scummvm/engines/tony/tony.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/algorithm.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/events.h"
#include "common/file.h"
#include "common/installshield_cab.h"
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#include "tony/tony.h"
#include "tony/custom.h"
#include "tony/debugger.h"
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#include "tony/game.h"
#include "tony/mpal/mpal.h"
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namespace Tony {
TonyEngine *_vm;
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TonyEngine::TonyEngine(OSystem *syst, const TonyGameDescription *gameDesc) : Engine(syst),
_gameDescription(gameDesc), _randomSource("tony") {
_vm = this;
_loadSlotNumber = -1;
_debugger = new Debugger();
DebugMan.addDebugChannel(kTonyDebugAnimations, "animations", "Animations debugging");
DebugMan.addDebugChannel(kTonyDebugActions, "actions", "Actions debugging");
DebugMan.addDebugChannel(kTonyDebugSound, "sound", "Sound debugging");
DebugMan.addDebugChannel(kTonyDebugMusic, "music", "Music debugging");
// Set up load slot number
_initialLoadSlotNumber = -1;
if (ConfMan.hasKey("save_slot")) {
int slotNumber = ConfMan.getInt("save_slot");
if (slotNumber >= 0 && slotNumber <= 99)
_initialLoadSlotNumber = slotNumber;
}
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}
TonyEngine::~TonyEngine() {
// Close the voice database
closeVoiceDatabase();
// Reset the coroutine scheduler
CoroScheduler.reset();
delete _debugger;
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}
/**
* Run the game
*/
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Common::Error TonyEngine::run() {
Common::ErrorCode result = init();
if (result != Common::kNoError)
return result;
play();
close();
return Common::kNoError;
}
/**
* Initialise the game
*/
Common::ErrorCode TonyEngine::init() {
if (isCompressed()) {
Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember("data1.cab");
if (!stream)
error("Failed to open data1.cab");
Common::Archive *cabinet = Common::makeInstallShieldArchive(stream);
if (!cabinet)
error("Failed to parse data1.cab");
SearchMan.add("data1.cab", cabinet);
}
_hEndOfFrame = CoroScheduler.createEvent(false, false);
_bPaused = false;
_bDrawLocation = true;
_startTime = g_system->getMillis();
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// Init static class fields
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RMText::initStatics();
RMTony::initStatics();
// Reset the scheduler
CoroScheduler.reset();
// Initialise the graphics window
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_window.init();
// Initialise the function list
Common::fill(_funcList, _funcList + 300, (LPCUSTOMFUNCTION)NULL);
initCustomFunctionMap();
// Initializes MPAL system, passing the custom functions list
Common::File f;
if (!f.open("ROASTED.MPC"))
return Common::kReadingFailed;
f.close();
if (!mpalInit("ROASTED.MPC", "ROASTED.MPR", _funcList, _funcListStrings))
return Common::kUnknownError;
// Initialise the update resources
_resUpdate.Init("ROASTED.MPU");
// Initialise the music
initMusic();
// Initialise the voices database
if (!openVoiceDatabase())
return Common::kReadingFailed;
// Initialise the boxes
_theBoxes.Init();
// Link to the custom graphics engine
_theEngine.initCustomDll();
_theEngine.init();
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// Allocate space for thumbnails when saving the game
_curThumbnail = new uint16[160 * 120];
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// Set up global defaults
GLOBALS.bCfgInvLocked = false;
GLOBALS.bCfgInvNoScroll = false;
GLOBALS.bCfgTimerizedText = true;
GLOBALS.bCfgInvUp = false;
GLOBALS.bCfgAnni30 = false;
GLOBALS.bCfgAntiAlias = false;
GLOBALS.bCfgTransparence = true;
GLOBALS.bCfgInterTips = true;
GLOBALS.bCfgSottotitoli = true;
GLOBALS.nCfgTonySpeed = 3;
GLOBALS.nCfgTextSpeed = 5;
GLOBALS.bCfgDubbing = true;
GLOBALS.bCfgMusic = true;
GLOBALS.bCfgSFX = true;
GLOBALS.nCfgDubbingVolume = 10;
GLOBALS.nCfgMusicVolume = 7;
GLOBALS.nCfgSFXVolume = 10;
_bQuitNow = false;
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return Common::kNoError;
}
void TonyEngine::initCustomFunctionMap() {
INIT_CUSTOM_FUNCTION(_funcList, _funcListStrings);
}
/**
* Display an error message
*/
void TonyEngine::GUIError(const Common::String &msg) {
GUIErrorMessage(msg);
}
void TonyEngine::playMusic(int nChannel, const char *fn, int nFX, bool bLoop, int nSync) {
