2016-09-10 18:33:04 +02:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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2018-02-10 20:34:28 +01:00
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#include "bladerunner/script/scene_script.h"
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2016-09-10 18:33:04 +02:00
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namespace BladeRunner {
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2017-03-23 16:20:10 +01:00
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void SceneScriptBB12::InitializeScene() {
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2019-01-24 22:57:41 +01:00
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if (Game_Flag_Query(kFlagBB07toBB12)) {
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2016-09-10 18:33:04 +02:00
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Setup_Scene_Information(138.0f, 0.0f, 104.0f, 760);
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} else if (Game_Flag_Query(506)) {
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Setup_Scene_Information(-129.0f, 0.0f, 64.0f, 307);
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} else {
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Setup_Scene_Information(54.0f, 0.0f, 200.0f, 0);
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2019-01-21 21:57:44 +01:00
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Game_Flag_Reset(kFlagBB05toBB12);
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2016-09-10 18:33:04 +02:00
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}
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Scene_Exit_Add_2D_Exit(0, 0, 0, 30, 479, 3);
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Scene_Exit_Add_2D_Exit(1, 589, 0, 639, 479, 1);
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Scene_Exit_Add_2D_Exit(2, 377, 374, 533, 479, 2);
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Ambient_Sounds_Add_Looping_Sound(103, 28, 0, 1);
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Ambient_Sounds_Add_Sound(443, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(444, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(445, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(446, 2, 180, 14, 16, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(303, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(304, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(305, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(306, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(307, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(308, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(309, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(310, 5, 50, 27, 27, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(375, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
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Ambient_Sounds_Add_Sound(376, 5, 180, 25, 25, -100, 100, -101, -101, 0, 0);
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if (!Game_Flag_Query(497)) {
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Overlay_Play("BB12OVER", 0, 0, 0, 0);
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Game_Flag_Set(497);
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}
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}
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2017-03-23 16:20:10 +01:00
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void SceneScriptBB12::SceneLoaded() {
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2016-09-10 18:33:04 +02:00
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Obstacle_Object("BALLS", true);
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Unclickable_Object("BALLS");
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}
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2017-03-23 16:20:10 +01:00
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bool SceneScriptBB12::MouseClick(int x, int y) {
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2016-09-10 18:33:04 +02:00
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return false;
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}
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2017-03-23 16:20:10 +01:00
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bool SceneScriptBB12::ClickedOn3DObject(const char *objectName, bool a2) {
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2016-09-10 18:33:04 +02:00
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return false;
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}
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2017-03-23 16:20:10 +01:00
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bool SceneScriptBB12::ClickedOnActor(int actorId) {
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2016-09-10 18:33:04 +02:00
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return false;
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}
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2017-03-23 16:20:10 +01:00
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bool SceneScriptBB12::ClickedOnItem(int itemId, bool a2) {
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2016-09-10 18:33:04 +02:00
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return false;
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}
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2017-03-23 16:20:10 +01:00
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bool SceneScriptBB12::ClickedOnExit(int exitId) {
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2016-09-10 18:33:04 +02:00
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if (exitId == 0) {
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2017-03-29 01:50:47 +02:00
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -129.0f, 0.0f, 64.0f, 0, 1, false, 0)) {
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2019-01-21 21:57:44 +01:00
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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2016-09-10 18:33:04 +02:00
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Game_Flag_Set(507);
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2019-01-14 21:09:12 +01:00
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Set_Enter(kSetBB08, kSceneBB08);
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2016-09-10 18:33:04 +02:00
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}
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return true;
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}
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if (exitId == 1) {
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2017-03-29 01:50:47 +02:00
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 138.0f, 0.0f, 104.0f, 0, 1, false, 0)) {
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2019-01-21 21:57:44 +01:00
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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2016-09-10 18:33:04 +02:00
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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2019-01-24 22:57:41 +01:00
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Game_Flag_Set(kFlagBB12toBB07);
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2019-01-14 21:09:12 +01:00
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Set_Enter(kSetBB07, kSceneBB07);
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2016-09-10 18:33:04 +02:00
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}
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return true;
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}
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if (exitId == 2) {
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2017-03-29 01:50:47 +02:00
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 54.0f, 0.0f, 200.0f, 0, 1, false, 0)) {
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2019-01-21 21:57:44 +01:00
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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2016-09-10 18:33:04 +02:00
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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2019-01-21 21:57:44 +01:00
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Game_Flag_Set(kFlagBB12toBB05);
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2019-01-14 21:09:12 +01:00
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Set_Enter(kSetBB05, kSceneBB05);
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2016-09-10 18:33:04 +02:00
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}
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return true;
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}
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return false;
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}
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2017-03-23 16:20:10 +01:00
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bool SceneScriptBB12::ClickedOn2DRegion(int region) {
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2016-09-10 18:33:04 +02:00
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return false;
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}
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2017-03-23 16:20:10 +01:00
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void SceneScriptBB12::SceneFrameAdvanced(int frame) {
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2016-09-10 18:33:04 +02:00
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if (frame == 10 || frame == 22 || frame == 33 || frame == 41) {
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Sound_Play(311, 17, -30, -30, 50);
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}
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if (frame == 3) {
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Sound_Play(313, 16, -30, -30, 50);
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}
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}
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2017-03-23 16:20:10 +01:00
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void SceneScriptBB12::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
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2016-09-10 18:33:04 +02:00
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}
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2017-03-23 16:20:10 +01:00
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void SceneScriptBB12::PlayerWalkedIn() {
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2019-01-24 22:57:41 +01:00
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if (Game_Flag_Query(kFlagBB07toBB12)) {
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2017-03-29 01:50:47 +02:00
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, 114.0f, 0.0f, 104.0f, 0, 0, false, 0);
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2019-01-24 22:57:41 +01:00
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Game_Flag_Reset(kFlagBB07toBB12);
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2016-09-10 18:33:04 +02:00
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} else if (Game_Flag_Query(506)) {
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2017-03-29 01:50:47 +02:00
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Loop_Actor_Walk_To_XYZ(kActorMcCoy, -101.0f, 0.0f, 64.0f, 0, 0, false, 0);
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2016-09-10 18:33:04 +02:00
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Game_Flag_Reset(506);
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}
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}
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2017-03-23 16:20:10 +01:00
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void SceneScriptBB12::PlayerWalkedOut() {
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2016-09-10 18:33:04 +02:00
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}
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2017-03-23 16:20:10 +01:00
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void SceneScriptBB12::DialogueQueueFlushed(int a1) {
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2016-09-10 18:33:04 +02:00
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}
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} // End of namespace BladeRunner
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