2014-02-18 23:43:06 -05:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "mads/mads.h"
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2014-03-15 18:43:39 -04:00
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#include "mads/compression.h"
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2014-02-18 23:43:06 -05:00
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#include "mads/user_interface.h"
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namespace MADS {
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2014-03-17 21:53:22 -04:00
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UISlot::UISlot() {
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_slotType = ST_NONE;
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_field2 = 0;
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2014-03-17 23:14:54 -04:00
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_spritesIndex = 0;
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_frameNumber = 0;
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2014-03-17 21:53:22 -04:00
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}
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/*------------------------------------------------------------------------*/
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void UISlots::fullRefresh() {
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UISlot slot;
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slot._slotType = ST_FULL_SCREEN_REFRESH;
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slot._field2 = -1;
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push_back(slot);
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}
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2014-03-18 19:56:29 -04:00
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void UISlots::add(const Common::Point &pt, int frameNumber, int spritesIndex) {
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2014-03-17 21:53:22 -04:00
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assert(size() < 50);
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UISlot ie;
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ie._slotType = -3;
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ie._field2 = 201;
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2014-03-18 19:56:29 -04:00
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ie._position = pt;
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2014-03-17 23:14:54 -04:00
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ie._frameNumber = frameNumber;
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ie._spritesIndex = spritesIndex;
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2014-03-17 21:53:22 -04:00
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push_back(ie);
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}
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2014-03-18 22:37:33 -04:00
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void UISlots::draw(bool updateFlag, bool delFlag) {
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Scene &scene = _vm->_game->_scene;
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UserInterface &userInterface = scene._userInterface;
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DirtyArea *dirtyAreaPtr = nullptr;
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// Loop through setting up the dirty areas
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for (uint idx = 0; idx < size(); ++idx) {
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DirtyArea &dirtyArea = userInterface._dirtyAreas[idx];
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UISlot &slot = (*this)[idx];
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if (slot._slotType >= ST_NONE) {
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dirtyArea._active = false;
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} else {
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dirtyArea.setUISlot(&slot);
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dirtyArea._textActive = true;
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if (slot._field2 == 200 && slot._slotType == ST_MINUS5) {
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dirtyArea._active = false;
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dirtyAreaPtr = &dirtyArea;
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}
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}
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}
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userInterface._dirtyAreas.merge(1, userInterface._uiSlots.size());
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if (dirtyAreaPtr)
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dirtyAreaPtr->_active = true;
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2014-03-18 23:13:13 -04:00
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// Copy parts of the user interface background that are going to have sprites drawn
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2014-03-18 22:37:33 -04:00
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for (uint idx = 0; idx < size(); ++idx) {
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DirtyArea &dirtyArea = userInterface._dirtyAreas[idx];
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UISlot &slot = (*this)[idx];
