scummvm/engines/sword25/util/lua_serialization_util.cpp

78 lines
2.1 KiB
C++
Raw Normal View History

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distri8buted in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sword25/util/lua_serialization_util.h"
#include "common/scummsys.h"
#include "lua/lobject.h"
#include "lua/lstate.h"
#include "lua/lgc.h"
namespace Lua {
void pushObject(lua_State *luaState, TValue *obj) {
setobj2s(luaState, luaState->top, obj);
api_check(luaState, luaState->top < luaState->ci->top);
luaState->top++;
}
void pushProto(lua_State *luaState, Proto *proto) {
TValue obj;
setptvalue(luaState, &obj, proto);
pushObject(luaState, &obj);
}
void pushUpValue(lua_State *luaState, UpVal *upval) {
TValue obj;
obj.value.gc = cast(GCObject *, upval);
obj.tt = LUA_TUPVAL;
checkliveness(G(L), obj);
pushObject(luaState, &obj);
}
void pushString(lua_State *luaState, TString *str) {
TValue o;
setsvalue(luaState, &o, str);
pushObject(luaState, &o);
}
/* A simple reimplementation of the unfortunately static function luaA_index.
* Does not support the global table, registry, or upvalues. */
StkId getObject(lua_State *luaState, int stackpos) {
if (stackpos > 0) {
lua_assert(luaState->base + stackpos - 1 < luaState->top);
return luaState->base + stackpos - 1;
} else {
lua_assert(L->top - stackpos >= L->base);
return luaState->top + stackpos;
}
}
} // End of namespace Lua