68 lines
1.8 KiB
C
68 lines
1.8 KiB
C
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BLADERUNNER_SAVEFILE_H
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#define BLADERUNNER_SAVEFILE_H
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#include "common/memstream.h"
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#include "common/types.h"
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namespace Common {
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class OutSaveFile;
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class String;
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struct Rect;
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}
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namespace BladeRunner {
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class Vector2;
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class Vector3;
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class BoundingBox;
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class SaveFile {
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Common::OutSaveFile *_saveFile;
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Common::MemoryWriteStreamDynamic _stream;
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public:
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SaveFile(Common::OutSaveFile *saveFile);
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// bool err();
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void finalize();
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void padBytes(int count);
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void write(bool v);
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void write(int v);
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void write(uint32 v);
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void write(byte v);
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void write(float v);
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void debug(char *p);
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void write(char *p, int sz);
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void write(Common::String &s, int sz);
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void write(const Vector2 &v);
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void write(const Vector3 &v);
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void write(const Common::Rect &v);
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void write(const BoundingBox &v);
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};
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} // End of namespace BladeRunner
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#endif
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