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if (dirtyArea._active && dirtyArea._bounds.width() > 0
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&& dirtyArea._bounds.height() > 0 && slot._slotType >= -20) {
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// TODO: Figure out the difference between two copy methods used
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if (slot._slotType >= ST_EXPIRED) {
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userInterface._surface.copyTo(&userInterface, dirtyArea._bounds,
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Common::Point(dirtyArea._bounds.left, dirtyArea._bounds.top));
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} else {
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userInterface._surface.copyTo(&userInterface, dirtyArea._bounds,
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Common::Point(dirtyArea._bounds.left, dirtyArea._bounds.top));
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}
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}
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}
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for (uint idx = 0; idx < size(); ++idx) {
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DirtyArea &dirtyArea = userInterface._dirtyAreas[idx];
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UISlot &slot = (*this)[idx];
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int slotType = slot._slotType;
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if (slotType >= ST_NONE) {
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dirtyArea.setUISlot(&slot);
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if (!updateFlag)
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slotType &= ~0x40;
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dirtyArea._textActive = slotType > 0;
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slot._slotType &= 0x40;
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}
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}
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userInterface._dirtyAreas.merge(1, userInterface._uiSlots.size());
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for (uint idx = 0; idx < size(); ++idx) {
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DirtyArea &dirtyArea = userInterface._dirtyAreas[idx];
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UISlot &slot = (*this)[idx];
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if (slot._slotType >= ST_NONE && !(slot._slotType & 0x40)) {
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if (!dirtyArea._active) {
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2014-03-23 09:19:28 -04:00
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error("Should never reach this point, even in original");
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2014-03-18 22:37:33 -04:00
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}
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if (dirtyArea._textActive) {
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SpriteAsset *asset = scene._sprites[slot._spritesIndex];
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if (slot._field2 == 200) {
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MSprite *sprite = asset->getFrame(slot._frameNumber & 0x7F);
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2014-03-23 09:19:28 -04:00
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sprite->copyTo(&userInterface, slot._position,
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sprite->getTransparencyIndex());
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2014-03-18 22:37:33 -04:00
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} else {
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MSprite *sprite = asset->getFrame(slot._frameNumber - 1);
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2014-03-23 09:19:28 -04:00
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sprite->copyTo(&userInterface, slot._position,
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sprite->getTransparencyIndex());
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2014-03-18 22:37:33 -04:00
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}
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}
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}
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}
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// Mark areas of the screen surface for updating
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if (updateFlag) {
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_vm->_screen.setPointer(&userInterface);
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userInterface.setBounds(Common::Rect(0, scene._interfaceY,
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MADS_SCREEN_WIDTH - 1, userInterface.h + scene._interfaceY - 1));
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warning("TODO: sub_111C8 / sub_1146C");
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for (uint idx = 0; idx < size(); ++idx) {
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DirtyArea &dirtyArea = userInterface._dirtyAreas[idx];
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if (dirtyArea._active && dirtyArea._textActive &&
