2009-09-15 17:53:36 +02:00
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/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* $URL$
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* $Id$
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*
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*/
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#include "engines/myst3/room.h"
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2009-09-17 13:40:15 +02:00
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#include "common/debug.h"
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2009-09-15 17:53:36 +02:00
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namespace Myst3 {
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void Room::setFaceTextureJPEG(int face, Graphics::JPEG *jpeg) {
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2009-09-15 18:45:55 +02:00
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Graphics::Surface texture;
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texture.create(jpeg->getComponent(1)->w, jpeg->getComponent(1)->h, Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0));
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2009-09-15 17:53:36 +02:00
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byte *y = (byte *)jpeg->getComponent(1)->getBasePtr(0, 0);
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byte *u = (byte *)jpeg->getComponent(2)->getBasePtr(0, 0);
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byte *v = (byte *)jpeg->getComponent(3)->getBasePtr(0, 0);
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2009-09-15 18:45:55 +02:00
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byte *ptr = (byte *)texture.getBasePtr(0, 0);
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for (int i = 0; i < texture.w * texture.h; i++) {
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2009-09-15 17:53:36 +02:00
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byte r, g, b;
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Graphics::YUV2RGB(*y++, *u++, *v++, r, g, b);
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*ptr++ = r;
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*ptr++ = g;
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*ptr++ = b;
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}
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2009-09-15 18:45:55 +02:00
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setFaceTextureRGB(face, &texture);
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2009-09-15 17:53:36 +02:00
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2009-09-15 18:45:55 +02:00
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texture.free();
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2009-09-15 17:53:36 +02:00
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}
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void Room::setFaceTextureRGB(int face, Graphics::Surface *texture) {
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glGenTextures(1, &_cubeTextures[face]);
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glBindTexture(GL_TEXTURE_2D, _cubeTextures[face]);
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glTexImage2D(GL_TEXTURE_2D, 0, 3, _cubeTextureSize, _cubeTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, texture->w, texture->h, GL_RGB, GL_UNSIGNED_BYTE, texture->pixels);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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2009-09-17 13:40:15 +02:00
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void Room::dumpFaceMask(Archive &archive, uint16 index, int face) {
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byte *mask = new byte[640 * 640];
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memset(mask, 0, sizeof(mask));
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uint32 headerOffset = 0;
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uint32 dataOffset = 0;
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Common::MemoryReadStream *maskStream = archive.dumpToMemory(index, face, DirectorySubEntry::kFaceMask);
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while (headerOffset < 400) {
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int blockX = (headerOffset / sizeof(dataOffset)) % 10;
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int blockY = (headerOffset / sizeof(dataOffset)) / 10;
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maskStream->seek(headerOffset, SEEK_SET);
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dataOffset = maskStream->readUint32LE();
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headerOffset = maskStream->pos();
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debug("%d %d %d %d", headerOffset, dataOffset, blockX, blockY);
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if (dataOffset != 0) {
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maskStream->seek(dataOffset, SEEK_SET);
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for(int i = 63; i >= 0; i--) {
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int x = 0;
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byte numValues = maskStream->readByte();
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for (int j = 0; j < numValues; j++) {
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byte repeat = maskStream->readByte();
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byte value = maskStream->readByte();
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for (int k = 0; k < repeat; k++) {
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mask[((blockY * 64) + i) * 640 + blockX * 64 + x] = value;
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x++;
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}
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}
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}
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}
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}
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Common::DumpFile outFile;
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outFile.open("dump/1-1.masku");
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outFile.write(mask, sizeof(mask));
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outFile.close();
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delete[] mask;
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}
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2009-09-15 18:45:55 +02:00
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void Room::load(Archive &archive, uint16 index) {
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for (int i = 0; i < 6; i++) {
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2009-09-17 11:12:59 +02:00
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Common::MemoryReadStream *jpegStream = archive.dumpToMemory(index, i + 1, DirectorySubEntry::kFaceTexture);
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2009-09-15 18:45:55 +02:00
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if (jpegStream) {
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Graphics::JPEG jpeg;
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jpeg.read(jpegStream);
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setFaceTextureJPEG(i, &jpeg);
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}
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}
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}
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2009-09-15 17:53:36 +02:00
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void Room::draw() {
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2009-09-16 10:00:32 +02:00
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// Size of the cube
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2009-09-15 17:53:36 +02:00
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float t = 1.0f;
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2009-09-16 10:00:32 +02:00
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// Used fragment of the textures
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2009-09-15 17:53:36 +02:00
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float s = 640 / (float)_cubeTextureSize;
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2009-09-16 10:00:32 +02:00
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glDepthMask(GL_FALSE);
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2009-09-15 17:53:36 +02:00
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glBindTexture(GL_TEXTURE_2D, _cubeTextures[4]);
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glBegin(GL_TRIANGLE_STRIP); // X-
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glTexCoord2f(0, s); glVertex3f(-t,-t, t);
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glTexCoord2f(s, s); glVertex3f(-t,-t,-t);
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glTexCoord2f(0, 0); glVertex3f(-t, t, t);
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glTexCoord2f(s, 0); glVertex3f(-t, t,-t);
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glEnd();
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glBindTexture(GL_TEXTURE_2D, _cubeTextures[3]);
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glBegin(GL_TRIANGLE_STRIP); // X+
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glTexCoord2f(0, s); glVertex3f( t,-t,-t);
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glTexCoord2f(s, s); glVertex3f( t,-t, t);
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glTexCoord2f(0, 0); glVertex3f( t, t,-t);
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glTexCoord2f(s, 0); glVertex3f( t, t, t);
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glEnd();
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glBindTexture(GL_TEXTURE_2D, _cubeTextures[1]);
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glBegin(GL_TRIANGLE_STRIP); // Y-
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glTexCoord2f(0, s); glVertex3f( t,-t,-t);
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glTexCoord2f(s, s); glVertex3f(-t,-t,-t);
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glTexCoord2f(0, 0); glVertex3f( t,-t, t);
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glTexCoord2f(s, 0); glVertex3f(-t,-t, t);
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glEnd();
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glBindTexture(GL_TEXTURE_2D, _cubeTextures[5]);
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glBegin(GL_TRIANGLE_STRIP); // Y+
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glTexCoord2f(0, s); glVertex3f( t, t, t);
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glTexCoord2f(s, s); glVertex3f(-t, t, t);
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glTexCoord2f(0, 0); glVertex3f( t, t,-t);
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glTexCoord2f(s, 0); glVertex3f(-t, t,-t);
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glEnd();
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glBindTexture(GL_TEXTURE_2D, _cubeTextures[0]);
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glBegin(GL_TRIANGLE_STRIP); // Z-
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glTexCoord2f(0, s); glVertex3f(-t,-t,-t);
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glTexCoord2f(s, s); glVertex3f( t,-t,-t);
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glTexCoord2f(0, 0); glVertex3f(-t, t,-t);
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glTexCoord2f(s, 0); glVertex3f( t, t,-t);
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glEnd();
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glBindTexture(GL_TEXTURE_2D, _cubeTextures[2]);
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glBegin(GL_TRIANGLE_STRIP); // Z+
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glTexCoord2f(0, s); glVertex3f( t,-t, t);
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glTexCoord2f(s, s); glVertex3f(-t,-t, t);
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glTexCoord2f(0, 0); glVertex3f( t, t, t);
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glTexCoord2f(s, 0); glVertex3f(-t, t, t);
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glEnd();
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2009-09-16 10:00:32 +02:00
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glDepthMask(GL_TRUE);
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2009-09-15 17:53:36 +02:00
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}
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} // end of namespace Myst3
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