_Flag_Query(547)) {
Music_Stop(2);
Loop_Actor_Walk_To_XYZ(0, -697.56f, 0.0f, -174.86f, 0, 1, false, 0);
Game_Flag_Reset(547);
}
// return false;
}
void ScriptNR05::PlayerWalkedOut() {
if (Game_Flag_Query(537)) {
Music_Stop(2);
}
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
}
void ScriptNR05::DialogueQueueFlushed(int a1) {
}
void ScriptNR05::sub_401F74(int frame) {
float angle = cos((frame - 65) * (M_PI / 57.0f)) * M_PI_2;
float invertedAngle = M_PI - angle;
if (!Game_Flag_Query(537)) {
angle = angle + M_PI;
invertedAngle = invertedAngle + M_PI;
}
float c = cos(invertedAngle);
float s = sin(invertedAngle);
float x = 6.0f * s - 80.0f * c + -450.0f;
float z = 80.0f * s + 6.0f * c + -531.0f;
int facing = angle * (1024.0f / (2.0f * M_PI));
facing = facing + 765;
if (facing < 0) {
facing = facing + 1789;
}
if (facing > 1023) {
facing -= 1024;
}
Actor_Set_At_XYZ(0, x, 0.0f, z, facing);
}
void ScriptNR05::sub_4020B4() {
Actor_Face_Actor(0, 42, true);
Actor_Face_Actor(42, 0, true);
if (Game_Flag_Query(588)) {
if (Game_Flag_Query(589)) {
Actor_Says(0, 3480, 19);
Actor_Says(42, 30, 12);
Actor_Says(0, 3485, 3);
Actor_Says(42, 40, 13);
Actor_Change_Animation_Mode(42, 23);
Actor_Change_Animation_Mode(0, 75);
Global_Variable_Increment(42, 1);
} else {
Actor_Says(0, 3475, 17);
Actor_Says(42, 20, 23);
Game_Flag_Set(589);
Actor_Change_Animation_Mode(0, 75);
Global_Variable_Increment(42, 1);
}
} else {
Actor_Says(42, 0, 13);
Actor_Says(0, 3470, 3);
Actor_Says(42, 10, 23);
Game_Flag_Set(588);
Actor_Change_Animation_Mode(0, 75);
Global_Variable_Increment(42, 1);
}
}
void ScriptNR05::sub_4022DC() {
if (Actor_Query_Goal_Number(18) == 220) {
Actor_Set_Goal_Number(18, 221);
}
Actor_Face_Actor(0, 18, true);
Actor_Face_Actor(18, 0, true);
if (!Game_Flag_Query(590)) {
Actor_Says(0, 8513, 3);
Actor_Says(18, 360, 3);
Actor_Says(0, 3495, 11);
Actor_Says(18, 370, 15);
Actor_Says(0, 3500, 17);
Actor_Says(18, 380, 13);
Game_Flag_Set(590);
return;
}
Dialogue_Menu_Clear_List();
if (Actor_Query_Friendliness_To_Other(18, 0) >= 48) {
if (Actor_Clue_Query(0, 90) || Actor_Clue_Query(0, 100)) {
DM_Add_To_List_Never_Repeat_Once_Selected(890, -1, 4, 8);
}
if (Actor_Clue_Query(0, 13)) {
DM_Add_To_List_Never_Repeat_Once_Selected(900, 5, 6, 5);
}
if (Actor_Clue_Query(0, 88)) {
DM_Add_To_List_Never_Repeat_Once_Selected(910, 5, 5, 5);
}
}
if (!Dialogue_Menu_Query_List_Size()) {
Actor_Says(0, 3520, 3);
Actor_Says(18, 730, 3);
Actor_Face_Heading(18, 849, false);
return;
}
Dialogue_Menu_Add_DONE_To_List(100);
Dialogue_Menu_Appear(320, 240);
int answer = Dialogue_Menu_Query_Input();
Dialogue_Menu_Disappear();
if (answer == 890) {
Actor_Says(0, 3505, 3);
Actor_Modify_Friendliness_To_Other(18, 0, -1);
Actor_Says(18, 420, 12);
Actor_Says(18, 430, 13);
Actor_Says(0, 3530, 15);
Actor_Says(18, 440, 15);
Actor_Says(0, 3535, 13);
Actor_Says(18, 460, 16);
Actor_Says(0, 3540, 15);
Actor_Says(18, 490, 16);
Actor_Says(18, 500, 13);
Actor_Says(0, 3545, 15);
Actor_Says(18, 520, 12);
Actor_Face_Heading(18, 849, false);
} else if (answer == 900) {
Actor_Says(0, 3510, 15);
Actor_Modify_Friendliness_To_Other(18, 0, -1);
Actor_Says_With_Pause(18, 530, 1.2f, 3);
Actor_Says(18, 540, 15);
Actor_Says(0, 3550, 13);
Actor_Says(18, 560, 14);
Actor_Says(18, 570, 13);
Actor_Says(0, 3555, 12);
Actor_Face_Heading(18, 849, false);
} else if (answer == 910) {
Actor_Says(0, 3515, 14);
Actor_Modify_Friendliness_To_Other(18, 0, -1);
if (Actor_Clue_Query(0, 99)) {
Actor_Says(18, 580, 12);
Actor_Says(0, 3560, 13);
Actor_Says(18, 590, 16);
Actor_Says(0, 3565, 16);
Actor_Says(18, 600, 13);
Actor_Says(0, 3570, 14);
Actor_Says(18, 620, 15);
Actor_Says(0, 3575, 13);
} else {
Actor_Says(18, 640, 13);
Actor_Says(0, 3580, 15);
Actor_Says(18, 660, 12);
}
Actor_Face_Heading(18, 849, false);
}
}
void ScriptNR05::sub_402A48(int actorId) {
int animationMode = Actor_Query_Animation_Mode(actorId);
if (animationMode == 1 || animationMode == 2 || animationMode == 7 || animationMode == 8) {
return;
}
float x, y, z;
Actor_Query_XYZ(actorId, &x, &y, &z);
if ((x - -542.0f) * (x - -542.0f) + (z - -195.0f) * (z - -195.0f) < 8464.0f) {
float s = sin(M_PI / 128.0f);
float c = cos(M_PI / 128.0f);
float newX = x * c - z * s + -542.0f;
float newZ = x * s + z * c + -195.0f;
int newFacing = (Actor_Query_Facing_1024(actorId) + 4) % 1024;
Actor_Set_At_XYZ(actorId, newX, y, newZ, newFacing);
}
}
void ScriptNR05::sub_402B9C() {
if (Music_Is_Playing()) {
Music_Adjust(51, 0, 2);
} else {
int v0 = Global_Variable_Query(54);
if (v0 == 0) {
Music_Play(16, 61, -80, 2, -1, 0, 0);
} else if (v0 == 1) {
Music_Play(15, 41, -80, 2, -1, 0, 0);
} else if (v0 == 2) {
Music_Play(7, 41, -80, 2, -1, 0, 0);
}
v0++;
if (v0 > 2) {
v0 = 0;
}
Global_Variable_Set(54, v0);
}
}
} // End of namespace BladeRunner