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dirtyArea._bounds.width() > 0 && dirtyArea._bounds.height() > 0) {
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// Flag area of screen as needing update
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Common::Rect r = dirtyArea._bounds;
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r.translate(0, scene._interfaceY);
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_vm->_screen.copyRectToScreen(r);
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}
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}
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warning("TODO: sub 115A2 / sub111D3");
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}
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// Post-processing to remove slots no longer needed
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for (int idx = (int)size() - 1; idx >= 0; --idx) {
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UISlot &slot = (*this)[idx];
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if (slot._slotType < ST_NONE) {
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if (delFlag || updateFlag)
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remove_at(idx);
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else if (slot._slotType >= -20)
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slot._slotType -= 20;
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} else {
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if (updateFlag)
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2014-03-23 09:19:28 -04:00
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slot._slotType &= ~0x40;
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2014-03-18 22:37:33 -04:00
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else
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slot._slotType |= 0x40;
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}
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}
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2014-02-18 23:43:06 -05:00
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}
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2014-03-15 18:43:39 -04:00
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/*------------------------------------------------------------------------*/
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2014-03-18 22:37:33 -04:00
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UserInterface::UserInterface(MADSEngine *vm) : _vm(vm), _dirtyAreas(vm),
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_uiSlots(vm) {
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2014-03-17 21:53:22 -04:00
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_invSpritesIndex = -1;
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2014-03-17 23:14:54 -04:00
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_invFrameNumber = 1;
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2014-03-22 18:26:41 -04:00
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_scrollMilli = 0;
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_scrollFlag = false;
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2014-03-15 18:43:39 -04:00
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_category = CAT_NONE;
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2014-03-15 20:19:01 -04:00
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_inventoryTopIndex = 0;
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_objectY = 0;
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2014-03-16 23:40:21 -04:00
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_selectedInvIndex = -1;
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_selectedActionIndex = -1;
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_selectedItemVocabIdx = -1;
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_scrollerY = 0;
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2014-03-24 22:34:09 -04:00
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_highlightedActionIndex = -1;
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2014-03-16 23:40:21 -04:00
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_v1C = -1;
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_v1E = -1;
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2014-03-18 22:37:33 -04:00
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_dirtyAreas.resize(50);
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2014-03-19 00:15:25 -04:00
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_inventoryChanged = false;
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2014-03-22 18:26:41 -04:00
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Common::fill(&_categoryIndexes[0], &_categoryIndexes[7], 0);
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2014-03-15 18:52:44 -04:00
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2014-03-18 22:37:33 -04:00
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// Map the user interface to the bottom of the game's screen surface
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2014-03-16 14:53:10 -04:00
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byte *pData = _vm->_screen.getBasePtr(0, MADS_SCENE_HEIGHT);
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2014-03-15 18:52:44 -04:00
