96 lines
2.5 KiB
C
96 lines
2.5 KiB
C
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/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef STARK_VISUAL_EXPLODING_IMAGE_H
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#define STARK_VISUAL_EXPLODING_IMAGE_H
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#include "engines/stark/visual/visual.h"
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#include "common/array.h"
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#include "common/rect.h"
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#include "graphics/pixelformat.h"
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#include "math/vector2d.h"
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namespace Graphics {
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struct Surface;
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}
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namespace Stark {
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namespace Gfx {
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class Driver;
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class SurfaceRenderer;
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class Texture;
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}
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/**
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* An image with an animated explosion effect
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*
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* Used by the top bar when picking up an inventory item
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*/
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class VisualExplodingImage : public Visual {
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public:
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static const VisualType TYPE = Visual::kExplodingImage;
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explicit VisualExplodingImage(Gfx::Driver *gfx);
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~VisualExplodingImage() override;
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/** Prepare exploding the specified image */
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void initFromSurface(const Graphics::Surface *surface);
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/** Render the image at the specified position */
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void render(const Common::Point &position);
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private:
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struct ExplosionUnit {
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ExplosionUnit();
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void setPosition(int x, int y);
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void setExplosionSettings(const Common::Point ¢er, const Common::Point &litude);
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void setColor(uint32 color, const Graphics::PixelFormat &format);
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void update();
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void draw(Graphics::Surface *surface);
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Math::Vector2d _position;
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Math::Vector2d _speed;
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Math::Vector2d _center;
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int _stillImageTimeRemaining;
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int _explosionFastAccelerationTimeRemaining;
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uint32 _mainColor;
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uint32 _darkColor;
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};
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Gfx::Driver *_gfx;
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Gfx::SurfaceRenderer *_surfaceRenderer;
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Gfx::Texture *_texture;
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Graphics::Surface *_surface;
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Common::Array<ExplosionUnit> _units;
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};
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} // End of namespace Stark
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#endif // STARK_VISUAL_EXPLODING_IMAGE_H
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