scummvm/engine/tinygl/clear.cpp

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#include "engine/tinygl/zgl.h"
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void glopClearColor(GLContext *c, TGLParam *p) {
c->clear_color.v[0] = p[1].f;
c->clear_color.v[1] = p[2].f;
c->clear_color.v[2] = p[3].f;
c->clear_color.v[3] = p[4].f;
}
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void glopClearDepth(GLContext *c, TGLParam *p) {
c->clear_depth = p[1].f;
}
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void glopClear(GLContext *c,TGLParam *p) {
int mask = p[1].i;
int z = 0;
int r = (int)(c->clear_color.v[0] * 65535);
int g = (int)(c->clear_color.v[1] * 65535);
int b = (int)(c->clear_color.v[2] * 65535);
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// TODO : correct value of Z
ZB_clear(c->zb,mask & TGL_DEPTH_BUFFER_BIT, z,
mask & TGL_COLOR_BUFFER_BIT, r, g, b);
}