scummvm/engines/grim/gfx_base.cpp

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/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "engines/grim/gfx_base.h"
#include "engines/grim/savegame.h"
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#include "engines/grim/colormap.h"
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namespace Grim {
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GfxBase::GfxBase() :
_renderBitmaps(true),
_renderZBitmaps(true),
_shadowModeActive(false) {
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}
void GfxBase::setShadowMode() {
_shadowModeActive = true;
}
void GfxBase::clearShadowMode() {
_shadowModeActive = false;
}
bool GfxBase::isShadowModeActive() {
return _shadowModeActive;
}
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void GfxBase::saveState(SaveGame *state) {
state->beginSection('DRVR');
byte r, g, b;
getShadowColor(&r, &g, &b);
state->writeByte(r),
state->writeByte(g),
state->writeByte(b),
state->writeLEBool(_renderBitmaps);
state->writeLEBool(_renderZBitmaps);
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state->endSection();
}
void GfxBase::restoreState(SaveGame *state) {
state->beginSection('DRVR');
byte r, g, b;
r = state->readByte();
g = state->readByte();
b = state->readByte();
setShadowColor(r, g ,b);
_renderBitmaps = state->readLEBool();
_renderZBitmaps = state->readLEBool();
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state->endSection();
}
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void GfxBase::renderBitmaps(bool render) {
_renderBitmaps = render;
}
void GfxBase::renderZBitmaps(bool render) {
_renderZBitmaps = render;
}
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}