scummvm/engines/bladerunner/crimes_database.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/crimes_database.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/text_resource.h"
namespace BladeRunner {
CrimesDatabase::CrimesDatabase(BladeRunnerEngine *vm, const char *cluesResource, int crimeCount) {
_crimeCount = crimeCount;
_crimes.resize(_crimeCount);
_assetTypes.resize(_crimeCount);
_cluesText = new TextResource(vm);
_cluesText->open(cluesResource);
for (int i = 0; i != _crimeCount; ++i) {
_crimes[i] = -1;
_assetTypes[i] = -1;
}
}
CrimesDatabase::~CrimesDatabase() {
delete _cluesText;
}
void CrimesDatabase::setCrime(int clueId, int crimeId) {
_crimes[clueId] = crimeId;
}
int CrimesDatabase::getCrime(int clueId) const {
return _crimes[clueId];
}
void CrimesDatabase::setAssetType(int clueId, int assetType) {
_assetTypes[clueId] = assetType;
}
int CrimesDatabase::getAssetType(int clueId) const {
return _assetTypes[clueId];
}
const char *CrimesDatabase::getClueText(int clueId) const {
return _cluesText->getText(clueId);
}
} // End of namespace BladeRunner