scummvm/engines/grim/material.cpp

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/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
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*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
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#include "common/endian.h"
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#include "engines/grim/grim.h"
#include "engines/grim/material.h"
#include "engines/grim/gfx_base.h"
#include "engines/grim/colormap.h"
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namespace Grim {
Common::List<MaterialData *> *MaterialData::_materials = NULL;
MaterialData::MaterialData(const Common::String &filename, const char *data, int len, CMap *cmap) :
_fname(filename), _cmap(cmap), _refCount(1) {
if (len < 4 || memcmp(data, "MAT ", 4) != 0)
error("invalid magic loading texture");
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_numImages = READ_LE_UINT32(data + 12);
/* Discovered by diffing orange.mat with pink.mat and blue.mat .
* Actual meaning unknown, so I prefer to use it as an enum-ish
* at the moment, to detect unexpected values.
*/
uint32 offset = READ_LE_UINT32(data + 0x4c);
if (offset == 0x8)
data += 16;
else if (offset != 0)
error("Unknown offset: %d", offset);
_width = READ_LE_UINT32(data + 60 + _numImages * 40);
_height = READ_LE_UINT32(data + 64 + _numImages * 40);
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if (_width == 0 || _height == 0) {
if (gDebugLevel == DEBUG_WARN || gDebugLevel == DEBUG_ALL)
warning("skip load texture: bad texture size (%dx%d) for texture %s", _width, _height, _fname.c_str());
return;
}
data += 84 + _numImages * 40;
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g_driver->createMaterial(this, data, cmap);
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}
MaterialData::~MaterialData() {
_materials->remove(this);
if (_materials->empty()) {
delete _materials;
_materials = NULL;
}
if (_width && _height)
g_driver->destroyMaterial(this);
}
MaterialData *MaterialData::getMaterialData(const Common::String &filename, const char *data, int len, CMap *cmap) {
if (!_materials) {
_materials = new Common::List<MaterialData *>();
}
for (Common::List<MaterialData *>::iterator i = _materials->begin(); i != _materials->end(); ++i) {
MaterialData *m = *i;
if (m->_fname == filename && *m->_cmap == *cmap) {
++m->_refCount;
return m;
}
}
MaterialData *m = new MaterialData(filename, data, len, cmap);
_materials->push_back(m);
return m;
}
Material::Material(const Common::String &filename, const char *data, int len, CMap *cmap) :
Object(), _currImage(0) {
_data = MaterialData::getMaterialData(filename, data, len, cmap);
}
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void Material::select() const {
if (_data->_width && _data->_height)
g_driver->selectMaterial(this);
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}
Material::~Material() {
--_data->_refCount;
if (_data->_refCount < 1) {
delete _data;
}
}
int Material::getNumImages() const {
return _data->_numImages;
}
int Material::getCurrentImage() const {
return _currImage;
}
const Common::String &Material::getFilename() const {
return _data->_fname;
}
MaterialData *Material::getData() const {
return _data;
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}
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} // end of namespace Grim