scummvm/engines/mutationofjb/mutationofjb.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/debug.h"
#include "common/error.h"
#include "common/system.h"
#include "common/events.h"
#include "graphics/screen.h"
#include "graphics/cursorman.h"
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#include "engines/util.h"
#include "mutationofjb/mutationofjb.h"
#include "mutationofjb/game.h"
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#include "mutationofjb/gamedata.h"
#include "mutationofjb/debug.h"
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namespace MutationOfJB {
MutationOfJBEngine::MutationOfJBEngine(OSystem *syst)
: Engine(syst),
_console(nullptr),
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_screen(nullptr) {
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debug("MutationOfJBEngine::MutationOfJBEngine");
}
MutationOfJBEngine::~MutationOfJBEngine() {
debug("MutationOfJBEngine::~MutationOfJBEngine");
}
void MutationOfJBEngine::setupCursor() {
const uint8 white[] = {0xFF, 0xFF, 0xFF};
const uint8 cursor[] = {0xFF};
_screen->setPalette(white, 0xFF, 1);
CursorMan.disableCursorPalette(true);
CursorMan.pushCursor(cursor, 1, 1, 0, 0, 0);
CursorMan.showMouse(true);
}
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Graphics::Screen *MutationOfJBEngine::getScreen() const {
return _screen;
}
Game &MutationOfJBEngine::getGame() {
return *_game;
}
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Common::Error MutationOfJBEngine::run() {
debug("MutationOfJBEngine::run");
initGraphics(320, 200);
_console = new Console(this);
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_screen = new Graphics::Screen();
_game = new Game(this);
ActionInfo::Action currentAction = ActionInfo::Walk;
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setupCursor();
while(!shouldQuit()) {
Common::Event event;
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
{
if ((event.kbd.hasFlags(Common::KBD_CTRL) && event.kbd.keycode == Common::KEYCODE_d) ||
event.kbd.ascii == '~' || event.kbd.ascii == '#') {
_console->attach();
}
break;
}
case Common::EVENT_LBUTTONDOWN:
{
if (Door *const door = _game->findDoor(event.mouse.x, event.mouse.y)) {
if (!_game->startActionSection(currentAction, door->_name) && currentAction == ActionInfo::Walk && door->_destSceneId != 0) {
_game->changeScene(door->_destSceneId, _game->getGameData()._partB);
}
} else if (Static *const stat = _game->findStatic(event.mouse.x, event.mouse.y)) {
_game->startActionSection(currentAction, stat->_name);
}
break;
}
case Common::EVENT_KEYUP:
{
switch (event.kbd.ascii) {
case 'g':
currentAction = ActionInfo::Walk;
break;
case 'r':
currentAction = ActionInfo::Talk;
break;
case 's':
currentAction = ActionInfo::Look;
break;
case 'b':
currentAction = ActionInfo::Use;
break;
case 'n':
currentAction = ActionInfo::PickUp;
break;
}
}
default:
break;
}
}
_console->onFrame();
_game->update();
_system->delayMillis(40);
_screen->update();
}
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return Common::kNoError;
}
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}