scummvm/engines/bladerunner/script/scene/nr03.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
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#include "bladerunner/script/scene.h"
namespace BladeRunner {
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void SceneScriptNR03::InitializeScene() {
if (Game_Flag_Query(537)) {
Setup_Scene_Information(-301.98f, -70.19f, -348.58f, 0);
} else if (Game_Flag_Query(437)) {
Setup_Scene_Information(-161.0f, -70.19f, -1139.0f, 500);
Game_Flag_Reset(437);
} else {
Setup_Scene_Information(410.0f, -70.19f, -715.0f, 690);
}
Scene_Exit_Add_2D_Exit(0, 561, 0, 639, 216, 1);
Scene_Exit_Add_2D_Exit(1, 210, 85, 240, 145, 0);
Scene_Exit_Add_2D_Exit(2, 0, 135, 85, 295, 3);
Scene_2D_Region_Add(0, 331, 73, 375, 114);
Ambient_Sounds_Add_Looping_Sound(280, 50, 38, 0);
Ambient_Sounds_Add_Sound(252, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(254, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(255, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(256, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(257, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(258, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(259, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(260, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(261, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(262, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0);
if (Game_Flag_Query(573)) {
if (Game_Flag_Query(537)) {
Scene_Loop_Start_Special(0, 2, 0);
Scene_Loop_Set_Default(0);
Game_Flag_Reset(537);
} else {
Scene_Loop_Set_Default(0);
}
} else {
Actor_Set_Goal_Number(kActorGuzza, 201);
Scene_Loop_Start_Special(0, 2, 0);
Scene_Loop_Set_Default(0);
}
if (Actor_Query_Goal_Number(kActorHanoi) > 209 && Actor_Query_Goal_Number(kActorHanoi) < 215) {
Actor_Set_Goal_Number(kActorHanoi, 215);
}
}
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void SceneScriptNR03::SceneLoaded() {
Obstacle_Object("PG3", true);
Obstacle_Object("X2BACKBARBOTTOM01", true);
Obstacle_Object("X2BACKSTAGETOP", true);
Unclickable_Object("PG3");
Unobstacle_Object("X2BACKBARBOTTOM02", true);
Unobstacle_Object("NM2", true);
Unobstacle_Object("MAN5", true);
Unobstacle_Object("MAN7", true);
Unobstacle_Object("X2BACKSTAGETOP", true);
}
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bool SceneScriptNR03::MouseClick(int x, int y) {
return false;
}
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bool SceneScriptNR03::ClickedOn3DObject(const char *objectName, bool a2) {
if (Object_Query_Click("PG3", objectName)) {
Actor_Face_Object(kActorMcCoy, "PG3", true);
Actor_Voice_Over(3770, kActorVoiceOver);
return true;
}
return false;
}
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bool SceneScriptNR03::ClickedOnActor(int actorId) {
if (actorId == 25 && !Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorHanoi, 48, 1, false)) {
AI_Movement_Track_Pause(kActorHanoi);
Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
if (Game_Flag_Query(611)) {
Actor_Says(kActorMcCoy, 3350, 16);
Actor_Says(kActorHanoi, 50, 17);
} else {
Game_Flag_Set(611);
Actor_Says(kActorMcCoy, 3340, 3);
Actor_Face_Actor(kActorHanoi, kActorMcCoy, true);
Actor_Says(kActorHanoi, 30, 13);
Actor_Says(kActorMcCoy, 3345, 14);
Actor_Says(kActorHanoi, 40, 14);
}
AI_Movement_Track_Unpause(kActorHanoi);
return true;
}
return false;
}
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bool SceneScriptNR03::ClickedOnItem(int itemId, bool a2) {
return false;
}
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bool SceneScriptNR03::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 410.0f, -70.19f, -715.0f, 0, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(534);
Set_Enter(54, kSceneNR01);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -161.0f, -70.19f, -1139.0f, 0, 1, false, 0)) {
if (Actor_Query_Which_Set_In(kActorHanoi) == 55) {
AI_Movement_Track_Pause(kActorHanoi);
Actor_Face_Actor(kActorHanoi, kActorMcCoy, true);
Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
int v3 = Global_Variable_Query(44);
if (v3 == 0) {
Actor_Says(kActorHanoi, 50, 13);
AI_Movement_Track_Unpause(kActorHanoi);
} else if (v3 == 1) {
Actor_Says(kActorHanoi, 210, 15);
AI_Movement_Track_Unpause(kActorHanoi);
} else if (v3 == 2) {
Actor_Set_Goal_Number(kActorHanoi, 220);
}
}
Global_Variable_Increment(44, 1);
} else {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(438);
Set_Enter(12, kSceneNR04);
}
return true;
}
if (exitId == 2) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -151.0f, -70.19f, -476.0f, 12, 1, false, 0)) {
if (Actor_Query_Goal_Number(kActorHanoi) == 213 || Actor_Query_Which_Set_In(kActorHanoi) != 55) {
Player_Loses_Control();
Player_Set_Combat_Mode(false);
