scummvm/engines/sherlock/scalpel/scalpel_screen.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_SCALPEL_SCREEN_H
#define SHERLOCK_SCALPEL_SCREEN_H
#include "sherlock/screen.h"
namespace Sherlock {
class SherlockEngine;
namespace Scalpel {
class ScalpelScreen : public Screen {
public:
ScalpelScreen(SherlockEngine *vm);
virtual ~ScalpelScreen() {}
/**
* Draws a button for use in the inventory, talk, and examine dialogs.
*/
void makeButton(const Common::Rect &bounds, int textX, const Common::String &str, bool textContainsHotkey = false);
/**
* Prints an interface command with the first letter highlighted to indicate
* what keyboard shortcut is associated with it
*/
void buttonPrint(const Common::Point &pt, uint color, bool slamIt, const Common::String &str, bool textContainsHotkey = false);
/**
* Draw a panel in the back buffer with a raised area effect around the edges
*/
void makePanel(const Common::Rect &r);
/**
* Draw a field in the back buffer with a raised area effect around the edges,
* suitable for text input.
*/
void makeField(const Common::Rect &r);
};
class Scalpel3DOScreen : public ScalpelScreen {
protected:
/**
* Draws a sub-section of a surface at a given position within this surface
* Overriden for the 3DO to automatically double the size of everything to the underlying 640x400 surface
*/
virtual void blitFrom(const Graphics::Surface &src, const Common::Point &pt, const Common::Rect &srcBounds);
/**
* Draws a surface at a given position within this surface with transparency
*/
virtual void transBlitFromUnscaled(const Graphics::Surface &src, const Common::Point &pt, bool flipped,
int overrideColor);
public:
Scalpel3DOScreen(SherlockEngine *vm) : ScalpelScreen(vm) {}
virtual ~Scalpel3DOScreen() {}
/**
* Draws a sub-section of a surface at a given position within this surface
*/
void rawBlitFrom(const Graphics::Surface &src, const Common::Point &pt);
/**
* Fade backbuffer 1 into screen (3DO RGB!)
*/
void fadeIntoScreen3DO(int speed);
void blitFrom3DOcolorLimit(uint16 color);
/**
* Fill a given area of the surface with a given color
*/
virtual void fillRect(const Common::Rect &r, uint color);
virtual uint16 w() const;
virtual uint16 h() const;
};
} // End of namespace Scalpel
} // End of namespace Sherlock
#endif