scummvm/registry.h

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// Residual - Virtual machine to run LucasArts' 3D adventure games
// Copyright (C) 2003-2004 The ScummVM-Residual Team (www.scummvm.org)
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//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef REGISTRY_HH
#define REGISTRY_HH
#include <string>
#include <map>
class Registry {
public:
static Registry *instance();
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const char *get(const char *key) const;
void set(const char *key, const char *val);
void save();
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private:
Registry();
~Registry() { }
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static Registry *_instance;
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typedef std::map<std::string, std::string> group;
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group _settings;
bool _dirty;
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};
#endif