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setPixels(pData, MADS_SCREEN_WIDTH, MADS_INTERFACE_HEIGHT);
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2014-03-18 23:13:13 -04:00
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_surface.setSize(MADS_SCREEN_WIDTH, MADS_INTERFACE_HEIGHT);
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2014-03-15 18:43:39 -04:00
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}
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void UserInterface::load(const Common::String &resName) {
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File f(resName);
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MadsPack madsPack(&f);
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// Load in the palette
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Common::SeekableReadStream *palStream = madsPack.getItemStream(0);
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uint32 *gamePalP = &_vm->_palette->_palFlags[0];
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byte *palP = &_vm->_palette->_mainPalette[0];
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for (int i = 0; i < 16; ++i, gamePalP++, palP += 3) {
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2014-03-25 21:20:44 -04:00
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RGB6 rgb;
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rgb.load(palStream);
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palP[0] = rgb.r;
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palP[1] = rgb.g;
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palP[2] = rgb.b;
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2014-03-15 18:43:39 -04:00
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*gamePalP |= 1;
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}
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delete palStream;
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2014-03-18 22:37:33 -04:00
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// Read in the surface data
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2014-03-15 18:43:39 -04:00
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Common::SeekableReadStream *pixelsStream = madsPack.getItemStream(1);
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2014-03-18 22:37:33 -04:00
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pixelsStream->read(_surface.getData(), MADS_SCREEN_WIDTH * MADS_INTERFACE_HEIGHT);
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2014-03-15 18:43:39 -04:00
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delete pixelsStream;
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}
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void UserInterface::setup(int id) {
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Scene &scene = _vm->_game->_scene;
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2014-03-19 19:44:51 -04:00
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if (_vm->_game->_screenObjects._v832EC != id) {
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2014-03-15 18:43:39 -04:00
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Common::String resName = _vm->_game->_aaName;
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// Strip off any extension
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const char *p = strchr(resName.c_str(), '.');
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if (p) {
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resName = Common::String(resName.c_str(), p);
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}
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// Add on suffix if necessary
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if (id)
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resName += "A";
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resName += ".INT";
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2014-03-18 22:37:33 -04:00
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2014-03-15 18:43:39 -04:00
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load(resName);
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2014-03-18 22:37:33 -04:00
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_surface.copyTo(this);
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2014-03-15 18:43:39 -04:00
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}
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2014-03-19 19:44:51 -04:00
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_vm->_game->_screenObjects._v832EC = id;
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2014-03-15 18:43:39 -04:00
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2014-03-17 21:53:22 -04:00
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scene._userInterface._uiSlots.clear();
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scene._userInterface._uiSlots.fullRefresh();
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2014-03-15 18:43:39 -04:00
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_vm->_game->_ticksExpiry = _vm->_events->getFrameCounter();
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2014-03-24 22:34:09 -04:00
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_highlightedActionIndex = -1;
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2014-03-16 23:40:21 -04:00