warning("TODO: TonyEngine::playMusic");
// g_system->lockMutex(csMusic);
if (nChannel < 4)
if (GLOBALS.flipflop)
nChannel = nChannel + 1;
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switch (nFX) {
case 0:
case 1:
case 2:
_stream[nChannel]->Stop();
_stream[nChannel]->UnloadFile();
break;
case 22:
break;
}
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#ifdef REFACTOR_ME
// Mette il path giusto
if (nChannel < 4)
GetDataDirectory(DD_MUSIC, path_buffer);
else
GetDataDirectory(DD_LAYER, path_buffer);
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_splitpath(path_buffer, drive, dir, NULL, NULL);
_splitpath(fn, NULL, NULL, fname, ext);
_makepath(path_buffer, drive, dir, fname, ext);
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_makepath(path_buffer, drive, dir, fname, ext);
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if (nFX == 22) { // Sync a tempo
curChannel = nChannel;
strcpy(nextMusic, path_buffer);
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nextLoop = bLoop;
nextSync = nSync;
if (flipflop)
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nextChannel = nChannel - 1;
else
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nextChannel = nChannel + 1;
DWORD id;
HANDLE hThread = CreateThread(NULL, 10240, (LPTHREAD_START_ROUTINE)DoNextMusic, _stream, 0, &id);
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SetThreadPriority(hThread, THREAD_PRIORITY_HIGHEST);
} else if (nFX == 44) { // Cambia canale e lascia finire il primo
if (flipflop)
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nextChannel = nChannel - 1;
else
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nextChannel = nChannel + 1;
_stream[nextChannel]->Stop();
_stream[nextChannel]->UnloadFile();
if (!getIsDemo()) {
if (!_stream[nextChannel]->LoadFile(path_buffer, FPCODEC_ADPCM, nSync))
theGame.Abort();
} else {
_stream[nextChannel]->LoadFile(path_buffer, FPCODEC_ADPCM, nSync);
}
_stream[nextChannel]->SetLoop(bLoop);
_stream[nextChannel]->Play();
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flipflop = 1 - flipflop;
} else {
if (!getIsDemo()) {
if (!_stream[nChannel]->LoadFile(path_buffer, FPCODEC_ADPCM, nSync))
theGame.Abort();
} else {
_stream[nChannel]->LoadFile(path_buffer, FPCODEC_ADPCM, nSync);
}
_stream[nChannel]->SetLoop(bLoop);
_stream[nChannel]->Play();
}
#endif
// g_system->unlockMutex(csMusic);
}
void TonyEngine::playSFX(int nChannel, int nFX) {
if (_sfx[nChannel] == NULL)
return;
switch (nFX) {
case 0:
_sfx[nChannel]->SetLoop(false);
break;
case 1:
_sfx[nChannel]->SetLoop(true);
break;
}
_sfx[nChannel]->Play();
}
void TonyEngine::stopMusic(int nChannel) {
// g_system->lockMutex(csMusic);
if (nChannel < 4)
_stream[nChannel + GLOBALS.flipflop]->Stop();
else
_stream[nChannel]->Stop();
// g_system->unlockMutex(csMusic);
}
void TonyEngine::stopSFX(int nChannel) {
_sfx[nChannel]->Stop();
}
void TonyEngine::playUtilSFX(int nChannel, int nFX) {
if (_utilSfx[nChannel] == NULL)
return;
switch (nFX) {
case 0:
_utilSfx[nChannel]->SetLoop(false);
break;
case 1:
_utilSfx[nChannel]->SetLoop(true);
break;
}
_utilSfx[nChannel]->SetVolume(52);
_utilSfx[nChannel]->Play();
}
void TonyEngine::stopUtilSFX(int nChannel) {
_utilSfx[nChannel]->Stop();
}
void TonyEngine::preloadSFX(int nChannel, const char *fn) {
if (_sfx[nChannel] != NULL) {
_sfx[nChannel]->Stop();
_sfx[nChannel]->Release();
_sfx[nChannel] = NULL;
}
_theSound.CreateSfx(&_sfx[nChannel]);
_sfx[nChannel]->LoadFile(fn, FPCODEC_ADPCM);
}
FPSFX *TonyEngine::createSFX(byte *buf) {
FPSFX *sfx;
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_theSound.CreateSfx(&sfx);
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sfx->LoadFile(buf, FPCODEC_WAV);
return sfx;
}
void TonyEngine::preloadUtilSFX(int nChannel, const char *fn) {
warning("TonyEngine::preloadUtilSFX");
}
void TonyEngine::unloadAllSFX(void) {
warning("TonyEngine::unloadAllSFX");
}
void TonyEngine::unloadAllUtilSFX(void) {
warning("TonyEngine::unloadAllUtilSFX");
}
void TonyEngine::initMusic() {
int i;
_theSound.Init(/*_window*/);
_theSound.SetMasterVolume(63);
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for (i = 0; i < 6; i++)
_theSound.CreateStream(&_stream[i]);
for (i = 0; i < MAX_SFX_CHANNELS; i++) {
_sfx[i] = _utilSfx[i] = NULL;
}
// Create the mutex for controlling music access
// csMusic = g_system->createMutex();
// Preload sound effects
preloadUtilSFX(0, "U01.ADP"); // Reversed!!
