2011-08-30 18:38:33 +02:00
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/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* $URL$
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* $Id$
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*/
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2011-09-10 17:46:07 +02:00
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#ifndef MATH_VECTOR2D_H
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#define MATH_VECTOR2D_H
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2011-08-30 18:38:33 +02:00
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2011-09-10 17:46:07 +02:00
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#include "math/vector3d.h"
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2011-08-30 18:38:33 +02:00
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2011-09-10 17:46:07 +02:00
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namespace Math {
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2011-08-30 18:38:33 +02:00
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class Vector2d {
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public:
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Vector2d();
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Vector2d(float x, float y);
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Vector2d(const Vector2d &vec);
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2011-08-31 14:27:38 +02:00
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inline float getX() const { return _x; }
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inline float getY() const { return _y; }
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void setX(float x);
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void setY(float y);
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2011-08-30 18:38:33 +02:00
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Vector2d &operator=(const Vector2d &vec);
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Vector2d &operator/=(float s);
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2011-08-30 18:38:33 +02:00
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void normalize();
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Vector2d getNormalized() const;
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void rotateAround(const Vector2d &point, float angle);
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float getAngle() const;
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float getMagnitude() const;
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float getDistanceTo(const Vector2d &point) const;
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Vector3d toVector3d() const;
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2011-08-31 14:27:38 +02:00
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private:
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float _x;
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float _y;
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};
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inline Vector2d operator-(const Vector2d& v1, const Vector2d& v2) {
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Vector2d result(v1.getX() - v2.getX(), v1.getY() - v2.getY());
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return result;
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}
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inline Vector2d operator+(const Vector2d &v1, const Vector2d &v2) {
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Vector2d result(v1.getX() + v2.getX(), v1.getY() + v2.getY());
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return result;
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}
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inline Vector2d operator*(const Vector2d &v1, float factor) {
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Vector2d result(v1.getX() * factor, v1.getY() * factor);
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return result;
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}
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inline Vector2d operator/(const Vector2d &v1, float factor) {
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Vector2d result(v1.getX() / factor, v1.getY() / factor);
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return result;
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}
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inline Vector2d operator-(const Vector2d &v) {
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return Vector2d(-v.getX(), -v.getY());
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}
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}
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2011-08-31 15:37:42 +02:00
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namespace Common {
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class Debug;
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}
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2011-09-10 17:46:07 +02:00
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Common::Debug &operator<<(Common::Debug dbg, const Math::Vector2d &v);
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2011-08-31 15:37:42 +02:00
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2011-08-30 18:38:33 +02:00
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#endif
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