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_v1E = -1;
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_v1C = -1;
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2014-03-15 18:43:39 -04:00
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if (_vm->_game->_v1 == 5)
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2014-03-18 22:37:33 -04:00
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scene._userInterface._uiSlots.draw(false, false);
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2014-03-15 18:43:39 -04:00
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scene._action.clear();
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2014-03-16 17:50:47 -04:00
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drawTextElements();
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2014-03-15 18:43:39 -04:00
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loadElements();
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scene._dynamicHotspots.refresh();
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}
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2014-03-16 17:50:47 -04:00
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void UserInterface::drawTextElements() {
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2014-03-19 19:44:51 -04:00
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if (_vm->_game->_screenObjects._v832EC) {
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2014-03-16 17:50:47 -04:00
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drawTalkList();
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} else {
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// Draw the actions
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drawActions();
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2014-03-17 00:20:50 -04:00
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drawInventoryList();
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drawItemVocabList();
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2014-03-16 17:50:47 -04:00
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}
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}
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void UserInterface::drawActions() {
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for (int idx = 0; idx < 10; ++idx) {
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2014-03-16 23:40:21 -04:00
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writeVocab(CAT_ACTION, idx);
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2014-03-16 17:50:47 -04:00
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}
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}
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void UserInterface::drawInventoryList() {
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int endIndex = MIN((int)_vm->_game->_objects._inventoryList.size(), _inventoryTopIndex + 5);
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for (int idx = _inventoryTopIndex; idx < endIndex; ++idx) {
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2014-03-16 23:40:21 -04:00
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writeVocab(CAT_INV_LIST, idx);
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2014-03-16 17:50:47 -04:00
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}
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2014-03-15 18:43:39 -04:00
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}
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2014-03-16 17:50:47 -04:00
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void UserInterface::drawItemVocabList() {
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2014-03-16 23:40:21 -04:00
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if (_selectedInvIndex >= 0) {
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InventoryObject &io = _vm->_game->_objects[
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_vm->_game->_objects._inventoryList[_selectedInvIndex]];
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for (int idx = 0; idx < io._vocabCount; ++idx) {
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writeVocab(CAT_INV_VOCAB, idx);
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}
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}
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}
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2014-03-16 17:50:47 -04:00
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2014-03-16 23:40:21 -04:00
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void UserInterface::drawScrolller() {
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if (_scrollerY > 0)
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writeVocab(CAT_INV_SCROLLER, _scrollerY);
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writeVocab(CAT_INV_SCROLLER, 4);
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2014-03-16 17:50:47 -04:00
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}
|
|
|
|
|
2014-03-16 23:40:21 -04:00
|
|
|
void UserInterface::writeVocab(ScrCategory category, int id) {
|
|
|
|
Common::Rect bounds;
|
|
|
|
if (!getBounds(category, id, bounds))
|
|
|
|
return;
|
|
|
|
|
|
|
|
Scene &scene = _vm->_game->_scene;
|
|
|
|
Font *font = nullptr;
|
|
|
|
|
|
|
|
int vocabId;
|
|
|
|
Common::String vocabStr;
|
|
|
|
switch (category) {
