scummvm/engines/sludge/objtypes.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "allfiles.h"
#include "objtypes.h"
#include "variable.h"
#include "newfatal.h"
#include "moreio.h"
#include "fileset.h"
#include "CommonCode/version.h"
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namespace Sludge {
objectType *allObjectTypes = NULL;
extern char *outputDir;
#define DEBUG_COMBINATIONS 0
bool initObjectTypes() {
return true;
}
objectType *findObjectType(int i) {
objectType *huntType = allObjectTypes;
while (huntType) {
if (huntType -> objectNum == i) return huntType;
huntType = huntType -> next;
}
return loadObjectType(i);
}
objectType *loadObjectType(int i) {
int a, nameNum;
objectType *newType = new objectType;
if (checkNew(newType)) {
if (openObjectSlice(i)) {
nameNum = get2bytes(bigDataFile);
newType -> r = (byte) getch(bigDataFile);
newType -> g = (byte) getch(bigDataFile);
newType -> b = (byte) getch(bigDataFile);
newType -> speechGap = getch(bigDataFile);
newType -> walkSpeed = getch(bigDataFile);
newType -> wrapSpeech = get4bytes(bigDataFile);
newType -> spinSpeed = get2bytes(bigDataFile);
if (gameVersion >= VERSION(1, 6)) {
// aaLoad
getch(bigDataFile);
getFloat(bigDataFile);
getFloat(bigDataFile);
}
if (gameVersion >= VERSION(1, 4)) {
newType -> flags = get2bytes(bigDataFile);
} else {
newType -> flags = 0;
}
newType -> numCom = get2bytes(bigDataFile);
newType -> allCombis = (newType -> numCom) ? new combination[newType -> numCom] : NULL;
#if DEBUG_COMBINATIONS
FILE *callEventLog = fopen("callEventLog.txt", "at");
if (callEventLog) {
fprintf(callEventLog, "Object type %d has %d combinations... ", i, newType -> numCom);
}
#endif
for (a = 0; a < newType -> numCom; a ++) {
newType -> allCombis[a].withObj = get2bytes(bigDataFile);
newType -> allCombis[a].funcNum = get2bytes(bigDataFile);
#if DEBUG_COMBINATIONS
if (callEventLog) {
fprintf(callEventLog, "%d(%d) ", newType -> allCombis[a].withObj, newType -> allCombis[a].funcNum);
}
#endif
}
#if DEBUG_COMBINATIONS
if (callEventLog) {
fprintf(callEventLog, "\n");
fclose(callEventLog);
}
#endif
finishAccess();
newType -> screenName = getNumberedString(nameNum);
newType -> objectNum = i;
newType -> next = allObjectTypes;
allObjectTypes = newType;
return newType;
}
}
return NULL;
}
objectType *loadObjectRef(Common::SeekableReadStream *stream) {
objectType *r = loadObjectType(get2bytes(stream));
delete r -> screenName;
r -> screenName = readString(stream);
return r;
}
void saveObjectRef(objectType *r, Common::WriteStream *stream) {
put2bytes(r -> objectNum, stream);
writeString(r -> screenName, stream);
}
int getCombinationFunction(int withThis, int thisObject) {
int i, num = 0;
objectType *obj = findObjectType(thisObject);
#if DEBUG_COMBINATIONS
FILE *callEventLog = fopen("callEventLog.txt", "at");
if (callEventLog) {
fprintf(callEventLog, "Combining %d and %d - ", thisObject, withThis);
}
#endif
for (i = 0; i < obj -> numCom; i ++) {
if (obj -> allCombis[i].withObj == withThis) {
num = obj -> allCombis[i].funcNum;
break;
}
}
#if DEBUG_COMBINATIONS
if (callEventLog) {
fprintf(callEventLog, "got function number %d\n", num);
fclose(callEventLog);
}
#endif
return num;
}
void removeObjectType(objectType *oT) {
objectType * * huntRegion = & allObjectTypes;
while (* huntRegion) {
if ((* huntRegion) == oT) {
// FILE * debuggy2 = fopen ("debug.txt", "at");
// fprintf (debuggy2, "DELETING OBJECT TYPE: %p %s\n", oT, oT -> screenName);
// fclose (debuggy2);
* huntRegion = oT -> next;
delete oT -> allCombis;
delete oT -> screenName;
delete oT;
return;
} else {
huntRegion = & ((* huntRegion) -> next);
}
}
fatal("Can't delete object type: bad pointer");
}
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} // End of namespace Sludge