2016-06-03 21:58:25 +02:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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2016-06-04 20:53:01 +02:00
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#include "base/plugins.h"
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2016-06-03 21:58:25 +02:00
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2016-06-04 20:53:01 +02:00
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#include "engines/advancedDetector.h"
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#include "common/system.h"
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2016-06-03 21:58:25 +02:00
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2016-06-04 20:53:01 +02:00
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#include "macventure/macventure.h"
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2016-06-03 21:58:25 +02:00
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2016-06-04 20:53:01 +02:00
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namespace MacVenture {
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2016-06-03 21:58:25 +02:00
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2016-06-04 20:53:01 +02:00
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#include "macventure/detection_tables.h"
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static const PlainGameDescriptor macventureGames[] = {
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2016-06-05 20:44:26 +02:00
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{ "shadowgate", "Shadowgate" },
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2016-06-04 20:53:01 +02:00
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{ 0, 0 }
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};
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class MacVentureMetaEngine : public AdvancedMetaEngine {
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public:
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MacVentureMetaEngine() : AdvancedMetaEngine(MacVenture::gameDescriptions, sizeof(ADGameDescription), macventureGames) {
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_guiOptions = GUIO0();
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_md5Bytes = 5000000; // TODO: Upper limit, adjust it once all games are added
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}
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virtual const char * getName() const override {
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return "MacVenture";
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}
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virtual const char * getOriginalCopyright() const override {
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return "(C) ICOM Simulations";
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}
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virtual bool createInstance(OSystem * syst, Engine ** engine, const ADGameDescription * desc) const;
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virtual bool hasFeature(MetaEngineFeature f) const;
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};
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bool MacVentureMetaEngine::hasFeature(MetaEngineFeature f) const {
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return false;
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}
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bool MacVentureMetaEngine::createInstance(OSystem * syst, Engine ** engine, const ADGameDescription *game) const {
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if (game) {
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*engine = new MacVentureEngine(syst, game);
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}
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return game != 0;
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}
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} // End of namespace MacVenture
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#if PLUGIN_ENABLED_DYNAMIC(MACVENTURE)
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REGISTER_PLUGIN_DYNAMIC(MACVENTURE, PLUGIN_TYPE_ENGINE, MacVenture::MacVentureMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(MACVENTURE, PLUGIN_TYPE_ENGINE, MacVenture::MacVentureMetaEngine);
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#endif
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