scummvm/backends/platform/iphone/iphone_main.m

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#import <UIKit/UIKit.h>
#import <Foundation/NSThread.h>
#include "iphone_video.h"
void iphone_main(int argc, char *argv[]);
@interface iPhoneMain : UIApplication {
UIWindow* _window;
iPhoneView* _view;
}
- (void) mainLoop: (id)param;
- (iPhoneView*) getView;
- (UIWindow*) getWindow;
@end
static int gArgc;
static char** gArgv;
int main(int argc, char** argv) {
gArgc = argc;
gArgv = argv;
[[NSAutoreleasePool alloc] init];
return UIApplicationMain(argc, argv, [iPhoneMain class]);
}
@implementation iPhoneMain
-(id) init {
[super init];
_window = nil;
_view = nil;
return self;
}
- (void) mainLoop: (id)param {
[[NSAutoreleasePool alloc] init];
iphone_main(gArgc, gArgv);
[UIApp terminate];
}
- (iPhoneView*) getView {
return _view;
}
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
// hide the status bar
[UIHardware _setStatusBarHeight:0.0f];
[self setStatusBarMode:2 orientation:0 duration:0.0f fenceID:0];
_window = [[UIWindow alloc] initWithContentRect: [UIHardware fullScreenApplicationContentRect]];
[_window retain];
_view = [[iPhoneView alloc] initWithFrame: [UIHardware fullScreenApplicationContentRect]];
[_window setContentView: _view];
[_window orderFront: self];
[_window makeKey: self];
[NSThread detachNewThreadSelector:@selector(mainLoop:) toTarget:self withObject:nil];
}
- (void)deviceOrientationChanged:(GSEvent *)event {
int screenOrientation = GSEventDeviceOrientation(event);
[_view deviceOrientationChanged: screenOrientation];
}
- (UIWindow*) getWindow {
return _window;
}
@end