preloadUtilSFX(1, "U02.ADP");
}
void TonyEngine::closeMusic() {
for (int i = 0; i < 6; i++) {
_stream[i]->Stop();
_stream[i]->UnloadFile();
_stream[i]->Release();
}
// g_system->deleteMutex(csMusic);
unloadAllSFX();
unloadAllUtilSFX();
}
void TonyEngine::pauseSound(bool bPause) {
}
void TonyEngine::setMusicVolume(int nChannel, int volume) {
}
int TonyEngine::getMusicVolume(int nChannel) {
return 255;
}
Common::String TonyEngine::getSaveStateFileName(int n) {
return Common::String::format("tony.%03d", n);
}
void TonyEngine::autoSave(CORO_PARAM) {
CORO_BEGIN_CONTEXT;
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Common::String buf;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
grabThumbnail();
CORO_INVOKE_0(mainWaitFrame);
CORO_INVOKE_0(mainWaitFrame);
mainFreeze();
_ctx->buf = getSaveStateFileName(0);
_theEngine.saveState(_ctx->buf, (byte *)_curThumbnail, "Autosave");
mainUnfreeze();
CORO_END_CODE;
}
void TonyEngine::saveState(int n, const char *name) {
Common::String buf = getSaveStateFileName(n);
_theEngine.saveState(buf.c_str(), (byte *)_curThumbnail, name);
}
void TonyEngine::loadState(CORO_PARAM, int n) {
CORO_BEGIN_CONTEXT;
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Common::String buf;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
_ctx->buf = getSaveStateFileName(n);
CORO_INVOKE_1(_theEngine.loadState, _ctx->buf.c_str());
CORO_END_CODE;
}
bool TonyEngine::openVoiceDatabase() {
char id[4];
uint32 numfiles;
// Add the voices folder to the search directory list
const Common::FSNode gameDataDir(ConfMan.get("path"));
SearchMan.addSubDirectoryMatching(gameDataDir, "voices");
// Open the voices database
if (!_vdbFP.open("voices.vdb"))
return false;
_vdbFP.seek(-8, SEEK_END);
numfiles = _vdbFP.readUint32LE();
_vdbFP.read(id, 4);
if (id[0] != 'V' || id[1] != 'D' || id[2] != 'B' || id[3] != '1') {
_vdbFP.close();
return false;
}
// Read in the index
_vdbFP.seek(-8 - (numfiles * VOICE_HEADER_SIZE), SEEK_END);
for (uint32 i = 0; i < numfiles; ++i) {
VoiceHeader vh;
vh._offset = _vdbFP.readUint32LE();
vh._code = _vdbFP.readUint32LE();
vh._parts = _vdbFP.readUint32LE();
_voices.push_back(vh);
}
return true;
}
void TonyEngine::closeVoiceDatabase() {
if (_vdbFP.isOpen())
_vdbFP.close();
if (_voices.size() > 0)
_voices.clear();
}
void TonyEngine::grabThumbnail(void) {
_window.GrabThumbnail(_curThumbnail);
}
void TonyEngine::optionScreen(void) {
}
void TonyEngine::openInitLoadMenu(CORO_PARAM) {
_theEngine.openOptionScreen(coroParam, 1);
}
void TonyEngine::openInitOptions(CORO_PARAM) {
_theEngine.openOptionScreen(coroParam, 2);
}
void TonyEngine::abortGame(void) {
_bQuitNow = true;
}
/**
* Main process for playing the game.
