scummvm/engines/bladerunner/script/scene/ug15.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
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void SceneScriptUG15::InitializeScene() {
if (Game_Flag_Query(kFlagUG17toUG15)) {
Setup_Scene_Information( -25.0f, 26.31f, -434.0f, 520);
} else if (Game_Flag_Query(kFlagUG16toUG15a)) {
Setup_Scene_Information( -17.0f, 26.31f, -346.0f, 711);
} else if (Game_Flag_Query(kFlagUG16toUG15b)) {
Setup_Scene_Information( -18.0f, 48.07f, 62.0f, 650);
} else {
Setup_Scene_Information(-238.0f, 48.07f, 222.0f, 180);
if (Game_Flag_Query(676)
&& Random_Query(1, 10) == 10
) {
Game_Flag_Reset(676);
}
}
if (Game_Flag_Query(682)) {
Scene_Loop_Set_Default(3);
}
if (Game_Flag_Query(kFlagUG17toUG15)
|| Game_Flag_Query(kFlagUG16toUG15a)
) {
Scene_Exit_Add_2D_Exit(0, 260, 0, 307, 298, 0);
Scene_Exit_Add_2D_Exit(1, 301, 147, 337, 304, 1);
Game_Flag_Reset(kFlagUG17toUG15);
Game_Flag_Reset(kFlagUG16toUG15a);
} else {
Scene_Exit_Add_2D_Exit(2, 406, 128, 480, 316, 1);
Scene_Exit_Add_2D_Exit(3, 0, 0, 30, 479, 3);
}
Ambient_Sounds_Add_Looping_Sound(105, 71, 0, 1);
Ambient_Sounds_Add_Looping_Sound( 95, 45, 0, 1);
Ambient_Sounds_Add_Looping_Sound(332, 76, 0, 1);
Ambient_Sounds_Add_Sound(291, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(292, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(293, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(294, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(295, 2, 20, 25, 33, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(401, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(402, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(369, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(397, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(398, 2, 120, 11, 12, -100, 100, -100, 100, 0, 0);
Ambient_Sounds_Add_Sound(303, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(304, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(305, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound( 1, 5, 50, 47, 57, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound( 57, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound( 58, 5, 50, 17, 37, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(306, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(307, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(308, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(196, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(197, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(198, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(199, 5, 50, 27, 37, -100, 100, -101, -101, 0, 0);
}
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void SceneScriptUG15::SceneLoaded() {
Unobstacle_Object("CATWALK_01_RAIL02", true);
Unobstacle_Object("LOFT01", true);
Obstacle_Object("NUT1", true);
Clickable_Object("NUT1");
}
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bool SceneScriptUG15::MouseClick(int x, int y) {
return false;
}
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bool SceneScriptUG15::ClickedOn3DObject(const char *objectName, bool a2) {
return false;
}
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bool SceneScriptUG15::ClickedOnActor(int actorId) {
return false;
}
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bool SceneScriptUG15::ClickedOnItem(int itemId, bool a2) {
return false;
}
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bool SceneScriptUG15::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -25.0f, 26.31f, -434.0f, 0, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagUG15toUG17);
Set_Enter(kSetUG17, kSceneUG17);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -17.0f, 26.31f, -346.0f, 0, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagUG15toUG16a);
Set_Enter(kSetUG16, kSceneUG16);
}
return true;
}
if (exitId == 2) {
int v1 = Actor_Query_Goal_Number(kActorFreeSlotA);
if (v1 >= 300 && v1 <= 303) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -137.61f, 48.07f, 147.12f, 0, 1, false, 0);
} else if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 18.0f, 52.28f, 46.0f, 0, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagUG15toUG16b);
Set_Enter(kSetUG16, kSceneUG16);
}
return true;
}
if (exitId == 3) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -238.0f, 52.46f, 222.0f, 0, 1, false, 0)) {
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
Game_Flag_Set(kFlagUG15toUG13);
Set_Enter(kSetUG13, kSceneUG13);
}
return true;
}
return false;
}
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bool SceneScriptUG15::ClickedOn2DRegion(int region) {
return false;
}
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void SceneScriptUG15::SceneFrameAdvanced(int frame) {
if (Actor_Query_Goal_Number(kActorFreeSlotA) == 300) {
float x, y, z;
Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
if (-160.0f <= x
&& z < 220.0f
) {
Actor_Set_Goal_Number(kActorFreeSlotA, 301);
}
}
if (frame == 61) {
Ambient_Sounds_Play_Sound(583, 80, 0, 0, 99);
}
if (Game_Flag_Query(677) && !Game_Flag_Query(682)) {
float x, y, z;
Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
if (-180.0f <= x
&& z < 220.0f
&& !Game_Flag_Query(724)
) {
Game_Flag_Set(724);
Game_Flag_Set(682);
Scene_Loop_Set_Default(3);
Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, true);
Actor_Set_Goal_Number(kActorMcCoy, 390);
Actor_Query_XYZ(kActorFreeSlotA, &x, &y, &z);
if (-200.0f < x
&& -62.0f > x
) {
Actor_Set_Goal_Number(kActorFreeSlotA, 309);
}
}
}
// return false;
}
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void SceneScriptUG15::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
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void SceneScriptUG15::PlayerWalkedIn() {
if (Game_Flag_Query(kFlagUG16toUG15b)) {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -62.0f, 48.07f, 102.0f, 0, false, false, 0);
Game_Flag_Reset(kFlagUG16toUG15b);
} else if (Game_Flag_Query(kFlagUG13toUG15)) {
Game_Flag_Reset(kFlagUG13toUG15);
if (!Game_Flag_Query(676)) {
Actor_Set_Goal_Number(kActorFreeSlotA, 310);
}
}
}
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void SceneScriptUG15::PlayerWalkedOut() {
}
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void SceneScriptUG15::DialogueQueueFlushed(int a1) {
}
} // End of namespace BladeRunner