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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers , whose names
* are too numerous to list here . Please refer to the COPYRIGHT
* file distributed with this source distribution .
*
* This program is free software ; you can redistribute it and / or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation ; either version 2
* of the License , or ( at your option ) any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program ; if not , write to the Free Software
* Foundation , Inc . , 51 Franklin Street , Fifth Floor , Boston , MA 02110 - 1301 , USA .
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*
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*/
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# if defined(POSIX) || defined(PLAYSTATION3)
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// Re-enable some forbidden symbols to avoid clashes with stat.h and unistd.h.
// Also with clock() in sys/time.h in some Mac OS X SDKs.
# define FORBIDDEN_SYMBOL_EXCEPTION_time_h
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# define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
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# define FORBIDDEN_SYMBOL_EXCEPTION_mkdir
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# define FORBIDDEN_SYMBOL_EXCEPTION_exit //Needed for IRIX's unistd.h
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# define FORBIDDEN_SYMBOL_EXCEPTION_random
# define FORBIDDEN_SYMBOL_EXCEPTION_srandom
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# include "backends/fs/posix/posix-fs-factory.h"
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# include "backends/fs/posix/posix-fs.h"
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# include <unistd.h>
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AbstractFSNode * POSIXFilesystemFactory : : makeRootFileNode ( ) const {
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return new POSIXFilesystemNode ( " / " ) ;
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}
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AbstractFSNode * POSIXFilesystemFactory : : makeCurrentDirectoryFileNode ( ) const {
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# if defined(__ANDROID__)
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// Keep this here if we still want to maintain support for the Android SDL port, since this affects that too
//
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// For Android it does not make sense to have "." in Search Manager as a current directory file node, so we skip it here
// Otherwise this can potentially lead to a crash since, in Android getcwd() returns the root path "/"
// and when SearchMan is used (eg. SearchSet::createReadStreamForMember) and it tries to search root path (and calls POSIXFilesystemNode::getChildren())
// then a JNI call is made (JNI::getAllStorageLocations()) which leads to a crash if done from the wrong context -- and is also useless overhead as a call in that case.
// This fixes the error case: Loading "Beneath A Steel Sky" with Adlib or FluidSynth audio once, exiting to Launcher via in-game ScummVM menu and re-launching the game.
// Don't return NULL here, since it causes crash with other engines (eg. Blade Runner)
// Returning '.' here will cause POSIXFilesystemNode::getChildren() to ignore it
//
// We also skip adding the '.' directory to SearchManager (in archive.cpp, SearchManager::clear())
char buf [ MAXPATHLEN ] = { ' . ' , ' \0 ' } ;
return new POSIXFilesystemNode ( buf ) ;
# else
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char buf [ MAXPATHLEN ] ;
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return getcwd ( buf , MAXPATHLEN ) ? new POSIXFilesystemNode ( buf ) : NULL ;
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# endif
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}
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AbstractFSNode * POSIXFilesystemFactory : : makeFileNodePath ( const Common : : String & path ) const {
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assert ( ! path . empty ( ) ) ;
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return new POSIXFilesystemNode ( path ) ;
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}
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# endif