|
|
|
|
case CAT_ACTION:
|
|
|
|
font = _vm->_font->getFont(FONT_INTERFACE);
|
|
|
|
vocabId = scene._verbList[id]._id;
|
2014-03-25 08:55:29 -04:00
|
|
|
if (id == _highlightedActionIndex) {
|
|
|
|
_vm->_font->setColorMode(SELMODE_HIGHLIGHTED);
|
2014-03-16 23:40:21 -04:00
|
|
|
} else {
|
2014-03-25 08:55:29 -04:00
|
|
|
_vm->_font->setColorMode(id == _selectedActionIndex ? SELMODE_SELECTED : SELMODE_UNSELECTED);
|
2014-03-16 23:40:21 -04:00
|
|
|
}
|
|
|
|
vocabStr = scene.getVocab(vocabId);
|
2014-03-17 00:20:50 -04:00
|
|
|
vocabStr.setChar(toupper(vocabStr[0]), 0);
|
2014-03-16 23:40:21 -04:00
|
|
|
font->writeString(this, vocabStr, Common::Point(bounds.left, bounds.top));
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CAT_INV_LIST:
|
|
|
|
font = _vm->_font->getFont(FONT_INTERFACE);
|
|
|
|
vocabId = _vm->_game->_objects.getItem(id)._descId;
|
2014-03-25 08:55:29 -04:00
|
|
|
if (id == _v1C) {
|
|
|
|
_vm->_font->setColorMode(SELMODE_HIGHLIGHTED);
|
2014-03-16 23:40:21 -04:00
|
|
|
} else {
|
2014-03-25 08:55:29 -04:00
|
|
|
_vm->_font->setColorMode(id == _selectedInvIndex ? SELMODE_SELECTED : SELMODE_UNSELECTED);
|
2014-03-16 23:40:21 -04:00
|
|
|
vocabStr = scene.getVocab(vocabId);
|
2014-03-17 00:20:50 -04:00
|
|
|
vocabStr.setChar(toupper(vocabStr[0]), 0);
|
2014-03-16 23:40:21 -04:00
|
|
|
font->writeString(this, vocabStr, Common::Point(bounds.left, bounds.top));
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CAT_TALK_ENTRY:
|
|
|
|
error("TODO: CAT_TALK_ENTRY");
|
|
|
|
|
|
|
|
case CAT_INV_SCROLLER:
|
|
|
|
font = _vm->_font->getFont(FONT_MISC);
|
2014-03-16 17:50:47 -04:00
|
|
|
|
2014-03-16 23:40:21 -04:00
|
|
|
switch (id) {
|
|
|
|
case 1:
|
|
|
|
vocabStr = "a";
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
vocabStr = "b";
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
vocabStr = "d";
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
vocabStr = "c";
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2014-03-25 08:55:29 -04:00
|
|
|
font->setColorMode((id == 4) || (_scrollerY == 3) ? SELMODE_HIGHLIGHTED : SELMODE_UNSELECTED);
|
2014-03-16 23:40:21 -04:00
|
|
|
font->writeString(this, vocabStr, Common::Point(bounds.left, bounds.top));
|
|
|
|
break;
|
|
|
|
default:
|
2014-03-25 08:55:29 -04:00
|
|
|
// Item specific verbs
|
2014-03-16 23:40:21 -04:00
|
|
|
font = _vm->_font->getFont(FONT_INTERFACE);
|
|
|
|
vocabId = _vm->_game->_objects.getItem(_selectedInvIndex)._vocabList[id]._vocabId;
|
2014-03-25 08:55:29 -04:00
|
|
|
if (id == _v1E) {
|
|
|
|
_vm->_font->setColorMode(SELMODE_HIGHLIGHTED);
|
2014-03-16 23:40:21 -04:00
|
|
|
} else {
|
2014-03-25 08:55:29 -04:00
|
|
|
_vm->_font->setColorMode(id == _selectedInvIndex ? SELMODE_SELECTED : SELMODE_UNSELECTED);
|
2014-03-16 23:40:21 -04:00
|
|
|
vocabStr = scene.getVocab(vocabId);
|
2014-03-17 00:20:50 -04:00
|
|
|
vocabStr.setChar(toupper(vocabStr[0]), 0);
|
2014-03-16 23:40:21 -04:00
|
|
|
font->writeString(this, vocabStr, Common::Point(bounds.left, bounds.top));
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
2014-03-16 17:50:47 -04:00
|
|
|
}
|
2014-03-15 18:43:39 -04:00
|
|
|
|
|
|
|
void UserInterface::setBounds(const Common::Rect &r) {
|
2014-03-18 22:37:33 -04:00
|
|
|
_drawBounds = r;
|
2014-02-18 23:43:06 -05:00
|
|
|
}
|
|
|
|
|
2014-03-15 18:43:39 -04:00
|
|
|
void UserInterface::loadElements() {
|
2014-03-15 20:19:01 -04:00
|
|
|
Scene &scene = _vm->_game->_scene;
|
|
|
|
Common::Rect bounds;
|
2014-03-19 19:44:51 -04:00
|
|
|
_vm->_game->_screenObjects.clear();
|
2014-03-15 20:19:01 -04:00
|
|
|
|
2014-03-19 19:44:51 -04:00
|
|
|
if (!_vm->_game->_screenObjects._v832EC) {
|
2014-03-15 21:33:15 -04:00
|
|
|
// Set up screen objects for the inventory scroller
|
2014-03-15 20:19:01 -04:00
|
|
|
for (int idx = 1; idx <= 3; ++idx) {
|
|
|
|
getBounds(CAT_INV_SCROLLER, idx, bounds);
|
2014-03-15 21:33:15 -04:00
|
|
|
moveRect(bounds);
|
|
|
|
|
2014-03-19 19:44:51 -04:00
|
|
|
_vm->_game->_screenObjects.add(bounds, LAYER_GUI, CAT_INV_SCROLLER, idx);
|
2014-03-15 21:33:15 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
// Set up actions
|
2014-03-22 18:26:41 -04:00
|
|
|
_categoryIndexes[CAT_ACTION - 1] = _vm->_game->_screenObjects.size() + 1;
|
2014-03-15 21:33:15 -04:00
|
|
|
for (int idx = 0; idx < 10; ++idx) {
|
|
|
|
getBounds(CAT_ACTION, idx, bounds);
|
|
|
|
moveRect(bounds);
|
|
|
|
|
2014-03-19 19:44:51 -04:00
|
|
|
_vm->_game->_screenObjects.add(bounds, LAYER_GUI, CAT_ACTION, idx);
|
2014-03-15 21:33:15 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
// Set up inventory list
|
2014-03-22 18:26:41 -04:00
|
|
|
_categoryIndexes[CAT_INV_LIST - 1] = _vm->_game->_screenObjects.size() + 1;
|
2014-03-15 21:33:15 -04:00
|
|
|
for (int idx = 0; idx < 5; ++idx) {
|
|
|
|
getBounds(CAT_INV_LIST, idx, bounds);
|
|
|
|
moveRect(bounds);
|
|
|
|
|
2014-03-19 19:44:51 -04:00
|
|
|
_vm->_game->_screenObjects.add(bounds, LAYER_GUI, CAT_INV_LIST, idx);
|
2014-03-15 21:33:15 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
// Set up the inventory vocab list
|
2014-03-22 18:26:41 -04:00
|
|
|
_categoryIndexes[CAT_INV_VOCAB - 1] = _vm->_game->_screenObjects.size() + 1;
|
2014-03-15 21:33:15 -04:00
|
|
|
for (int idx = 0; idx < 5; ++idx) {
|
|
|
|
getBounds(CAT_INV_VOCAB, idx, bounds);
|
|
|
|
moveRect(bounds);
|
|
|
|
|
2014-03-19 19:44:51 -04:00
|
|
|
