2010-12-01 02:45:31 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef MYST_SCRIPTS_MECHANICAL_H
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#define MYST_SCRIPTS_MECHANICAL_H
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#include "common/scummsys.h"
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#include "common/util.h"
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#include "mohawk/myst_scripts.h"
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namespace Mohawk {
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#define DECLARE_OPCODE(x) void x(uint16 op, uint16 var, uint16 argc, uint16 *argv)
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class MohawkEngine_Myst;
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struct MystScriptEntry;
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class MystScriptParser_Mechanical : public MystScriptParser {
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public:
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MystScriptParser_Mechanical(MohawkEngine_Myst *vm);
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~MystScriptParser_Mechanical();
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void disablePersistentScripts();
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void runPersistentScripts();
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private:
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void setupOpcodes();
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2010-12-21 23:18:38 +00:00
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uint16 getVar(uint16 var);
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void toggleVar(uint16 var);
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bool setVarValue(uint16 var, uint16 value);
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2010-12-01 02:45:31 +00:00
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void opcode_200_run();
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void opcode_200_disable();
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void opcode_201_run();
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void opcode_201_disable();
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void opcode_202_run();
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void opcode_202_disable();
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void opcode_203_run();
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void opcode_203_disable();
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void opcode_204_run();
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void opcode_204_disable();
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void opcode_205_run();
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void opcode_205_disable();
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void opcode_206_run();
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void opcode_206_disable();
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void opcode_209_run();
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void opcode_209_disable();
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DECLARE_OPCODE(opcode_104);
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2011-02-13 13:22:50 +01:00
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DECLARE_OPCODE(o_fortressStaircaseMovie);
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2010-12-01 02:45:31 +00:00
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DECLARE_OPCODE(opcode_121);
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DECLARE_OPCODE(opcode_122);
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DECLARE_OPCODE(opcode_123);
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DECLARE_OPCODE(opcode_124);
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2011-02-12 20:19:00 +01:00
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DECLARE_OPCODE(o_mystStaircaseMovie);
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2010-12-01 02:45:31 +00:00
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DECLARE_OPCODE(opcode_126);
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2011-02-13 13:16:03 +01:00
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DECLARE_OPCODE(o_crystalEnterYellow);
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DECLARE_OPCODE(o_crystalEnterGreen);
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DECLARE_OPCODE(o_crystalEnterRed);
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DECLARE_OPCODE(o_crystalLeaveYellow);
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DECLARE_OPCODE(o_crystalLeaveGreen);
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DECLARE_OPCODE(o_crystalLeaveRed);
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2010-12-01 02:45:31 +00:00
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DECLARE_OPCODE(opcode_200);
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DECLARE_OPCODE(opcode_201);
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DECLARE_OPCODE(opcode_202);
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DECLARE_OPCODE(opcode_203);
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DECLARE_OPCODE(opcode_204);
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DECLARE_OPCODE(opcode_205);
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DECLARE_OPCODE(opcode_206);
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DECLARE_OPCODE(opcode_209);
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DECLARE_OPCODE(opcode_300);
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2010-12-26 14:31:03 +00:00
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MystGameState::Mechanical &_state;
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2011-02-12 20:12:32 +01:00
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bool _mystStaircaseState; // 76
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2011-02-13 12:24:11 +01:00
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uint16 _fortressPosition; // 82
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2011-02-13 13:16:03 +01:00
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uint16 _crystalLit; // 130
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2010-12-01 02:45:31 +00:00
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};
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} // End of namespace Mohawk
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#undef DECLARE_OPCODE
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#endif
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