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -229.0f, -70.19f, -469.0f, 0, 0, false, 1);
Actor_Face_Heading(kActorMcCoy, 656, false);
Actor_Change_Animation_Mode(kActorMcCoy, 53);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(536);
Set_Enter(13, kSceneNR05);
Scene_Loop_Start_Special(1, 2, 0);
return true;
}
Actor_Face_Heading(kActorMcCoy, 680, false);
Actor_Change_Animation_Mode(kActorMcCoy, 12);
Delay(150);
Actor_Change_Animation_Mode(kActorMcCoy, 0);
AI_Movement_Track_Pause(kActorHanoi);
Actor_Face_Actor(kActorHanoi, kActorMcCoy, true);
int v1 = Global_Variable_Query(43);
if (v1 == 0) {
Actor_Says(kActorHanoi, 0, 15);
Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
Actor_Says(kActorMcCoy, 3335, 13);
Actor_Says(kActorHanoi, 10, 16);
AI_Movement_Track_Unpause(kActorHanoi);
} else if (v1 == 1) {
Actor_Face_Actor(kActorMcCoy, kActorHanoi, true);
Actor_Says(kActorHanoi, 210, 12);
AI_Movement_Track_Unpause(kActorHanoi);
} else if (v1 == 2) {
Actor_Set_Goal_Number(kActorHanoi, 220);
}
Global_Variable_Increment(43, 1);
}
return true;
}
return false;
}
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bool SceneScriptNR03::ClickedOn2DRegion(int region) {
if (region == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 79.2f, -70.19f, -984.0f, 12, 1, false, 0)) {
Actor_Face_Actor(kActorMcCoy, kActorHysteriaPatron1, true);
int v1 = Random_Query(0, 4);
if (v1 == 0) {
Actor_Says(kActorMcCoy, 1055, 3);
} else if (v1 == 1) {
Actor_Says(kActorMcCoy, 8590, 3);
} else if (v1 == 2) {
Actor_Says(kActorMcCoy, 8930, 3);
} else if (v1 == 3) {
Actor_Says(kActorMcCoy, 7465, 3);
}
}
return true;
}
return false;
}
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void SceneScriptNR03::SceneFrameAdvanced(int frame) {
if (!Music_Is_Playing()) {
sub_402994();
}
if (frame == 72) {
Sound_Play(345, 83, -70, -70, 50);
}
if (frame == 76) {
Sound_Play(353, 62, -70, -70, 50);
}
if (frame > 70 && frame < 110) {
sub_40259C(frame);
} else {
if (frame != 110) {
//return false;
return;
}
if (Actor_Query_Goal_Number(kActorGuzza) == 201) {
Actor_Set_Goal_Number(kActorGuzza, 200);
} else if (!Game_Flag_Query(536)) {
Actor_Set_Goal_Number(kActorMcCoy, 200);
Player_Gains_Control();
}
}
//return true;
return;
}
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void SceneScriptNR03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
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void SceneScriptNR03::PlayerWalkedIn() {
Player_Set_Combat_Mode(false);
if (Game_Flag_Query(573)) {
if (Game_Flag_Query(535) ) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 302.0f, -70.19f, -715.0f, 0, 0, false, 0);
Game_Flag_Reset(535);
}
} else {
Game_Flag_Set(573);
Async_Actor_Walk_To_XYZ(kActorMcCoy, 206.0f, -70.19f, -643.0f, 0, false);
Game_Flag_Reset(535);
Actor_Voice_Over(1490, kActorVoiceOver);
Actor_Voice_Over(1510, kActorVoiceOver);
Actor_Voice_Over(1520, kActorVoiceOver);
}
if (Player_Query_Combat_Mode()) {
Actor_Set_Goal_Number(kActorHanoi, 220);
}
//return false;
}
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void SceneScriptNR03::PlayerWalkedOut() {
if (!Game_Flag_Query(438)) {
Music_Stop(2);
}
if (Game_Flag_Query(536)) {
Player_Gains_Control();
}
}
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void SceneScriptNR03::DialogueQueueFlushed(int a1) {
}
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void SceneScriptNR03::sub_40259C(int frame) {
int facing;
float angle, invertedAngle;
angle = cos((frame - 70) * (M_PI / 40.0f)) * M_PI_2;
invertedAngle = M_PI - angle;
if (!Game_Flag_Query(536) && Actor_Query_Goal_Number(kActorGuzza) != 201) {
angle = angle + M_PI;
invertedAngle = invertedAngle + M_PI;
}
float c = cos(invertedAngle);
float s = sin(invertedAngle);
float x = 36.49f * s - -60.21f * c + -265.49f;
float z = -60.21f * s + 36.49f * c + -408.79f;
if (Actor_Query_Goal_Number(kActorGuzza) == 201) {
facing = angle * (512.0f / M_PI);
facing = facing + 144;
if (facing < 0) {
facing = facing + 1168;
}
if (facing > 1023) {
facing -= 1024;
}
Actor_Set_At_XYZ(kActorGuzza, x, -70.19f, z, facing);
} else {
facing = angle * (512.0f / M_PI);
facing = facing + 400;
if (facing < 0) {
facing = facing + 1424;
}
if (facing > 1023) {
facing -= 1024;
}
Actor_Set_At_XYZ(kActorMcCoy, x, -70.19f, z, facing);
}
}
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void SceneScriptNR03::sub_402994() {
if (Music_Is_Playing()) {
Music_Adjust(51, 0, 2);
} else {
int v0 = Global_Variable_Query(53);
if (v0 == 0) {
Music_Play(14, 51, 0, 2, -1, 0, 0);
} else if (v0 == 1) {
Music_Play(13, 51, 0, 2, -1, 0, 0);
} else if (v0 == 2) {
Music_Play(5, 51, 0, 2, -1, 0, 0);
}
v0++;
if (v0 > 2) {
v0 = 0;
}
Global_Variable_Set(53, v0);
}
}
} // End of namespace BladeRunner