*
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* @remarks This needs to be in a separate process, since there are some things that can briefly
* block the execution of process. For now, all ScummVm event handling is dispatched to within the context of this
* process. If it ever proves a problem, we may have to look into whether it's feasible to have it still remain
* in the outer 'main' process.
*/
void TonyEngine::playProcess(CORO_PARAM, const void *param) {
CORO_BEGIN_CONTEXT;
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Common::String fn;
CORO_END_CONTEXT(_ctx);
CORO_BEGIN_CODE(_ctx);
// Game loop. We rely on the outer main process to detect if a shutdown is required,
// and kill the scheudler and all the processes, including this one
for (;;) {
// If a savegame needs to be loaded, then do so
if (_vm->_loadSlotNumber != -1 && GLOBALS.GfxEngine != NULL) {
_ctx->fn = getSaveStateFileName(_vm->_loadSlotNumber);
CORO_INVOKE_1(GLOBALS.GfxEngine->loadState, _ctx->fn);
_vm->_loadSlotNumber = -1;
}
// Wait for the next frame
CORO_INVOKE_1(CoroScheduler.sleep, 50);
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// Call the engine to handle the next frame
CORO_INVOKE_1(_vm->_theEngine.doFrame, _vm->_bDrawLocation);
// Warns that a frame is finished
CoroScheduler.pulseEvent(_vm->_hEndOfFrame);
// Handle drawing the frame
if (!_vm->_bPaused) {
if (!_vm->_theEngine._bWiping)
_vm->_window.GetNewFrame(_vm->_theEngine, NULL);
else
_vm->_window.GetNewFrame(_vm->_theEngine, &_vm->_theEngine._rcWipeEllipse);
}
// Paint the frame onto the screen
_vm->_window.Repaint();
// Signal the ScummVM debugger
_vm->_debugger->onFrame();
}
CORO_END_CODE;
}
/**
* Play the game
*/
void TonyEngine::play(void) {
// Create the game player process
CoroScheduler.createProcess(playProcess, NULL);
// Loop through calling the scheduler until it's time for the game to quit
while (!shouldQuit() && !_bQuitNow) {
// Delay for a brief amount
g_system->delayMillis(10);
// Call any scheduled processes
CoroScheduler.schedule();
}
}
void TonyEngine::close(void) {
closeMusic();
CoroScheduler.closeEvent(_hEndOfFrame);
_theBoxes.Close();
_theEngine.close();
_window.Close();
delete[] _curThumbnail;
}
void TonyEngine::switchFullscreen(bool bFull) {
_window.SwitchFullscreen(bFull);
_theEngine.switchFullscreen(bFull);
}
void TonyEngine::GDIControl(bool bCon) {
_theEngine.GDIControl(bCon);
}
void TonyEngine::freezeTime(void) {
_bTimeFreezed = true;
_nTimeFreezed = getTime() - _startTime;
}
void TonyEngine::unfreezeTime(void) {
_bTimeFreezed = false;
}
/**
* Returns the millisecond timer
*/
uint32 TonyEngine::getTime() {
return g_system->getMillis();
}
bool TonyEngine::canLoadGameStateCurrently() {
return GLOBALS.GfxEngine != NULL && GLOBALS.GfxEngine->canLoadSave();
}
bool TonyEngine::canSaveGameStateCurrently() {
return GLOBALS.GfxEngine != NULL && GLOBALS.GfxEngine->canLoadSave();
}
Common::Error TonyEngine::loadGameState(int slot) {
_loadSlotNumber = slot;
return Common::kNoError;
}
Common::Error TonyEngine::saveGameState(int slot, const Common::String &desc) {
if (!GLOBALS.GfxEngine)
return Common::kUnknownError;
RMSnapshot s;
s.GrabScreenshot(*GLOBALS.GfxEngine, 4, _curThumbnail);
GLOBALS.GfxEngine->saveState(getSaveStateFileName(slot), (byte *)_curThumbnail, desc);
return Common::kNoError;
}
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} // End of namespace Tony