scummvm/engines/bladerunner/combat.cpp

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#include "bladerunner/combat.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/actor.h"
#include "bladerunner/settings.h"
namespace BladeRunner {
Combat::Combat(BladeRunnerEngine* vm) {
_vm = vm;
_active = false;
_enabled = true;
int i;
for (i = 0; i < 9; i++) {
_hitSoundId[i] = -1;
_missSoundId[i] = -1;
}
}
Combat::~Combat() {
}
void Combat::activate() {
if(_enabled) {
_vm->_playerActor->combatModeOn(-1, -1, -1, -1, 4, 7, 8, -1, -1, -1, _vm->_combat->_ammoDamage[_vm->_settings->getAmmoType()], 0, 0);
_active = true;
}
}
void Combat::deactivate() {
if (_enabled) {
_vm->_playerActor->combatModeOff();
_active = false;
}
}
bool Combat::isActive() {
return _active;
}
void Combat::enable() {
_enabled = true;
}
void Combat::disable() {
_enabled = false;
}
void Combat::setHitSoundId(int row, int column, int soundId) {
_hitSoundId[row * 3 + column] = soundId;
}
void Combat::setMissSoundId(int row, int column, int soundId) {
_missSoundId[row * 3 + column] = soundId;
}
}