2015-06-25 20:42:02 -04:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SHERLOCK_SCALPEL_SCREEN_H
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#define SHERLOCK_SCALPEL_SCREEN_H
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#include "sherlock/screen.h"
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namespace Sherlock {
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class SherlockEngine;
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namespace Scalpel {
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class ScalpelScreen : public Screen {
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public:
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ScalpelScreen(SherlockEngine *vm);
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virtual ~ScalpelScreen() {}
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/**
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* Draws a button for use in the inventory, talk, and examine dialogs.
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*/
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2016-01-30 15:52:22 +01:00
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void makeButton(const Common::Rect &bounds, int textX, const Common::String &str, bool textContainsHotkey = false);
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2015-06-25 20:42:02 -04:00
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/**
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* Prints an interface command with the first letter highlighted to indicate
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* what keyboard shortcut is associated with it
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*/
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2016-01-30 15:52:22 +01:00
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void buttonPrint(const Common::Point &pt, uint color, bool slamIt, const Common::String &str, bool textContainsHotkey = false);
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2015-06-25 20:42:02 -04:00
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/**
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* Draw a panel in the back buffer with a raised area effect around the edges
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*/
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void makePanel(const Common::Rect &r);
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/**
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* Draw a field in the back buffer with a raised area effect around the edges,
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* suitable for text input.
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*/
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void makeField(const Common::Rect &r);
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};
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2015-09-13 12:22:31 -04:00
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class Scalpel3DOScreen : public ScalpelScreen {
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protected:
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/**
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* Draws a sub-section of a surface at a given position within this surface
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* Overriden for the 3DO to automatically double the size of everything to the underlying 640x400 surface
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*/
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virtual void blitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds);
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/**
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* Draws a surface at a given position within this surface with transparency
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*/
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virtual void transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt, bool flipped,
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int overrideColor);
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public:
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Scalpel3DOScreen(SherlockEngine *vm) : ScalpelScreen(vm) {}
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virtual ~Scalpel3DOScreen() {}
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/**
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* Draws a sub-section of a surface at a given position within this surface
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*/
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2015-09-13 17:08:12 -04:00
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void rawBlitFrom(const Graphics::Surface &src, const Common::Point &pt);
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2015-09-13 12:22:31 -04:00
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/**
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* Fade backbuffer 1 into screen (3DO RGB!)
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*/
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void fadeIntoScreen3DO(int speed);
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void blitFrom3DOcolorLimit(uint16 color);
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/**
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* Fill a given area of the surface with a given color
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*/
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virtual void fillRect(const Common::Rect &r, uint color);
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2015-09-13 15:29:29 -04:00
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virtual uint16 w() const;
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virtual uint16 h() const;
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2015-09-13 12:22:31 -04:00
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};
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2015-06-25 20:42:02 -04:00
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} // End of namespace Scalpel
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} // End of namespace Sherlock
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#endif
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