48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "mortevielle/mortevielle.h"
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#include "mortevielle/mort.h"
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namespace Mortevielle {
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MortevielleEngine::MortevielleEngine(OSystem *system, const ADGameDescription *gameDesc):
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Engine(system), _gameDescription(gameDesc) {
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}
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MortevielleEngine::~MortevielleEngine() {
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}
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bool MortevielleEngine::hasFeature(EngineFeature f) const {
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return false;
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}
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Common::Error MortevielleEngine::run() {
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// Dispatch to the game's main routine
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const char *argv[] = { "" };
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mortevielle_main(1, argv);
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return Common::kNoError;
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}
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} // End of namespace Mortevielle
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