scummvm/stark.cpp

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/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#include "engines/stark/stark.h"
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#include "engines/stark/xmg.h"
#include "common/config-manager.h"
#include "common/events.h"
#include "sound/mixer.h"
namespace Stark {
StarkEngine::StarkEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc), _gfx(NULL) {
_mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, 127);
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
}
StarkEngine::~StarkEngine() {
_xArchive.close();
}
Common::Error StarkEngine::run() {
_gfx = GfxDriver::create();
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// Get the screen prepared
_gfx->setupScreen(640, 480, ConfMan.getBool("fullscreen"));
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// Start running
mainLoop();
return Common::kNoError;
}
void StarkEngine::mainLoop() {
while (!shouldQuit()) {
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// Process events
Common::Event e;
while (g_system->getEventManager()->pollEvent(e)) {
// Handle any buttons, keys and joystick operations
if (e.type == Common::EVENT_KEYDOWN) {
if (e.kbd.ascii == 'q') {
quitGame();
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break;
} else {
//handleChars(event.type, event.kbd.keycode, event.kbd.flags, event.kbd.ascii);
}
}
/*if (event.type == Common::EVENT_KEYDOWN || event.type == Common::EVENT_KEYUP) {
handleControls(event.type, event.kbd.keycode, event.kbd.flags, event.kbd.ascii);
}*/
// Check for "Hard" quit"
//if (e.type == Common::EVENT_QUIT)
// return;
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/*if (event.type == Common::EVENT_SCREEN_CHANGED)
_refreshDrawNeeded = true;*/
}
updateDisplayScene();
g_system->delayMillis(50);
}
}
void renderXMG(GfxDriver *gfx, const Common::String &name, int x, int y) {
Common::File f;
f.open(name);
Graphics::Surface *surf;
surf = XMGDecoder::decode(&f);
gfx->drawSurface(surf, Common::Point(x, y));
surf->free();
delete surf;
f.close();
}
void StarkEngine::updateDisplayScene() {
_gfx->clearScreen();
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// Draw bg
renderXMG(_gfx, "house_layercenter.xmg", 0, 0);
//renderXMG(_gfx, "vista-scapehaze-more-fog3-final.xmg", 0, 0);
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// Draw other things
renderXMG(_gfx, "house_prop01_pillow.xmg", 384, 267);
renderXMG(_gfx, "house_prop02_pillow.xmg", 324, 299);
renderXMG(_gfx, "house_prop03_pillow.xmg", 141, 312);
renderXMG(_gfx, "house_prop4_armrest.xmg", 171, 184);
renderXMG(_gfx, "house_prop5_chair.xmg", 170, 164);
renderXMG(_gfx, "house_prop6_wall.xmg", 0, 0);
renderXMG(_gfx, "house_prop8_pillar.xmg", 534, 0);
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// setup cam
//_gfx->set3DMode();
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// setup lights
// draw actors
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// draw overlay
// Swap buffers
_gfx->flipBuffer();
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}
} // End of namespace Stark