_vm->_game->_screenObjects.add(bounds, LAYER_GUI, CAT_INV_VOCAB, idx);
|
2014-03-15 21:33:15 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
// Set up the inventory item picture
|
2014-03-22 18:26:41 -04:00
|
|
|
_categoryIndexes[CAT_INV_ANIM - 1] = _vm->_game->_screenObjects.size() + 1;
|
2014-03-19 19:44:51 -04:00
|
|
|
_vm->_game->_screenObjects.add(Common::Rect(160, 159, 231, 194), LAYER_GUI,
|
2014-03-15 21:33:15 -04:00
|
|
|
CAT_INV_ANIM, 0);
|
|
|
|
}
|
|
|
|
|
2014-03-19 19:44:51 -04:00
|
|
|
if (!_vm->_game->_screenObjects._v832EC || _vm->_game->_screenObjects._v832EC == 2) {
|
2014-03-22 21:55:36 -04:00
|
|
|
_categoryIndexes[CAT_HOTSPOT - 1] = _vm->_game->_screenObjects.size() + 1;
|
2014-03-15 21:33:15 -04:00
|
|
|
for (int hotspotIdx = scene._hotspots.size() - 1; hotspotIdx >= 0; --hotspotIdx) {
|
|
|
|
Hotspot &hs = scene._hotspots[hotspotIdx];
|
2014-03-19 19:44:51 -04:00
|
|
|
_vm->_game->_screenObjects.add(hs._bounds, LAYER_GUI, CAT_HOTSPOT, hotspotIdx);
|
2014-03-15 21:33:15 -04:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2014-03-19 19:44:51 -04:00
|
|
|
if (_vm->_game->_screenObjects._v832EC == 1) {
|
2014-03-16 23:40:21 -04:00
|
|
|
// setup areas for talk entries
|
2014-03-22 18:26:41 -04:00
|
|
|
_categoryIndexes[CAT_TALK_ENTRY - 1] = _vm->_game->_screenObjects.size() + 1;
|
2014-03-15 21:33:15 -04:00
|
|
|
for (int idx = 0; idx < 5; ++idx) {
|
2014-03-16 23:40:21 -04:00
|
|
|
getBounds(CAT_TALK_ENTRY, idx, bounds);
|
2014-03-15 21:33:15 -04:00
|
|
|
moveRect(bounds);
|
|
|
|
|
2014-03-19 19:44:51 -04:00
|
|
|
_vm->_game->_screenObjects.add(bounds, LAYER_GUI, CAT_TALK_ENTRY, idx);
|
2014-03-15 20:19:01 -04:00
|
|
|
}
|
|
|
|
}
|
2014-03-19 23:33:18 -04:00
|
|
|
|
|
|
|
// Store the number of UI elements loaded for easy nuking/refreshing hotspots added later
|
|
|
|
_vm->_game->_screenObjects._uiCount = _vm->_game->_screenObjects.size();
|
2014-03-15 20:19:01 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
bool UserInterface::getBounds(ScrCategory category, int v, Common::Rect &bounds) {
|
|
|
|
int heightMultiplier, widthMultiplier;
|
|
|
|
int leftStart, yOffset, widthAmt;
|
|
|
|
|
|
|
|
switch (category) {
|
|
|
|
case CAT_ACTION:
|
2014-03-16 23:40:21 -04:00
|
|
|
heightMultiplier = v % 5;
|
2014-03-15 20:19:01 -04:00
|
|
|
widthMultiplier = v / 5;
|
|
|
|
leftStart = 2;
|
|
|
|
yOffset = 3;
|
|
|
|
widthAmt = 32;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CAT_INV_LIST:
|
|
|
|
if (v < _inventoryTopIndex || v > (_inventoryTopIndex + 5))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
heightMultiplier = v - _inventoryTopIndex;
|
|
|
|
widthMultiplier = 0;
|
|
|
|
leftStart = 90;
|
|
|
|
yOffset = 3;
|
|
|
|
widthAmt = 69;
|
|
|
|
break;
|
|
|
|
|
2014-03-16 23:40:21 -04:00
|
|
|
case CAT_TALK_ENTRY:
|
2014-03-15 20:19:01 -04:00
|
|
|
heightMultiplier = v;
|
|
|
|
widthMultiplier = 0;
|
|
|
|
leftStart = 2;
|
|
|
|
yOffset = 3;
|
|
|
|
widthAmt = 310;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CAT_INV_SCROLLER:
|
|
|
|
heightMultiplier = 0;
|
|
|
|
widthMultiplier = 73;
|
|
|
|
yOffset = 0;
|
|
|
|
widthAmt = 9;
|
|
|
|
leftStart = (v != 73) ? 73 : 75;
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
heightMultiplier = v;
|
|
|
|
widthMultiplier = 0;
|
|
|
|
leftStart = 240;
|
|
|
|
yOffset = 3;
|
|
|
|
widthAmt = 80;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2014-03-16 23:40:21 -04:00
|
|
|
bounds.left = (widthMultiplier > 0) ? widthMultiplier * widthAmt + leftStart : leftStart;
|
|
|
|
bounds.setWidth(widthAmt);
|
|
|
|
bounds.top = heightMultiplier * 8 + yOffset;
|
|
|
|
bounds.setHeight(8);
|
2014-03-15 20:19:01 -04:00
|
|
|
|
|
|
|
if (category == CAT_INV_SCROLLER) {
|
|
|
|
switch (v) {
|
|
|
|
case 1:
|
|
|
|
// Arrow up
|
2014-03-16 23:40:21 -04:00
|
|
|
bounds.top = 4;
|
|
|
|
bounds.setHeight(7);
|
2014-03-15 20:19:01 -04:00
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
// Arrow down
|
2014-03-16 23:40:21 -04:00
|
|
|
bounds.top = 35;
|
|
|
|
bounds.setHeight(7);
|
2014-03-15 20:19:01 -04:00
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
// Scroller
|
2014-03-16 23:40:21 -04:00
|
|
|
bounds.top = 12;
|
|
|
|
bounds.setHeight(22);
|
2014-03-15 20:19:01 -04:00
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
// Thumb
|
2014-03-16 23:40:21 -04:00
|
|
|
bounds.top = _objectY + 14;
|
|
|
|
bounds.setHeight(1);
|
2014-03-15 20:19:01 -04:00
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2014-03-15 21:33:15 -04:00
|
|
|
void UserInterface::moveRect(Common::Rect &bounds) {
|
2014-03-16 14:53:10 -04:00
|
|
|
bounds.translate(0, MADS_SCENE_HEIGHT);
|
2014-02-18 23:43:06 -05:00
|
|
|
}
|
|
|
|
|
2014-03-16 17:50:47 -04:00
|
|
|
void UserInterface::drawTalkList() {
|
|
|
|
warning("TODO: drawTalkList");
|
|
|
|
}
|
|
|
|
|
2014-03-17 21:53:22 -04:00
|
|
|
void UserInterface::loadInventoryAnim(int objectId) {
|
2014-03-17 23:14:54 -04:00
|
|
|
Scene &scene = _vm->_game->_scene;
|
|
|
|
noInventoryAnim();
|
|
|
|
bool flag = true;
|
|
|
|
|
|
|
|
if (_vm->_invObjectsAnimated) {
|
|
|
|
Common::String resName = Common::String::format("*OB%.3dI", objectId);
|
|
|
|
SpriteAsset *asset = new SpriteAsset(_vm, resName, 8);
|
|
|
|
_invSpritesIndex = scene._sprites.add(asset, 1);
|
|
|
|
if (_invSpritesIndex >= 0) {
|
|
|
|
_invFrameNumber = 1;
|
|
|
|
flag = false;
|
|
|
|
}
|
|
|
|
}
|
2014-03-17 21:53:22 -04:00
