scummvm/engines/bladerunner/script/scene/ma07.cpp

160 lines
4.7 KiB
C++
Raw Normal View History

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
2017-03-23 16:20:10 +01:00
#include "bladerunner/script/scene.h"
namespace BladeRunner {
2017-03-23 16:20:10 +01:00
void SceneScriptMA07::InitializeScene() {
if (Game_Flag_Query(356)) {
Setup_Scene_Information(6.75f, -172.43f, 356.0f, 997);
Game_Flag_Reset(356);
Game_Flag_Set(665);
} else if (Game_Flag_Query(673)) {
Setup_Scene_Information(-312.0f, -162.8f, 180.0f, 0);
} else {
Setup_Scene_Information(104.0f, -162.16f, 56.0f, 519);
}
Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1);
Ambient_Sounds_Add_Sound(374, 100, 300, 16, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
if (Global_Variable_Query(1) > 1) {
Scene_Exit_Add_2D_Exit(1, 0, 200, 50, 479, 3);
}
if (Game_Flag_Query(665)) {
Scene_Exit_Add_2D_Exit(2, 176, 386, 230, 426, 2);
}
Scene_Exit_Add_2D_Exit(0, 270, 216, 382, 306, 0);
}
2017-03-23 16:20:10 +01:00
void SceneScriptMA07::SceneLoaded() {
Obstacle_Object("BARRICADE", true);
}
2017-03-23 16:20:10 +01:00
bool SceneScriptMA07::MouseClick(int x, int y) {
return false;
}
2017-03-23 16:20:10 +01:00
bool SceneScriptMA07::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
2017-03-23 16:20:10 +01:00
bool SceneScriptMA07::ClickedOnActor(int actorId) {
return false;
}
2017-03-23 16:20:10 +01:00
bool SceneScriptMA07::ClickedOnItem(int itemId, bool a2) {
return false;
}
2017-03-23 16:20:10 +01:00
bool SceneScriptMA07::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 104.0f, -162.0f, 56.0f, 12, 1, false, 0)) {
if (Global_Variable_Query(1) == 4 && Game_Flag_Query(671)) {
Actor_Set_Goal_Number(kActorMcCoy, 400);
} else {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagMA07toMA06);
Set_Enter(52, kSceneMA06);
}
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -400.0f, -162.8f, 185.08f, 0, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(672);
Game_Flag_Reset(179);
Game_Flag_Set(178);
Set_Enter(68, kScenePS14);
}
return true;
}
if (exitId == 2) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 8.0f, -172.43f, 356.0f, 0, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(357);
Set_Enter(90, kSceneUG19);
}
return true;
}
return false;
}
2017-03-23 16:20:10 +01:00
bool SceneScriptMA07::ClickedOn2DRegion(int region) {
return false;
}
2017-03-23 16:20:10 +01:00
void SceneScriptMA07::SceneFrameAdvanced(int frame) {
}
2017-03-23 16:20:10 +01:00
void SceneScriptMA07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
if (actorId == 53 && newGoal == 302) {
Scene_Exits_Enable();
}
}
2017-03-23 16:20:10 +01:00
void SceneScriptMA07::PlayerWalkedIn() {
if (Game_Flag_Query(673)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -268.0f, -162.8f, 188.0f, 0, 0, false, 0);
Game_Flag_Reset(673);
}
if (Actor_Query_Goal_Number(kActorRachael) == 300) {
Actor_Set_Goal_Number(kActorRachael, 305);
}
if (Game_Flag_Query(58)) {
Game_Flag_Reset(58);
}
if (!Game_Flag_Query(648) && Game_Flag_Query(671) && Global_Variable_Query(1) == 4) {
Scene_Exits_Disable();
Actor_Set_Goal_Number(kActorGaff, 300);
}
if (Game_Flag_Query(666)) {
Actor_Voice_Over(1360, kActorVoiceOver);
Actor_Voice_Over(1370, kActorVoiceOver);
Actor_Voice_Over(1380, kActorVoiceOver);
Actor_Voice_Over(1390, kActorVoiceOver);
Actor_Voice_Over(1400, kActorVoiceOver);
Delay(1000);
Game_Flag_Reset(666);
Game_Flag_Set(kFlagMA06ToMA02);
Set_Enter(10, kSceneMA02);
}
//return false;
}
2017-03-23 16:20:10 +01:00
void SceneScriptMA07::PlayerWalkedOut() {
}
2017-03-23 16:20:10 +01:00
void SceneScriptMA07::DialogueQueueFlushed(int a1) {
}
} // End of namespace BladeRunner