59 lines
1 KiB
C++
59 lines
1 KiB
C++
|
#include "bladerunner/combat.h"
|
||
|
#include "bladerunner/bladerunner.h"
|
||
|
#include "bladerunner/actor.h"
|
||
|
#include "bladerunner/settings.h"
|
||
|
|
||
|
namespace BladeRunner {
|
||
|
|
||
|
|
||
|
Combat::Combat(BladeRunnerEngine* vm) {
|
||
|
_vm = vm;
|
||
|
|
||
|
_active = false;
|
||
|
_enabled = true;
|
||
|
|
||
|
int i;
|
||
|
for (i = 0; i < 9; i++) {
|
||
|
_hitSoundId[i] = -1;
|
||
|
_missSoundId[i] = -1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Combat::~Combat() {
|
||
|
}
|
||
|
|
||
|
void Combat::activate() {
|
||
|
if(_enabled) {
|
||
|
_vm->_playerActor->combatModeOn(-1, -1, -1, -1, 4, 7, 8, -1, -1, -1, _vm->_combat->_ammoDamage[_vm->_settings->getAmmoType()], 0, 0);
|
||
|
_active = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Combat::deactivate() {
|
||
|
if (_enabled) {
|
||
|
_vm->_playerActor->combatModeOff();
|
||
|
_active = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool Combat::isActive() {
|
||
|
return _active;
|
||
|
}
|
||
|
|
||
|
void Combat::enable() {
|
||
|
_enabled = true;
|
||
|
}
|
||
|
|
||
|
void Combat::disable() {
|
||
|
_enabled = false;
|
||
|
}
|
||
|
|
||
|
|
||
|
void Combat::setHitSoundId(int row, int column, int soundId) {
|
||
|
_hitSoundId[row * 3 + column] = soundId;
|
||
|
}
|
||
|
|
||
|
void Combat::setMissSoundId(int row, int column, int soundId) {
|
||
|
_missSoundId[row * 3 + column] = soundId;
|
||
|
}
|
||
|
}
|