|
|
|
|
2014-03-17 23:14:54 -04:00
|
|
|
if (flag) {
|
|
|
|
// TODO: Use of inv_object_data?
|
|
|
|
}
|
2014-03-17 21:53:22 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
void UserInterface::noInventoryAnim() {
|
|
|
|
Scene &scene = _vm->_game->_scene;
|
|
|
|
|
|
|
|
if (_invSpritesIndex >= 0) {
|
|
|
|
scene._sprites.remove(_invSpritesIndex);
|
|
|
|
_vm->_game->_ticksExpiry = _vm->_events->getFrameCounter();
|
|
|
|
_invSpritesIndex = -1;
|
|
|
|
}
|
|
|
|
|
2014-03-19 19:44:51 -04:00
|
|
|
if (!_vm->_game->_screenObjects._v832EC)
|
2014-03-17 21:53:22 -04:00
|
|
|
refresh();
|
|
|
|
}
|
|
|
|
|
|
|
|
void UserInterface::refresh() {
|
2014-03-17 23:14:54 -04:00
|
|
|
_uiSlots.clear();
|
|
|
|
_uiSlots.fullRefresh();
|
2014-03-18 22:37:33 -04:00
|
|
|
_uiSlots.draw(false, false);
|
2014-03-17 23:14:54 -04:00
|
|
|
|
|
|
|
drawTextElements();
|
|
|
|
}
|
|
|
|
|
|
|
|
void UserInterface::inventoryAnim() {
|
2014-03-17 21:53:22 -04:00
|
|
|
Scene &scene = _vm->_game->_scene;
|
2014-03-19 19:44:51 -04:00
|
|
|
if (_vm->_game->_screenObjects._v832EC == 1 || _vm->_game->_screenObjects._v832EC == 2
|
2014-03-17 23:14:54 -04:00
|
|
|
|| _invSpritesIndex < 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Move to the next frame number in the sequence, resetting if at the end
|
|
|
|
SpriteAsset *asset = scene._sprites[_invSpritesIndex];
|
|
|
|
if (++_invFrameNumber > asset->getCount())
|
|
|
|
_invFrameNumber = 1;
|
|
|
|
|
2014-03-23 09:19:28 -04:00
|
|
|
// Loop through the slots list for inventory animation entry
|
2014-03-17 23:14:54 -04:00
|
|
|
for (uint i = 0; i < _uiSlots.size(); ++i) {
|
|
|
|
if (_uiSlots[i]._field2 == 200)
|
|
|
|
_uiSlots[i]._slotType = -5;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Add a new slot entry for the inventory animation
|
|
|
|
UISlot slot;
|
|
|
|
slot._slotType = ST_FOREGROUND;
|
|
|
|
slot._field2 = 200;
|
|
|
|
slot._frameNumber = _invFrameNumber;
|
|
|
|
slot._spritesIndex = _invSpritesIndex;
|
2014-03-18 19:56:29 -04:00
|
|
|
slot._position = Common::Point(160, 3);
|
2014-03-17 23:14:54 -04:00
|
|
|
|
|
|
|
_uiSlots.push_back(slot);
|
2014-03-17 21:53:22 -04:00
|
|
|
}
|
2014-03-16 17:50:47 -04:00
|
|
|
|
2014-03-19 00:15:25 -04:00
|
|
|
void UserInterface::categoryChanged() {
|
|
|
|
_v1C = -1;
|
|
|
|
_vm->_events->initVars();
|
|
|
|
_category = CAT_NONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
void UserInterface::selectObject(int invIndex) {
|
|
|
|
warning("TODO: selectObject");
|
|
|
|
}
|
2014-03-17 23:14:54 -04:00
|
|
|
|
2014-03-24 22:34:09 -04:00
|
|
|
void UserInterface::updateSelection(ScrCategory category, int newIndex, int *idx) {
|
|
|
|
Game &game = *_vm->_game;
|
|
|
|
Common::Rect bounds;
|
|
|
|
|
|
|
|
if (category == CAT_INV_LIST && _inventoryChanged) {
|
|
|
|
*idx = newIndex;
|
|
|
|
bounds = Common::Rect(90, 3, 90 + 69, 3 + 40);
|
|
|
|
_uiSlots.add(Common::Point(90, 3), 69, 40);
|
|
|
|
_uiSlots.draw(false, false);
|
|
|
|
drawInventoryList();
|
|
|
|
updateRect(bounds);
|
|
|
|
_inventoryChanged = false;
|
|
|
|
|
|
|
|
if (game._objects._inventoryList.size() > 1) {
|
|
|
|
_objectY = 0;
|
|
|
|
} else {
|
|
|
|
int v = _inventoryTopIndex * 18 / (game._objects._inventoryList.size() - 1);
|
|
|
|
_objectY = MIN(v, 17);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
int oldIndex = *idx;
|
|
|
|
*idx = newIndex;
|
|
|
|
|
|
|
|
if (oldIndex >= 0) {
|
|
|
|
Common::Rect bounds;
|
|
|
|
writeVocab(category, oldIndex);
|
|
|
|
|
|
|
|
if (getBounds(category, oldIndex, bounds))
|
|
|
|
updateRect(bounds);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (newIndex >= 0) {
|
|
|
|
writeVocab(category, newIndex);
|
|
|
|
|
|
|
|
if (getBounds(category, newIndex, bounds))
|
|
|
|
updateRect(bounds);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void UserInterface::updateRect(const Common::Rect &bounds) {
|
|
|
|
_vm->_screen.setPointer(&_surface);
|
|
|
|
setBounds(Common::Rect(0, MADS_SCENE_HEIGHT, MADS_SCREEN_WIDTH - 1, MADS_SCREEN_HEIGHT));
|
|
|
|
_vm->_screen.copyRectToScreen(bounds);
|
2014-03-22 12:02:17 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
void UserInterface::scrollerChanged() {
|
|
|
|
warning("TODO: scrollerChanged");
|
|
|
|
}
|
|
|
|
|
2014-03-22 18:26:41 -04:00
|
|
|
void UserInterface::scrollInventory() {
|
|
|
|
Common::Array<int> &invList = _vm->_game->_objects._inventoryList;
|
|
|
|
|
|
|
|
if (_vm->_events->_mouseButtons) {
|
|
|
|
int yp = _vm->_events->currentPos().y;
|
|
|
|
if (yp < MADS_SCENE_HEIGHT || yp == (MADS_SCREEN_HEIGHT - 1)) {
|
|
|
|
uint32 timeDiff = _scrollFlag ? 100 : 380;
|
|
|
|
uint32 currentMilli = g_system->getMillis();
|
|
|
|
_vm->_game->_screenObjects._v8332A = -1;
|
|
|
|
|
|
|
|
if (currentMilli >= (_scrollMilli + timeDiff)) {
|
|
|
|
_scrollMilli = currentMilli;
|
|
|
|
_scrollFlag = true;
|
|
|
|
|
|
|
|
if (yp == (MADS_SCREEN_HEIGHT - 1)) {
|
2014-03-24 22:34:09 -04:00
|
|
|
if (_inventoryTopIndex < ((int)invList.size() - 1)) {
|
2014-03-22 18:26:41 -04:00
|
|
|
++_inventoryTopIndex;
|
|
|
|
_inventoryChanged = true;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (_inventoryTopIndex > 0) {
|
|
|
|
--_inventoryTopIndex;
|
|
|
|
_inventoryChanged = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
_vm->_game->_screenObjects._v8332A = 0;
|
|
|
|
}
|
|
|
|
|
2014-02-18 23:43:06 -05:00
|
|
|
} // End of namespace MADS
|