scummvm/backends/common/keymap-manager.cpp

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#include "backends/common/keymap-manager.h"
namespace Common {
void KeymapManager::Domain::addDefaultKeymap(Keymap *map) {
_defaultKeymap = map;
}
void KeymapManager::Domain::addKeymap(const String& name, Keymap *map) {
if (_keymaps.contains(name))
delete _keymaps[name];
_keymaps[name] = map;
}
void KeymapManager::Domain::deleteAllKeyMaps() {
KeymapMap::iterator it;
for (it = _keymaps.begin(); it != _keymaps.end(); it++)
delete it->_value;
_keymaps.clear();
}
Keymap *KeymapManager::Domain::getDefaultKeymap() {
return _defaultKeymap;
}
Keymap *KeymapManager::Domain::getKeymap(const String& name) {
KeymapMap::iterator it = _keymaps.find(name);
if (it != _keymaps.end())
return it->_value;
else
return 0;
}
void KeymapManager::registerDefaultGlobalKeymap(Keymap *map) {
ConfigManager::Domain *dom = ConfMan.getDomain(ConfigManager::kApplicationDomain);
assert(dom);
initKeymap(dom, "default", map);
_globalDomain.addDefaultKeymap(map);
}
void KeymapManager::registerGlobalKeymap(const String& name, Keymap *map) {
ConfigManager::Domain *dom = ConfMan.getDomain(ConfigManager::kApplicationDomain);
assert(dom);
initKeymap(dom, name, map);
_globalDomain.addKeymap(name, map);
}
void KeymapManager::registerDefaultGameKeymap(Keymap *map) {
ConfigManager::Domain *dom = ConfMan.getActiveDomain();
assert(dom);
initKeymap(dom, "default", map);
_gameDomain.addDefaultKeymap(map);
}
void KeymapManager::registerGameKeymap(const String& name, Keymap *map) {
ConfigManager::Domain *dom = ConfMan.getActiveDomain();
assert(dom);
initKeymap(dom, name, map);
_gameDomain.addKeymap(name, map);
}
void KeymapManager::initKeymap(ConfigManager::Domain *domain,
const String& name,
Keymap *map) {
if (!loadKeymap(domain, name, map))
return;
automaticMap(map);
}
bool KeymapManager::loadKeymap(ConfigManager::Domain *domain,
const String& name,
Keymap *map) {
return false;
}
void KeymapManager::saveKeymap(ConfigManager::Domain *domain,
const String& name,
Keymap *map) {
}
void KeymapManager::automaticMap(Keymap *map) {
}
void KeymapManager::unregisterAllGameKeymaps() {
_gameDomain.deleteAllKeyMaps();
}
Keymap *KeymapManager::getKeymap(const String& name) {
Keymap *keymap = _gameDomain.getKeymap(name);
if (!keymap)
_globalDomain.getKeymap(name);
return keymap;
}
} // end of namespace Common